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Mercer's Gunslinger Martial Archetype: Good, Bad, or Ugly?
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<blockquote data-quote="Chaosmancer" data-source="post: 7265283" data-attributes="member: 6801228"><p>To my mind, considering it is a fighter subclass it is almost tied with longbows, since the larger damage die is countered with missing an attack for reloading (unless you simply switch pistols and keep going in which case guns are probably more damage)</p><p></p><p>I think people who are recommending crossbows instead should add quite a few caveats to this. If we talk Pistols dual-wielded the only way crossbows get the same number of attacks is with crossbow expert, and one handed means you are dealing with d6 hand crossbows and some DMs rule that if you dual-wield Crossbows you can't reload them because you don't have a hand free. </p><p></p><p>Now, Heavy Cossbow vs single pistol looks like an even match, but you absolutely need crossbow expert, or you only get a single attack at a time with the Heavy Crossbow because of the loading property. </p><p></p><p></p><p>So, Battlemaster with Crossbow expert and a heavy crossbow is slightly superior to straight gunslinger with only a pistol. And the Gunslinger has a feat to get in balance</p><p></p><p></p><p>Now, looking at Grit and Manuevers, I think it is a little off-base to say that Grit is the same as manuevers, because I don't think there are any manuevers which exactly match the grit usage, and at 3rd level Grit can be used for Deadeye. </p><p></p><p>Deadeye gives the gunslinger Advantage on their next attack, which can be used to cancel out disadvantage, make sure a shot hits, or reduce the impact of Sharpshooter. All of which is useful through all levels. </p><p></p><p>Torso shot is a 10 ft push with no save, which is better than the Battlemaster's push I believe. Arm is a disarm shot, which I don't think Battlemaster can do. Leg/Wings I believe is errated from my version, so it is either prone or reducing a flying creatures height, battlemaster can do prone, but can't knock flying creatures out of the sky, and head gives disadvantage on all attacks the enemy makes, which I also think Battlemaster can't replicate. </p><p></p><p>Also, remember Grit regenerates with critical hits and from dropping enemies to 0 as well as during a short rest, where as battlemaster dice only come back during a short rest, and at high levels is only 1 die at the start of every fight. Where the gunslinger with improved crit and the right set up could theoritically spend two or three times their normal grit limit in a fight. </p><p></p><p></p><p>So, it has it's place. It has things it can do that other builds might have a hard time matching, and if some party support you can do some stupidly good things (I wonder what a divination wizard who rolled a 20 could do, if the gunslinger burned all their grit into a massive violent shot that was a critical hit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7265283, member: 6801228"] To my mind, considering it is a fighter subclass it is almost tied with longbows, since the larger damage die is countered with missing an attack for reloading (unless you simply switch pistols and keep going in which case guns are probably more damage) I think people who are recommending crossbows instead should add quite a few caveats to this. If we talk Pistols dual-wielded the only way crossbows get the same number of attacks is with crossbow expert, and one handed means you are dealing with d6 hand crossbows and some DMs rule that if you dual-wield Crossbows you can't reload them because you don't have a hand free. Now, Heavy Cossbow vs single pistol looks like an even match, but you absolutely need crossbow expert, or you only get a single attack at a time with the Heavy Crossbow because of the loading property. So, Battlemaster with Crossbow expert and a heavy crossbow is slightly superior to straight gunslinger with only a pistol. And the Gunslinger has a feat to get in balance Now, looking at Grit and Manuevers, I think it is a little off-base to say that Grit is the same as manuevers, because I don't think there are any manuevers which exactly match the grit usage, and at 3rd level Grit can be used for Deadeye. Deadeye gives the gunslinger Advantage on their next attack, which can be used to cancel out disadvantage, make sure a shot hits, or reduce the impact of Sharpshooter. All of which is useful through all levels. Torso shot is a 10 ft push with no save, which is better than the Battlemaster's push I believe. Arm is a disarm shot, which I don't think Battlemaster can do. Leg/Wings I believe is errated from my version, so it is either prone or reducing a flying creatures height, battlemaster can do prone, but can't knock flying creatures out of the sky, and head gives disadvantage on all attacks the enemy makes, which I also think Battlemaster can't replicate. Also, remember Grit regenerates with critical hits and from dropping enemies to 0 as well as during a short rest, where as battlemaster dice only come back during a short rest, and at high levels is only 1 die at the start of every fight. Where the gunslinger with improved crit and the right set up could theoritically spend two or three times their normal grit limit in a fight. So, it has it's place. It has things it can do that other builds might have a hard time matching, and if some party support you can do some stupidly good things (I wonder what a divination wizard who rolled a 20 could do, if the gunslinger burned all their grit into a massive violent shot that was a critical hit :D ) [/QUOTE]
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