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Merchants and Marketplaces: Trading/Business Rules for D+D 4e
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<blockquote data-quote="Alex319" data-source="post: 4701484" data-attributes="member: 45678"><p>I have read lots of discussions on these boards about how the economy in 4e "doesn't make any sense" and stops people from playing certain types of characters like a merchant who makes money trading. Lots of times people respond by saying something like "The game is called Dungeons and Dragons for a reason, not Merchants and Marketplaces" or something like that.</p><p></p><p>Well, this is the House Rules forum, so just because there's no rule existing for something doesn't mean you can't make your own. And just like any good businessman tries to find out what their customers' demands are and then peddle a product that meets them, I'm here to satisfy this forum's demand for merchant/trading rules. Whit that in mind, I now present:</p><p></p><p><strong>Merchants and Marketplaces: Business, Trading, and Manufacturing in D+D 4e</strong></p><p><strong></strong></p><p><strong>Current Version: 0.5</strong></p><p><strong></strong></p><p><strong></strong> <em>Merchants and Marketplaces</em> is a system for handling all sorts of player-run businesses in D+D 4e. It is designed with the following goals in mind:</p><p> </p><p> [FONT=&quot]-[/FONT]Rather than having lots of detailed rules for specific types of goods, it establishes a general framework that can be used for just about any kind of good or service that players might want to provide.</p><p> [FONT=&quot]-[/FONT]The business simulation aspect can be as simple or as complicated as you want. If desired, you can abstract away the buying and selling aspects and allow characters to focus solely on crafting – or you have the players manage their entire supply chain, from sourcing raw materials to selling their finished products. (As an aside, I wonder if this is the first time the phrase “supply chain management” has been used in an RPG.)</p><p> [FONT=&quot]-[/FONT]There’s plenty of extra options to increase your experience, such as hireable employees, purchasable factories, and much more.</p><p></p><p></p><p>Check out the PDF below for all the details!</p><p></p><p>Completed: Introduction, Basic Rules</p><p>Coming Soon: Advanced Rules - shops, factories, and more!</p></blockquote><p></p>
[QUOTE="Alex319, post: 4701484, member: 45678"] I have read lots of discussions on these boards about how the economy in 4e "doesn't make any sense" and stops people from playing certain types of characters like a merchant who makes money trading. Lots of times people respond by saying something like "The game is called Dungeons and Dragons for a reason, not Merchants and Marketplaces" or something like that. Well, this is the House Rules forum, so just because there's no rule existing for something doesn't mean you can't make your own. And just like any good businessman tries to find out what their customers' demands are and then peddle a product that meets them, I'm here to satisfy this forum's demand for merchant/trading rules. Whit that in mind, I now present: [B]Merchants and Marketplaces: Business, Trading, and Manufacturing in D+D 4e Current Version: 0.5 [/B] [I]Merchants and Marketplaces[/I] is a system for handling all sorts of player-run businesses in D+D 4e. It is designed with the following goals in mind: [FONT="]-[/FONT]Rather than having lots of detailed rules for specific types of goods, it establishes a general framework that can be used for just about any kind of good or service that players might want to provide. [FONT="]-[/FONT]The business simulation aspect can be as simple or as complicated as you want. If desired, you can abstract away the buying and selling aspects and allow characters to focus solely on crafting – or you have the players manage their entire supply chain, from sourcing raw materials to selling their finished products. (As an aside, I wonder if this is the first time the phrase “supply chain management” has been used in an RPG.) [FONT="]-[/FONT]There’s plenty of extra options to increase your experience, such as hireable employees, purchasable factories, and much more. Check out the PDF below for all the details! Completed: Introduction, Basic Rules Coming Soon: Advanced Rules - shops, factories, and more! [/QUOTE]
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