Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Merchants and Marketplaces: Trading/Business Rules for D+D 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 4706704" data-attributes="member: 82106"><p>One interesting option, which you sort of touched on a bit but didn't elaborate, is the choice between making fancier high price point goods and less fancy basic low price point goods. So for example a workshop might decide to make cheap swords for the Duke's army, or they might choose to make expensive fancy swords for the nobility, or maybe some in-between type. </p><p></p><p>I would imagine that making higher quality goods requires a greater input of labor and possibly higher quality raw materials, but obviously sells with a better price multiplier. The various options for price points and whatnot seem to sort of suggest that kind of possibility, but it might be interesting to make it more explicit, since each sort of strategy requires different marketing and maybe different infrastructure costs.</p><p></p><p>Of course you may not want to make the whole thing TOO complex... lol. </p><p></p><p>It does seem like a pretty workable system. There may be some corner cases where players could exploit it, but only experience would tell. </p><p></p><p>I can see how all of this could be a nice way to hook in adventures as well. Suddenly the market for swords is flooded with cheap weapons of higher quality than the PCs can make. Why? Maybe the competition has a secret. Maybe you need to find out. Maybe the local thieves guild starts leaning on the PCs for protection money, that cuts into the old profits quite a bit! Maybe a local trade guild hires thieves to drive the PCs out of town. The possibilities are endless <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4706704, member: 82106"] One interesting option, which you sort of touched on a bit but didn't elaborate, is the choice between making fancier high price point goods and less fancy basic low price point goods. So for example a workshop might decide to make cheap swords for the Duke's army, or they might choose to make expensive fancy swords for the nobility, or maybe some in-between type. I would imagine that making higher quality goods requires a greater input of labor and possibly higher quality raw materials, but obviously sells with a better price multiplier. The various options for price points and whatnot seem to sort of suggest that kind of possibility, but it might be interesting to make it more explicit, since each sort of strategy requires different marketing and maybe different infrastructure costs. Of course you may not want to make the whole thing TOO complex... lol. It does seem like a pretty workable system. There may be some corner cases where players could exploit it, but only experience would tell. I can see how all of this could be a nice way to hook in adventures as well. Suddenly the market for swords is flooded with cheap weapons of higher quality than the PCs can make. Why? Maybe the competition has a secret. Maybe you need to find out. Maybe the local thieves guild starts leaning on the PCs for protection money, that cuts into the old profits quite a bit! Maybe a local trade guild hires thieves to drive the PCs out of town. The possibilities are endless ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Merchants and Marketplaces: Trading/Business Rules for D+D 4e
Top