Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Merchants of Hate (Playtesting Gnomeworks ruleset)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tm_supreme" data-source="post: 1645640" data-attributes="member: 19955"><p>Since we are running with the merchant houses idea, what will each of the five merchant houses be focused on? Will we all start out associated with one house and then go where we will from there?</p><p></p><p>As of right now, I am shooting for a half-elven or human cleric of a church closely tied to the houses. The church would be technologically oriented and would fund innovators (so long as they worked for the houses of course). As a priest of the church, one of my main duties would be to preach the virtues of hard work and obedience to the peasant/factory workers who work for the merchants. I can see my self initially fighting any threats to the church's or the merchant's power, although over time I might begin to see the corruption partially inherent in both. My father was an inventor or artisan working for a house who was one of the few who enjoyed a high standard of living. He was instrumental in making sure I was among the ranks of the priviledged in the church. Due to my father's profession, I am fairly knowledgeable about technology. I feel justified in telling the peasants to simply slave for the merchants because I think others who work for the merchants enjoy the same standard of living my family did. </p><p></p><p>I am tenative to post any stats until I see gnomework's material, but fluffwise does this sound good? If it works, the interaction between me and Mac Feegle's assassin (who I assume might secretly be employed by the houses) will be interesting.</p></blockquote><p></p>
[QUOTE="tm_supreme, post: 1645640, member: 19955"] Since we are running with the merchant houses idea, what will each of the five merchant houses be focused on? Will we all start out associated with one house and then go where we will from there? As of right now, I am shooting for a half-elven or human cleric of a church closely tied to the houses. The church would be technologically oriented and would fund innovators (so long as they worked for the houses of course). As a priest of the church, one of my main duties would be to preach the virtues of hard work and obedience to the peasant/factory workers who work for the merchants. I can see my self initially fighting any threats to the church's or the merchant's power, although over time I might begin to see the corruption partially inherent in both. My father was an inventor or artisan working for a house who was one of the few who enjoyed a high standard of living. He was instrumental in making sure I was among the ranks of the priviledged in the church. Due to my father's profession, I am fairly knowledgeable about technology. I feel justified in telling the peasants to simply slave for the merchants because I think others who work for the merchants enjoy the same standard of living my family did. I am tenative to post any stats until I see gnomework's material, but fluffwise does this sound good? If it works, the interaction between me and Mac Feegle's assassin (who I assume might secretly be employed by the houses) will be interesting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Merchants of Hate (Playtesting Gnomeworks ruleset)
Top