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Merchants of Hate (Playtesting Gnomeworks ruleset)
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<blockquote data-quote="IdentityCrisis" data-source="post: 1646329" data-attributes="member: 16089"><p>Just to help with character/party design...</p><p></p><p>I usually gravitate towards support roles rather than combat roles. I'm willing to play the group healer in any system where the healing power doesn't come saddled with religious/nature-worship overtones (I don't care for that stuff in either real life or games), otherwise I usually play wizard or science/tech types. I've never played the leader of the party (though that's mostly due to the fact that I lack seniority in the only group of players I've ever been involved with), though I'm often the brains of it.</p><p></p><p>That said, though, I also wouldn't mind an ass-kicking, bubblegum-chewing change of pace. So if somebody else wants to be the wizard and we've already got our healer...</p></blockquote><p></p>
[QUOTE="IdentityCrisis, post: 1646329, member: 16089"] Just to help with character/party design... I usually gravitate towards support roles rather than combat roles. I'm willing to play the group healer in any system where the healing power doesn't come saddled with religious/nature-worship overtones (I don't care for that stuff in either real life or games), otherwise I usually play wizard or science/tech types. I've never played the leader of the party (though that's mostly due to the fact that I lack seniority in the only group of players I've ever been involved with), though I'm often the brains of it. That said, though, I also wouldn't mind an ass-kicking, bubblegum-chewing change of pace. So if somebody else wants to be the wizard and we've already got our healer... [/QUOTE]
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