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Merchants of Hate (Playtesting Gnomeworks ruleset)
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<blockquote data-quote="Ghostknight" data-source="post: 1649664" data-attributes="member: 15338"><p>I'll give some thought to geography tonight- for now the basic idea is this-</p><p></p><p>a bunch of small kingdoms, kept relatively innocuous and powerles sby the trading houses (it is in ther interests to be the big boys on the block- keeps the Kingdoms from getting ideas), a bunch of barbarians on the borders with a large Empire beyond them (ala Europe, Asian barabarians then China). Roads are generally pathetic, movement slow and bandits rife. The roads maintained by the travel coster a lot better, but you pay for the privelege of using them and a few days out of any city and the bandits start getting ideas...</p><p></p><p>A large river separates into two distinct flows, creating a set of three kingdoms overall (think the peace symbol for a rough plan). The top left section houses a majority of humans and elves, abutting onto the sea. Manners are more formal and the kingdoms here more orderly (not necessarily good, but they at least dispose of the corpses timeously!)</p><p></p><p>The top right, which has sea along the north coast but then moves onto barabaria lands is very mountainous. here the majorty of residents are dwarves, gnomes, goblins and orcs (and many of these are neutral- long since having come to terms with their neighbors). People living here are genrally more lawful- their livelihood being harder to obtain leading to more orientation towards cooperation. As one goes more easterly, the survival orientation becomes more individual focused and the people tend towards chaotic behaviour- also, as one goes more easterly the area gets more mountainous and communities smaller- thus the need for individual self sufficiency rises. Where the mountains drop off, at the Border Cliffs, the barbarian lands start- the wide open plains making it easy for the barabarians to sweep down onto the plans and wipe out any villages that have been started.</p><p></p><p>The bottom section is filled with halflings. They literally run most of these kingdoms, along woth a strong presence of kobolds and elves. Humans are often found here, but most do not dwell in this region permanently. The area between the two rivers is incredibly fertile, making this area a breadasket feeding many large cities, and here are found most of the decadent pursuits. Most residents in this region tend towards neutral bordering on chaotic behaviour. They usually don't care what their neighbor is doing as long as it doesn;t affect their lives. Let them continue on with their pleasures, as long as I may have mine. Of course this means that the poor and destitute are heavily neglected, so along with the largest cities, this area also boasts the largest number of beggars.</p></blockquote><p></p>
[QUOTE="Ghostknight, post: 1649664, member: 15338"] I'll give some thought to geography tonight- for now the basic idea is this- a bunch of small kingdoms, kept relatively innocuous and powerles sby the trading houses (it is in ther interests to be the big boys on the block- keeps the Kingdoms from getting ideas), a bunch of barbarians on the borders with a large Empire beyond them (ala Europe, Asian barabarians then China). Roads are generally pathetic, movement slow and bandits rife. The roads maintained by the travel coster a lot better, but you pay for the privelege of using them and a few days out of any city and the bandits start getting ideas... A large river separates into two distinct flows, creating a set of three kingdoms overall (think the peace symbol for a rough plan). The top left section houses a majority of humans and elves, abutting onto the sea. Manners are more formal and the kingdoms here more orderly (not necessarily good, but they at least dispose of the corpses timeously!) The top right, which has sea along the north coast but then moves onto barabaria lands is very mountainous. here the majorty of residents are dwarves, gnomes, goblins and orcs (and many of these are neutral- long since having come to terms with their neighbors). People living here are genrally more lawful- their livelihood being harder to obtain leading to more orientation towards cooperation. As one goes more easterly, the survival orientation becomes more individual focused and the people tend towards chaotic behaviour- also, as one goes more easterly the area gets more mountainous and communities smaller- thus the need for individual self sufficiency rises. Where the mountains drop off, at the Border Cliffs, the barbarian lands start- the wide open plains making it easy for the barabarians to sweep down onto the plans and wipe out any villages that have been started. The bottom section is filled with halflings. They literally run most of these kingdoms, along woth a strong presence of kobolds and elves. Humans are often found here, but most do not dwell in this region permanently. The area between the two rivers is incredibly fertile, making this area a breadasket feeding many large cities, and here are found most of the decadent pursuits. Most residents in this region tend towards neutral bordering on chaotic behaviour. They usually don't care what their neighbor is doing as long as it doesn;t affect their lives. Let them continue on with their pleasures, as long as I may have mine. Of course this means that the poor and destitute are heavily neglected, so along with the largest cities, this area also boasts the largest number of beggars. [/QUOTE]
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