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Merciful weapon ability
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<blockquote data-quote="Deset Gled" data-source="post: 2629849" data-attributes="member: 7808"><p>I agree that the use of the term "all damage" causes problems, and that your option #3 is certainly one way to deal with the issue. I don't think its any less complicated than the other options you mention, though.</p><p></p><p>I don't understand why subdual elemental damage is such a problem. The damage is hit point damage, which can either be lethal or nonlethal. Mechanically, it works just fine. Conceptually, you're already talking about a sword that can stab someone but not actually hurt them. Why is a fire doing the same thing so difficult? If we talk about sonic damage instead of fire damage, I think it actually makes more sense for the damage to be nonlethal than lethal.</p><p></p><p>Ability damage is interesting, but I don't think its that hard to deal with. Just keep track of the nonlethal ability damage and the target is staggered when the total nonlethal ability damage equals their total ability score (per the normal nonlethal damage rules).</p><p></p><p>Your option #3, on the other hand, forces us to keep track of what damage is considered "regular weapon damage", which seems just as complicated to me as your option #2. Elemental enhancement damage is not added, but strength bonus and power attack damage are. What about other magical enchancement bonuses, or the bonus damage on a Keen weapon scoring a critical? I don't think this makes things any simpler in the long run.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 2629849, member: 7808"] I agree that the use of the term "all damage" causes problems, and that your option #3 is certainly one way to deal with the issue. I don't think its any less complicated than the other options you mention, though. I don't understand why subdual elemental damage is such a problem. The damage is hit point damage, which can either be lethal or nonlethal. Mechanically, it works just fine. Conceptually, you're already talking about a sword that can stab someone but not actually hurt them. Why is a fire doing the same thing so difficult? If we talk about sonic damage instead of fire damage, I think it actually makes more sense for the damage to be nonlethal than lethal. Ability damage is interesting, but I don't think its that hard to deal with. Just keep track of the nonlethal ability damage and the target is staggered when the total nonlethal ability damage equals their total ability score (per the normal nonlethal damage rules). Your option #3, on the other hand, forces us to keep track of what damage is considered "regular weapon damage", which seems just as complicated to me as your option #2. Elemental enhancement damage is not added, but strength bonus and power attack damage are. What about other magical enchancement bonuses, or the bonus damage on a Keen weapon scoring a critical? I don't think this makes things any simpler in the long run. [/QUOTE]
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