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General Tabletop Discussion
*Pathfinder & Starfinder
Merciful weapon ability
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<blockquote data-quote="Kahuna Burger" data-source="post: 2630477" data-attributes="member: 8439"><p>I think interpreting "all damage" with an implied "hit point" is the easiest and most consistent way of aproaching it. I don't have a problem with subdual elemental damage - we already have subdual cold and heat damage in the environment rules and sonic and electrical make plenty of sense as subdual. Acid is no worse than subdual peircing, so I wouldn't worry too much about it. </p><p></p><p>As for subdual vorpal weapons, at some point you just have to say "why would such a weapon be created?" A instant kill non killing weapon is just silly, and I'm not going to worry about how it would mechanicly operate, because it won't be apearing in my game, ever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 2630477, member: 8439"] I think interpreting "all damage" with an implied "hit point" is the easiest and most consistent way of aproaching it. I don't have a problem with subdual elemental damage - we already have subdual cold and heat damage in the environment rules and sonic and electrical make plenty of sense as subdual. Acid is no worse than subdual peircing, so I wouldn't worry too much about it. As for subdual vorpal weapons, at some point you just have to say "why would such a weapon be created?" A instant kill non killing weapon is just silly, and I'm not going to worry about how it would mechanicly operate, because it won't be apearing in my game, ever. :p [/QUOTE]
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Merciful weapon ability
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