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Mercurial Greatsword
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<blockquote data-quote="BiggusGeekus" data-source="post: 1021930" data-attributes="member: 1014"><p>First, welcome to the forums Carceri!</p><p></p><p>While I agree that a weapon filled with an apparently inexauhstable supply of mercury is a silly idea, I don't think the weapon is crazy unbalanced. It requries a seperate feat to learn how to use and the damage 2d6/x4 isn't much better than a scythe 2d4/x4. Basically, you're paying an extra 582gp and a feat for an average of 1hp/attack. Weapon Specialization will give you a flat +2hp/attack and scythes are a lot more common than weapons with mystery goo inside.</p><p></p><p>If it's unbalancing your game, tell your players that they can not have an infinite ammount of mercury stored inside their weapon. Exotic weapons are unusual, not trans-dimensional. I'd suggest 50 "charges" (a silly ammount, but they did pay a feat for the thing) before they have to "re-load" it with 500gp of mercury. Using that much mercury should be treated as poison use and must be done by a specialist (10gp) or some one who simply knows how to use poison.</p><p></p><p>Just my two cents.</p><p></p><p></p><p></p><p>OHHHH! A Zen riddle! I shall meditate on this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1021930, member: 1014"] First, welcome to the forums Carceri! While I agree that a weapon filled with an apparently inexauhstable supply of mercury is a silly idea, I don't think the weapon is crazy unbalanced. It requries a seperate feat to learn how to use and the damage 2d6/x4 isn't much better than a scythe 2d4/x4. Basically, you're paying an extra 582gp and a feat for an average of 1hp/attack. Weapon Specialization will give you a flat +2hp/attack and scythes are a lot more common than weapons with mystery goo inside. If it's unbalancing your game, tell your players that they can not have an infinite ammount of mercury stored inside their weapon. Exotic weapons are unusual, not trans-dimensional. I'd suggest 50 "charges" (a silly ammount, but they did pay a feat for the thing) before they have to "re-load" it with 500gp of mercury. Using that much mercury should be treated as poison use and must be done by a specialist (10gp) or some one who simply knows how to use poison. Just my two cents. OHHHH! A Zen riddle! I shall meditate on this. ;) [/QUOTE]
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