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Mercurial Greatsword
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<blockquote data-quote="genshou" data-source="post: 1024190" data-attributes="member: 13164"><p><strong>Well... it can be a munchkin sword...</strong></p><p></p><p>I'm afraid I must agree with the people who say it IS balanced. Six months ago, I did about 90 notebook pgs. of fighter analysis, purely mathematical, and do you know what I learned? That only a fighter who uses TWO weapons is truly powerful, and the fact that they cannot use a shield (EXCEPTION: Animated) helps balance somewhat. Still, Monkey Grip: MG to use one in the main hand, and a mercurial longsword in the other. Now THAT creates a munchkin. I created Galahad just to test this concept. When he got his MG enchanted fully, this is what it was: +1 keen with all four bursts (acidic burst is either in FRCS or some supplemental book). His AVERAGE damage when wielding the MG two-handed was 244 on a crit (when he used the Weapon Master's increased multiplier) and rougly 215-220 one-handed. He was a tempest first, though, so instead of increased multiplier he got an excessive amounts of off-hand damage. Of course, I would never let a player use a character like Galahad in the first place. I would be paying enough attention to see the early warning signs.</p><p></p><p>So what is my point? Well, to illustrate a little better, using my latest fighter. I decided I wanted a so-called "maxer" instead of my usual Lasher, who can kick the crap out of a maxer due to strategy and clever feat choices most of the time, by the way. So, I made Gralck, a half-orc Fighter/Weapon Master. Only instead of using an "overpowered," exotic weapon, I used a falchion, essentially an extra-long scimitar. And Gralck is deadly with it. Once, I created Legaraviel Meliamne, a gray elf Ranger/Tempest who used TWF with a heavy pick/light pick. After using him, all I have to say is that rangers CAN kick ass. I could have done the same thing with a fighter, but... fighters don't get Hide as a class skill, and let's just say he also used sniping occasionally with his MC longbow (18 Str), and the poor NPCs suffered once they found him and closed into melee range.</p><p></p><p>So, the point is, I can make a weapon master (or tempest) deadly with any decent weapon, not just the so-called "overpowered" ones. So don't think someone is a munchkin just because they want to use an exotic weapon. Some munchkins (such as my friend Calvin) can make a killing machine out of a DAGGER. Don't just criticize everything powerful. I tell my players they can use the harm spell as many times as they want, but villains tend to spread the word about PC tactics, and I as DM will use their favorite tactics against them. If they want to use mercurial greatswords or harm, show them the other side of it by making an evil fighter who uses one, too. Or use Sunder and Improved Sunder at long range, with a duom-wielding weapon master.</p><p></p><p>As for the MG of the planes, would you punish the players for buying bane (abberation) weapons in a beholder war campaign? Well, you might make the beholders tougher somehow, or perhaps slightly lower the experience awards. If not all PCs have these weapons, however, that can make the others feel like they're being punished for someone else's actions. My best advice to you is this: send them against an ogre mage monk or whatnot. Why is the ogre mage exploring the planes - and most importantly - working with their foes? That question could be the source of many adventures for the PCs - adventures in which perhaps a big outsider-slaying sword might not be so useful.</p><p></p><p>My thanks to everyone in here for not turning this place into a huge insult-fling. The "Japanese Sword Corrections and Additions" board didn't do such a good job. In other words, kudos to all of you for being civil, and keep it up. We're getting some good opposition in here without the dirty fighting.</p></blockquote><p></p>
[QUOTE="genshou, post: 1024190, member: 13164"] [b]Well... it can be a munchkin sword...[/b] I'm afraid I must agree with the people who say it IS balanced. Six months ago, I did about 90 notebook pgs. of fighter analysis, purely mathematical, and do you know what I learned? That only a fighter who uses TWO weapons is truly powerful, and the fact that they cannot use a shield (EXCEPTION: Animated) helps balance somewhat. Still, Monkey Grip: MG to use one in the main hand, and a mercurial longsword in the other. Now THAT creates a munchkin. I created Galahad just to test this concept. When he got his MG enchanted fully, this is what it was: +1 keen with all four bursts (acidic burst is either in FRCS or some supplemental book). His AVERAGE damage when wielding the MG two-handed was 244 on a crit (when he used the Weapon Master's increased multiplier) and rougly 215-220 one-handed. He was a tempest first, though, so instead of increased multiplier he got an excessive amounts of off-hand damage. Of course, I would never let a player use a character like Galahad in the first place. I would be paying enough attention to see the early warning signs. So what is my point? Well, to illustrate a little better, using my latest fighter. I decided I wanted a so-called "maxer" instead of my usual Lasher, who can kick the crap out of a maxer due to strategy and clever feat choices most of the time, by the way. So, I made Gralck, a half-orc Fighter/Weapon Master. Only instead of using an "overpowered," exotic weapon, I used a falchion, essentially an extra-long scimitar. And Gralck is deadly with it. Once, I created Legaraviel Meliamne, a gray elf Ranger/Tempest who used TWF with a heavy pick/light pick. After using him, all I have to say is that rangers CAN kick ass. I could have done the same thing with a fighter, but... fighters don't get Hide as a class skill, and let's just say he also used sniping occasionally with his MC longbow (18 Str), and the poor NPCs suffered once they found him and closed into melee range. So, the point is, I can make a weapon master (or tempest) deadly with any decent weapon, not just the so-called "overpowered" ones. So don't think someone is a munchkin just because they want to use an exotic weapon. Some munchkins (such as my friend Calvin) can make a killing machine out of a DAGGER. Don't just criticize everything powerful. I tell my players they can use the harm spell as many times as they want, but villains tend to spread the word about PC tactics, and I as DM will use their favorite tactics against them. If they want to use mercurial greatswords or harm, show them the other side of it by making an evil fighter who uses one, too. Or use Sunder and Improved Sunder at long range, with a duom-wielding weapon master. As for the MG of the planes, would you punish the players for buying bane (abberation) weapons in a beholder war campaign? Well, you might make the beholders tougher somehow, or perhaps slightly lower the experience awards. If not all PCs have these weapons, however, that can make the others feel like they're being punished for someone else's actions. My best advice to you is this: send them against an ogre mage monk or whatnot. Why is the ogre mage exploring the planes - and most importantly - working with their foes? That question could be the source of many adventures for the PCs - adventures in which perhaps a big outsider-slaying sword might not be so useful. My thanks to everyone in here for not turning this place into a huge insult-fling. The "Japanese Sword Corrections and Additions" board didn't do such a good job. In other words, kudos to all of you for being civil, and keep it up. We're getting some good opposition in here without the dirty fighting. [/QUOTE]
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