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Mercurial Greatsword
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<blockquote data-quote="Carceri" data-source="post: 1024211" data-attributes="member: 13269"><p>You're right, it doesn't matter because obviously whoever crunched those numbers is baked. Let's make a fighter, he's 9th level, has a 20 STR, is specialized, has improved crit and has a +2 mercurial greatsword. Then we make another fighter - this fighter is identical in every way to the munchkin greatsword wielder except that he uses a standard greatsword. </p><p></p><p>At minimum, the critical hit by the munchkin greatsword user will be 52 points (initiating a Fort Save 15 of die if you're using the death by massive damage rules) - this is not accounting for things like power attack being stacked on. The standard greatsword wielder does a minimum of 26 (half of what the munchkin does). Even a maxed out crit by the standard greatsword wielder only does 46 points, and an average crit by the standard greatsword wielder, backed by 5 points of power attack is only 44 points unless you're playing 3.5 rules, I guess.</p><p></p><p>The difference in crit damage, is, IMO, unbalanced. Where does the great axe figure into all of this? What's the point of even using a great axe when you can just use a munchkin greatsword? Oh, that's right! That one measley feat! LOL.</p><p></p><p> </p><p></p><p>Not quite, snapperhead. First of all, mounted combat through dungeons and certain types of terrain doesn't always work, secondly, it takes three feats to make some sort Spirited Charge specialist. LOL. Not only that, a heavy lance does what, 1d8? PFFFTT!! So we take the same 9th level fighter as I mentioned above, set him up with feats, specialize him in lance, etc.. His minimal crits do 16 pts. more than the munchkin greatsword guy, sure, but on average the munchkin sword wielder is doing more damage because he's getting more attacks instead of a single charge attack each round. So how is this more of a nightmare than the munchkin great sword wielder? Puleeeze. Get a clue.</p></blockquote><p></p>
[QUOTE="Carceri, post: 1024211, member: 13269"] You're right, it doesn't matter because obviously whoever crunched those numbers is baked. Let's make a fighter, he's 9th level, has a 20 STR, is specialized, has improved crit and has a +2 mercurial greatsword. Then we make another fighter - this fighter is identical in every way to the munchkin greatsword wielder except that he uses a standard greatsword. At minimum, the critical hit by the munchkin greatsword user will be 52 points (initiating a Fort Save 15 of die if you're using the death by massive damage rules) - this is not accounting for things like power attack being stacked on. The standard greatsword wielder does a minimum of 26 (half of what the munchkin does). Even a maxed out crit by the standard greatsword wielder only does 46 points, and an average crit by the standard greatsword wielder, backed by 5 points of power attack is only 44 points unless you're playing 3.5 rules, I guess. The difference in crit damage, is, IMO, unbalanced. Where does the great axe figure into all of this? What's the point of even using a great axe when you can just use a munchkin greatsword? Oh, that's right! That one measley feat! LOL. Not quite, snapperhead. First of all, mounted combat through dungeons and certain types of terrain doesn't always work, secondly, it takes three feats to make some sort Spirited Charge specialist. LOL. Not only that, a heavy lance does what, 1d8? PFFFTT!! So we take the same 9th level fighter as I mentioned above, set him up with feats, specialize him in lance, etc.. His minimal crits do 16 pts. more than the munchkin greatsword guy, sure, but on average the munchkin sword wielder is doing more damage because he's getting more attacks instead of a single charge attack each round. So how is this more of a nightmare than the munchkin great sword wielder? Puleeeze. Get a clue. [/QUOTE]
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