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General Tabletop Discussion
*Pathfinder & Starfinder
Mercurial Weapons -- good idea or bad idea?
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<blockquote data-quote="Tetsubo" data-source="post: 455417" data-attributes="member: 1250"><p>I don't disallow them because of game balance but for realism. Magic in the game is fantastic, it's suppose to be. It represents an unrealistic event in a plausable manner.</p><p></p><p>But a sword is a real thing. They have existed for thousands of years. And in all that time no one has invented a hollow sword full of a toxic metal. There is a reason for this, it wouldn't work. Let's put the issue of a shifting point of balance aside. You are swinging a narrow tube of toxic liquid. </p><p></p><p>Swords are light. I don't care if WotC says the weights for weapons represent the mass/bulk as well. They are far, far too heavy. This gives most gamers the idea that swords were/are these huge slabs of metal. A real swords does not have one gram of weight it doesn't need. Which makes them thin and fairly dynamic items. They need to have a certain amount of flex. Which means any sort of tube running down such a blade will also be thin. OK for a sword used to chop heads. But you parry one, ONE blow and it's going to fold like a broken blade of straw. If you get really luck you will be sprayed with mercury. </p><p></p><p>Lots of supplments have odd, fantastical and exotic weapons. I disallow any that violate the ability to exist in reality. If you are looking for a big sword that hits like a tank, use an axe or a maul. Heck use a military pick. </p><p></p><p>Mercurial weapons are something that could only have been designed by someone that has little knowledge of real world weapons. No insult intented. Most people know next to zero about real world weapons. They are just silly.</p></blockquote><p></p>
[QUOTE="Tetsubo, post: 455417, member: 1250"] I don't disallow them because of game balance but for realism. Magic in the game is fantastic, it's suppose to be. It represents an unrealistic event in a plausable manner. But a sword is a real thing. They have existed for thousands of years. And in all that time no one has invented a hollow sword full of a toxic metal. There is a reason for this, it wouldn't work. Let's put the issue of a shifting point of balance aside. You are swinging a narrow tube of toxic liquid. Swords are light. I don't care if WotC says the weights for weapons represent the mass/bulk as well. They are far, far too heavy. This gives most gamers the idea that swords were/are these huge slabs of metal. A real swords does not have one gram of weight it doesn't need. Which makes them thin and fairly dynamic items. They need to have a certain amount of flex. Which means any sort of tube running down such a blade will also be thin. OK for a sword used to chop heads. But you parry one, ONE blow and it's going to fold like a broken blade of straw. If you get really luck you will be sprayed with mercury. Lots of supplments have odd, fantastical and exotic weapons. I disallow any that violate the ability to exist in reality. If you are looking for a big sword that hits like a tank, use an axe or a maul. Heck use a military pick. Mercurial weapons are something that could only have been designed by someone that has little knowledge of real world weapons. No insult intented. Most people know next to zero about real world weapons. They are just silly. [/QUOTE]
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Mercurial Weapons -- good idea or bad idea?
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