Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Mercy in the Nine Hells - Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emperor Valerian" data-source="post: 1684170" data-attributes="member: 15043"><p><strong>Aust Ironstone</strong></p><p><strong>Male Human Ranger2/Sorcerer8</strong></p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Height:</strong> 5’8''</p><p><strong>Weight:</strong> 142lbs</p><p><strong>Hair:</strong> Dirty Blonde</p><p><strong>Eyes:</strong> Dark Brown</p><p><strong>Age:</strong> 18</p><p></p><p><strong>Str:</strong> 14 (+2) </p><p><strong>Dex:</strong> 18 [+2 from gloves of dexterity] (+4) </p><p><strong>Con:</strong> 10 (+0) </p><p><strong>Int:</strong> 10 (+0) </p><p><strong>Wis:</strong> 14(+2) </p><p><strong>Cha:</strong> 18 (+4) </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Favored Enemy: Undead, Track, Wild Empathy, Combat Style: Two-Weapon, No Familiar</p><p></p><p><strong>Hit Dice:</strong> 2d8+8d4</p><p><strong>HP:</strong> 42</p><p><strong>AC:</strong> 14 (+4 Dex, )</p><p><strong>Init:</strong> +4 (+4 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +5 [+5 base, +0 Con]</p><p>Reflex +7 [+5 base, +2 Dex]</p><p>Will +8 [+6 base, +2 Wis]</p><p></p><p><strong>BAB:</strong> +6/+1</p><p><strong>Melee Atk:</strong> +8/+8/+3 (off-hand) (<em>+1/+1/</em> two handed sword 1d8+3/1d8+2 19-20/x2) </p><p><strong>Ranged Atk:</strong> +11/+6 (1d8+1 <em>+1 composite longbow</em>)</p><p></p><p><strong>Skills:</strong></p><p>Bluff +6 [2 ranks, +4 Cha]</p><p>Concentration +8 [8 ranks, +0 Con]</p><p>Diplomacy +6 [2 ranks, +4 Cha]</p><p>Heal +2 [2 ranks]</p><p>Hide +20 [6 ranks, +4 Dex, +10 cloak of elvenkind]</p><p>Knowledge (arcana) +2 [2 ranks]</p><p>Listen +6 [4 ranks, +2 Wis]</p><p>Move Silently +18 [4 ranks, +4 Dex, +10 boots of elvenkind]</p><p>Search +2 [2 ranks]</p><p>Sense Motive +6 [4 ranks, +2 Wis]</p><p>Spot +8 [6 ranks, +2 Wis]</p><p>Survival +6 [4 ranks, +2 Wis]</p><p></p><p><strong>Feats:</strong></p><p>Two-Weapon Fighting</p><p>Exotic Weapon Proficiency (Two Bladed Sword)</p><p>Weapon Focus (Two-Bladed Sword)</p><p>Eschew Materials</p><p>Enlarge Spell</p><p></p><p><strong>Spells:</strong></p><p><strong>6/7/7/6/4</strong></p><p> </p><p><em>0th level</em> Detect Magic, Read Magic, Prestidigitation, Message, Open/Close, Dancing Lights, Flare, Light</p><p></p><p><em>1st Level</em> Sleep, Feather Fall, Mage Armor, True Strike, Identify</p><p></p><p><em>2nd level</em> Scorching Ray, Cat’s Grace, Mirror Image</p><p></p><p><em>3rd level</em> Tongues, Fireball</p><p></p><p><em>4th level</em> Globe of Invulnerability, Lesser</p><p></p><p><strong>Languages:</strong> Common</p><p></p><p><strong>Equipment:</strong></p><p>Wearing or carrying</p><p><em>+1/+1 two bladed sword</em> – 4,100 gp</p><p><em>+1 composite longbow</em> – 2,100 gp</p><p><em>Cloak of Elvenkind</em> – 2,500 gp</p><p><em>Boot’s of Elvenkind</em> – 2,500 gp</p><p>Fine silk gloves (<em>gloves of dexterity</em>) – 4,000 gp</p><p>4 <em>Cure Light Wounds</em> – 200 gp</p><p>2 potions <em>Mage Armor</em> – 100 gp</p><p>Light Horse – 75 gp</p><p>Traveler’s Outfits – 2 gp</p><p>Wooden Holy Symbol of Pelor – 1 gp</p><p>Spell Component Pouch – 5 gp</p><p>2 bottles Fine Wine – 2 gp</p><p>Everburning torch – 110 gp</p><p></p><p>Cash – 305 gp</p><p></p><p><strong>Appearance:</strong> </p><p>Aust does not appear threatening when first seen. He looks like a sunshining boy, young, and at times giggly. His hair is a dirty blonde, very rarely kept in good order, while his traveling clothes often appear dirty and mud-covered. His smile seems unusually brilliant, despite his often dirty, mud covered appearance. He is rather handsome, though his voice and manners (he looks and acts the part of the ‘bad boy’) seem to attract otherwise genteel ladies towards him.</p><p></p><p><strong>Personality:</strong> </p><p>Aust is, first and foremost, a freedom loving person. Severely infected with wanderlust, he has moved far from his original home, far to the north, beyond the Empire’s northern borders and deep in the Northern Tundras. When asked why he has come this far south, he usually gives a mere shrug and will mutter, “I wanted to see what was here.” He hates anyone who oppresses or imposes on someone else, and before arriving in Iskeldrun had made a small reputation for himself in knocking over a few minor merchants who cheated villagers.</p><p></p><p>Order and rigidity are absolutely the opposite of what he likes and stands for. Despite having considerable magical power, he has had no study of magic, nor does he plan to. He views magic in some ways still as a ‘neat trick,’ despite his abilities to cast fire at others. </p><p></p><p>Because of this, he views the vast majority of the arcane magic users in the Empire (who tend to be wizards) with mixture of distrust and disdain. Many an arcane master, upon seeing his ability, has offered to train him at their own expense, only to have their offer tossed back in their face with a peal of laughter.</p><p></p><p>For his cheerful and youthful disposition, Aust also has a fearsome temper, as fully displayed at the Imperial tourney only a few weeks past. A wizard insulted the ‘mongrel’ facing him before finding himself leveled by a powerful spell, and the same ‘mongrel’ at his throat, blade drawn. </p><p></p><p><strong>Background:</strong> </p><p>Aust’s background is not really known. It is known to those close to him that he came from the Northern Tundras, beyond the Empire’s northernmost borders. He speaks almost nothing of his mother, father, or any family, only mentioning the ‘fun things’ he has done since entering the Empire some two years prior.</p><p></p><p>Soon after crossing, he stopped at the village of Red Haven, only to find the innkeeper and most of the villagers being under the control of a corrupt magistrate in cahoots with a crooked group of jewel thieves. After he watched the innkeeper’s daughter be assaulted by the magistrate’s city watch, he turned into a ‘one man battering ram.’ The magistrate’s manor, the thieves den, as well as the barracks of the bribed members of the city watch were in flames by the end of the night. Tess knows for sure that this happened... her organization was about to break up the ring when this unknown stranger blasted through their targets.</p><p></p><p>His antics and adventures towards the south, if one listens to his commentary, vary from the righteous, to the comical, to the insane (he claims to have wrestled a bear, and the next day snuck up to the room of the daughter of the local lord, for example). It is almost impossible to imagine someone as young as him doing as many things as he claims, however.</p><p></p><p>What is known for sure is how young Aust attracted the attention of the Angels. On Midsummer’s Eve, the capital city of Iskeldrun hosted the annual Imperial Tourneys, challenges both of arms and of magical skills.</p><p></p><p>Few gave the ill-clad, poorly styled boy with the sharp Northern accent any chance against even the minor mages of the Imperial court, in their coifed finery and holding their gold leaf spellbooks. </p><p></p><p>The crowds were stunned, as one after another, every mage that went against him found themselves bested by his wild, seemingly random tactics. His speed was too fast for some mages, who suddenly found themselves facing a bladesman at close range. For others, his ability to simply block their weaker attacks as he marched forward was enough to cause them to kneel in surrender.</p><p></p><p>Aust seems more than capable of becoming something great. From what Tess has seen, he relies too much on his weapons, and not enough on his magic... but advice must be carefully given to him. His pride and youthful arrogance has caused more than one would be mentor to be rebuffed vigorously.</p></blockquote><p></p>
[QUOTE="Emperor Valerian, post: 1684170, member: 15043"] [b]Aust Ironstone Male Human Ranger2/Sorcerer8[/b] [b]Alignment:[/b] Chaotic Good [b]Height:[/b] 5’8'' [b]Weight:[/b] 142lbs [b]Hair:[/b] Dirty Blonde [b]Eyes:[/b] Dark Brown [b]Age:[/b] 18 [b]Str:[/b] 14 (+2) [b]Dex:[/b] 18 [+2 from gloves of dexterity] (+4) [b]Con:[/b] 10 (+0) [b]Int:[/b] 10 (+0) [b]Wis:[/b] 14(+2) [b]Cha:[/b] 18 (+4) [b]Class and Racial Abilities:[/b] Favored Enemy: Undead, Track, Wild Empathy, Combat Style: Two-Weapon, No Familiar [b]Hit Dice:[/b] 2d8+8d4 [b]HP:[/b] 42 [b]AC:[/b] 14 (+4 Dex, ) [b]Init:[/b] +4 (+4 Dex) [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +5 [+5 base, +0 Con] Reflex +7 [+5 base, +2 Dex] Will +8 [+6 base, +2 Wis] [b]BAB:[/b] +6/+1 [b]Melee Atk:[/b] +8/+8/+3 (off-hand) ([i]+1/+1/[/i] two handed sword 1d8+3/1d8+2 19-20/x2) [b]Ranged Atk:[/b] +11/+6 (1d8+1 [i]+1 composite longbow[/i]) [b]Skills:[/b] Bluff +6 [2 ranks, +4 Cha] Concentration +8 [8 ranks, +0 Con] Diplomacy +6 [2 ranks, +4 Cha] Heal +2 [2 ranks] Hide +20 [6 ranks, +4 Dex, +10 cloak of elvenkind] Knowledge (arcana) +2 [2 ranks] Listen +6 [4 ranks, +2 Wis] Move Silently +18 [4 ranks, +4 Dex, +10 boots of elvenkind] Search +2 [2 ranks] Sense Motive +6 [4 ranks, +2 Wis] Spot +8 [6 ranks, +2 Wis] Survival +6 [4 ranks, +2 Wis] [b]Feats:[/b] Two-Weapon Fighting Exotic Weapon Proficiency (Two Bladed Sword) Weapon Focus (Two-Bladed Sword) Eschew Materials Enlarge Spell [b]Spells: 6/7/7/6/4[/b] [i]0th level[/i] Detect Magic, Read Magic, Prestidigitation, Message, Open/Close, Dancing Lights, Flare, Light [i]1st Level[/i] Sleep, Feather Fall, Mage Armor, True Strike, Identify [i]2nd level[/i] Scorching Ray, Cat’s Grace, Mirror Image [i]3rd level[/i] Tongues, Fireball [i]4th level[/i] Globe of Invulnerability, Lesser [b]Languages:[/b] Common [b]Equipment:[/b] Wearing or carrying [i]+1/+1 two bladed sword[/i] – 4,100 gp [i]+1 composite longbow[/i] – 2,100 gp [i]Cloak of Elvenkind[/i] – 2,500 gp [i]Boot’s of Elvenkind[/i] – 2,500 gp Fine silk gloves ([i]gloves of dexterity[/i]) – 4,000 gp 4 [i]Cure Light Wounds[/i] – 200 gp 2 potions [i]Mage Armor[/i] – 100 gp Light Horse – 75 gp Traveler’s Outfits – 2 gp Wooden Holy Symbol of Pelor – 1 gp Spell Component Pouch – 5 gp 2 bottles Fine Wine – 2 gp Everburning torch – 110 gp Cash – 305 gp [b]Appearance:[/b] Aust does not appear threatening when first seen. He looks like a sunshining boy, young, and at times giggly. His hair is a dirty blonde, very rarely kept in good order, while his traveling clothes often appear dirty and mud-covered. His smile seems unusually brilliant, despite his often dirty, mud covered appearance. He is rather handsome, though his voice and manners (he looks and acts the part of the ‘bad boy’) seem to attract otherwise genteel ladies towards him. [b]Personality:[/b] Aust is, first and foremost, a freedom loving person. Severely infected with wanderlust, he has moved far from his original home, far to the north, beyond the Empire’s northern borders and deep in the Northern Tundras. When asked why he has come this far south, he usually gives a mere shrug and will mutter, “I wanted to see what was here.” He hates anyone who oppresses or imposes on someone else, and before arriving in Iskeldrun had made a small reputation for himself in knocking over a few minor merchants who cheated villagers. Order and rigidity are absolutely the opposite of what he likes and stands for. Despite having considerable magical power, he has had no study of magic, nor does he plan to. He views magic in some ways still as a ‘neat trick,’ despite his abilities to cast fire at others. Because of this, he views the vast majority of the arcane magic users in the Empire (who tend to be wizards) with mixture of distrust and disdain. Many an arcane master, upon seeing his ability, has offered to train him at their own expense, only to have their offer tossed back in their face with a peal of laughter. For his cheerful and youthful disposition, Aust also has a fearsome temper, as fully displayed at the Imperial tourney only a few weeks past. A wizard insulted the ‘mongrel’ facing him before finding himself leveled by a powerful spell, and the same ‘mongrel’ at his throat, blade drawn. [b]Background:[/b] Aust’s background is not really known. It is known to those close to him that he came from the Northern Tundras, beyond the Empire’s northernmost borders. He speaks almost nothing of his mother, father, or any family, only mentioning the ‘fun things’ he has done since entering the Empire some two years prior. Soon after crossing, he stopped at the village of Red Haven, only to find the innkeeper and most of the villagers being under the control of a corrupt magistrate in cahoots with a crooked group of jewel thieves. After he watched the innkeeper’s daughter be assaulted by the magistrate’s city watch, he turned into a ‘one man battering ram.’ The magistrate’s manor, the thieves den, as well as the barracks of the bribed members of the city watch were in flames by the end of the night. Tess knows for sure that this happened... her organization was about to break up the ring when this unknown stranger blasted through their targets. His antics and adventures towards the south, if one listens to his commentary, vary from the righteous, to the comical, to the insane (he claims to have wrestled a bear, and the next day snuck up to the room of the daughter of the local lord, for example). It is almost impossible to imagine someone as young as him doing as many things as he claims, however. What is known for sure is how young Aust attracted the attention of the Angels. On Midsummer’s Eve, the capital city of Iskeldrun hosted the annual Imperial Tourneys, challenges both of arms and of magical skills. Few gave the ill-clad, poorly styled boy with the sharp Northern accent any chance against even the minor mages of the Imperial court, in their coifed finery and holding their gold leaf spellbooks. The crowds were stunned, as one after another, every mage that went against him found themselves bested by his wild, seemingly random tactics. His speed was too fast for some mages, who suddenly found themselves facing a bladesman at close range. For others, his ability to simply block their weaker attacks as he marched forward was enough to cause them to kneel in surrender. Aust seems more than capable of becoming something great. From what Tess has seen, he relies too much on his weapons, and not enough on his magic... but advice must be carefully given to him. His pride and youthful arrogance has caused more than one would be mentor to be rebuffed vigorously. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mercy in the Nine Hells - Characters
Top