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Merellin
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<blockquote data-quote="the Jester" data-source="post: 1655280" data-attributes="member: 1210"><p>Thanks for the feedback! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>LG vs. CG- I wanted merellin to be the 'good guys of the sea.' Just as there are many tales of dolphins helping drowning sailors and stuff- I wanted merellin to be the bridge between dolphins (also LG imc) and landlubbers. The reason for the Lawful tendency is that they are very group and family oriented, with strong traditions and social mores that they live by. The merellin as a race have a code to help all other creatures, and to help as many as possible as much as possible (think of undersea utilitarianism). They also trade in groups with sailors and other 'outwaterers'. Generally, merellin travel in pods with strong personal and group ties; they have very extended senses of family and allegience and are strongly tied to whales.</p><p></p><p>I have absolutely nothing against Chaos (believe me!), and I'm definitely not one of those who confuse chaos with evil and law with good. So this doesn't have to do so much with the 'good guys of the sea' aspect- however, I also don't think being a prankster and having a sense of humor necessitates a non-lawful alignment either. Just because a lot of LG characters are portrayed as 'stiff' in dnd literature doesn't mean they have to be. </p><p></p><p>Another reason for the LG alignment, and for paladin as favored class, is campaign history. If you'll recall (that is, if you played in previous editions), only humans could be paladins. Well, one thing that set merellin apart in my 2e campaign was the option of being a paladin. In fact, a merellin could even be a paladin/cleric or paladin/bard (an exception to the 'no-lawful-bards' rule in 2e). To keep this bit of campaign 'flavor' I made their favored class pally and gave 'em the multiclassing bennies.</p><p></p><p>All of this brings up another question, of course, regarding whales and dolphins in my game. They average out at Int 10, just like humans- so should I change their Type?? And if so, into what? Magical Beast just feels <em>wrong-</em> they're no more 'magical' than a human is... they're just also as smart as a human. </p><p></p><p>Anyway, thanks, everyone, for your feedback! A couple of more specific questions I have-</p><p></p><p>1. Should I change the merellin paragon's quick change ability to a move or even a free action?</p><p></p><p>2. Hmm, increased land speed vs. increased swim speed- maybe both? Or would that be too much?</p><p></p><p>Thanks again!</p></blockquote><p></p>
[QUOTE="the Jester, post: 1655280, member: 1210"] Thanks for the feedback! :D LG vs. CG- I wanted merellin to be the 'good guys of the sea.' Just as there are many tales of dolphins helping drowning sailors and stuff- I wanted merellin to be the bridge between dolphins (also LG imc) and landlubbers. The reason for the Lawful tendency is that they are very group and family oriented, with strong traditions and social mores that they live by. The merellin as a race have a code to help all other creatures, and to help as many as possible as much as possible (think of undersea utilitarianism). They also trade in groups with sailors and other 'outwaterers'. Generally, merellin travel in pods with strong personal and group ties; they have very extended senses of family and allegience and are strongly tied to whales. I have absolutely nothing against Chaos (believe me!), and I'm definitely not one of those who confuse chaos with evil and law with good. So this doesn't have to do so much with the 'good guys of the sea' aspect- however, I also don't think being a prankster and having a sense of humor necessitates a non-lawful alignment either. Just because a lot of LG characters are portrayed as 'stiff' in dnd literature doesn't mean they have to be. Another reason for the LG alignment, and for paladin as favored class, is campaign history. If you'll recall (that is, if you played in previous editions), only humans could be paladins. Well, one thing that set merellin apart in my 2e campaign was the option of being a paladin. In fact, a merellin could even be a paladin/cleric or paladin/bard (an exception to the 'no-lawful-bards' rule in 2e). To keep this bit of campaign 'flavor' I made their favored class pally and gave 'em the multiclassing bennies. All of this brings up another question, of course, regarding whales and dolphins in my game. They average out at Int 10, just like humans- so should I change their Type?? And if so, into what? Magical Beast just feels [i]wrong-[/i] they're no more 'magical' than a human is... they're just also as smart as a human. Anyway, thanks, everyone, for your feedback! A couple of more specific questions I have- 1. Should I change the merellin paragon's quick change ability to a move or even a free action? 2. Hmm, increased land speed vs. increased swim speed- maybe both? Or would that be too much? Thanks again! [/QUOTE]
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