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Merfolk Paragon
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<blockquote data-quote="Nifft" data-source="post: 3379635" data-attributes="member: 6562"><p>From the SRD: the Merfolk's favored class is Bard, and her racial ability adjustments are Dex +2, Con +2, and Cha +2.</p><p></p><p>So, the paragon abilities should synergize nicely with Bard, but not require it.</p><p></p><p>Thinking back to that movie... the little red-head is actually very brave. Some sort of bonus against Fear would be good. The ability to <em>speak with animals</em> and/or have a <s>crab</s> animal companion would also be good.</p><p></p><p>Let's see...</p><p></p><p></p><p>Hit Dice: d8</p><p>Class Skills (4 + Int/Level): Craft, Diplomacy, Handle Animal, Heal, Knowledge (Local, Nature, Nobility & Royalty), Listen, Perform, Profession, Spot, Swim</p><p>BAB: 3/4</p><p>Saves: Good Will</p><p></p><p>[code][u]L BAB F / R / W Special</p><p>1 +0 +0 /+0 /+2 Bardic Music, Courage</p><p>2 +1 +0 /+0 /+3 Expert Voice, Water Mastery +1</p><p>3 +2 +1 /+1 /+3 Aquatic Empathy</p><p>4 +3 +1 /+1 /+4 Water Mastery +2, +2 Cha[/code]</p><p></p><p><strong>Bardic Music</strong> (Su): Your Paragon levels stack with your Bard levels to determine how often you can use your Bardic Music, which effects are available to you, and the potency of your effects. If you did not previously have Bardic Music, you gain it.</p><p></p><p><strong>Courage</strong> (Ex): You gain a +2 racial bonus against Fear effects. When you Inspire Courage in your allies, add your Paragon level to the bonus against Fear effects that your music grants.</p><p></p><p><strong>Expert Voice</strong> (Ex): Your voice is considered a masterwork instrument, granting you a +2 circumstance bonus on vocal Diplomacy and Perform checks.</p><p></p><p><strong>Water Mastery</strong> (Ex): You gain the indicated bonus on attack and damage rolls if your opponent is in the water. You gain the indicated bonus as a dodge bonus to AC if you are in the water.</p><p></p><p><strong>Aquatic Empathy</strong> (Ex): Functions as a Druid's Wild Empathy, but only works on animals or magical beasts found in or under the water, and uses all of your hit dice for the check.</p><p></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3379635, member: 6562"] From the SRD: the Merfolk's favored class is Bard, and her racial ability adjustments are Dex +2, Con +2, and Cha +2. So, the paragon abilities should synergize nicely with Bard, but not require it. Thinking back to that movie... the little red-head is actually very brave. Some sort of bonus against Fear would be good. The ability to [i]speak with animals[/i] and/or have a [s]crab[/s] animal companion would also be good. Let's see... Hit Dice: d8 Class Skills (4 + Int/Level): Craft, Diplomacy, Handle Animal, Heal, Knowledge (Local, Nature, Nobility & Royalty), Listen, Perform, Profession, Spot, Swim BAB: 3/4 Saves: Good Will [code][u]L BAB F / R / W Special 1 +0 +0 /+0 /+2 Bardic Music, Courage 2 +1 +0 /+0 /+3 Expert Voice, Water Mastery +1 3 +2 +1 /+1 /+3 Aquatic Empathy 4 +3 +1 /+1 /+4 Water Mastery +2, +2 Cha[/code] [b]Bardic Music[/b] (Su): Your Paragon levels stack with your Bard levels to determine how often you can use your Bardic Music, which effects are available to you, and the potency of your effects. If you did not previously have Bardic Music, you gain it. [b]Courage[/b] (Ex): You gain a +2 racial bonus against Fear effects. When you Inspire Courage in your allies, add your Paragon level to the bonus against Fear effects that your music grants. [b]Expert Voice[/b] (Ex): Your voice is considered a masterwork instrument, granting you a +2 circumstance bonus on vocal Diplomacy and Perform checks. [b]Water Mastery[/b] (Ex): You gain the indicated bonus on attack and damage rolls if your opponent is in the water. You gain the indicated bonus as a dodge bonus to AC if you are in the water. [b]Aquatic Empathy[/b] (Ex): Functions as a Druid's Wild Empathy, but only works on animals or magical beasts found in or under the water, and uses all of your hit dice for the check. Cheers, -- N [/QUOTE]
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