Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Merfolk's Fin [& Mass Version] - Please Critique
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Angel Tarragon" data-source="post: 4141237" data-attributes="member: 23733"><p><span style="font-family: 'Papyrus'"><strong>Merfolk’s Fin</strong></span></p><p>Transmutation</p><p><strong>Level:</strong> Clr 5, Drd 5, Sor/Wiz 5</p><p><strong>Components:</strong> V, S, M/DF</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Willing living creature touched</p><p><strong>Duration:</strong> 2 hours/level; see text</p><p><strong>Saving Throw:</strong> Will negates (harmless)</p><p><strong>Spell Resistance:</strong> Yes (harmless)</p><p></p><p>This spell transforms a creature from the waist down to that of a merfolk’s tail. Creatures so affected lose any natural base land speed but gain a swim speed instead. Transmuted creatures of medium size or larger have a swim speed of 50 feet and small or smaller creatures have a base swim speed of 30 feet.</p><p></p><p>For the duration of the spell, creatures under the effect of it gain the amphibious extraordinary ability, allowing them to freely breathe air and water. In addition to gaining the amphibious quality, creatures are also treated as if trained in the Swim skill.</p><p></p><p>Further, all creatures under the affect of merfolk’s fin gain a +8 bonus on any Swim check to perform some special action or avoid a hazard. The creatures can always choose to Take 10 on a Swim check, even if they are distracted or endangered and can use the Run action while swimming, provided it swims in a straight line.</p><p></p><p>If the creature is carrying more than a light load, it must make a Swim check to move (taking the normal penalty for weight carried), but all other benefits and bonuses of the spell still apply.</p><p></p><p>This spell can only be cast when the creatures to be affect are partly immersed in water. Divide the duration of the spell evenly among all creatures you touch.</p><p></p><p><strong>Arcane Material Component:</strong> A preserved scale from a merfolk’s tail.</p><p></p><p><strong>Note:</strong> The spell combines the effects of <em>Feet to Fins</em> (reverse of <em>Fins to Feet</em>), <em>Water Breathing</em> and <em>Swim</em>.</p><p></p><p>+++++++++++</p><p></p><p><span style="font-family: 'Papyrus'"><strong>Merfolk’s Fin, Mass</strong></span></p><p>Transmutation</p><p><strong>Level:</strong> Cleric 9, Druid 9, Sorcerer/Wizard 9</p><p><strong>Target:</strong> One willing living creature touched per 3 caster levels</p><p><strong>Duration:</strong> 2 hours/level</p><p></p><p>This spell functions like <em>merfolk’s fin</em>, except as noted here. Unlike the standard merfolk’s fin spell, you need not divide the duration among the recipients; the spell lasts for 2 hours per level for each subject of the spell.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 4141237, member: 23733"] [font=Papyrus][b]Merfolk’s Fin[/b][/font] Transmutation [B]Level:[/B] Clr 5, Drd 5, Sor/Wiz 5 [B]Components:[/B] V, S, M/DF [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Touch [B]Target:[/B] Willing living creature touched [B]Duration:[/B] 2 hours/level; see text [B]Saving Throw:[/B] Will negates (harmless) [B]Spell Resistance:[/B] Yes (harmless) This spell transforms a creature from the waist down to that of a merfolk’s tail. Creatures so affected lose any natural base land speed but gain a swim speed instead. Transmuted creatures of medium size or larger have a swim speed of 50 feet and small or smaller creatures have a base swim speed of 30 feet. For the duration of the spell, creatures under the effect of it gain the amphibious extraordinary ability, allowing them to freely breathe air and water. In addition to gaining the amphibious quality, creatures are also treated as if trained in the Swim skill. Further, all creatures under the affect of merfolk’s fin gain a +8 bonus on any Swim check to perform some special action or avoid a hazard. The creatures can always choose to Take 10 on a Swim check, even if they are distracted or endangered and can use the Run action while swimming, provided it swims in a straight line. If the creature is carrying more than a light load, it must make a Swim check to move (taking the normal penalty for weight carried), but all other benefits and bonuses of the spell still apply. This spell can only be cast when the creatures to be affect are partly immersed in water. Divide the duration of the spell evenly among all creatures you touch. [B]Arcane Material Component:[/B] A preserved scale from a merfolk’s tail. [B]Note:[/B] The spell combines the effects of [I]Feet to Fins[/I] (reverse of [I]Fins to Feet[/I]), [I]Water Breathing[/I] and [I]Swim[/I]. +++++++++++ [font=Papyrus][b]Merfolk’s Fin, Mass[/b][/font] Transmutation [B]Level:[/B] Cleric 9, Druid 9, Sorcerer/Wizard 9 [B]Target:[/B] One willing living creature touched per 3 caster levels [B]Duration:[/B] 2 hours/level This spell functions like [I]merfolk’s fin[/I], except as noted here. Unlike the standard merfolk’s fin spell, you need not divide the duration among the recipients; the spell lasts for 2 hours per level for each subject of the spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Merfolk's Fin [& Mass Version] - Please Critique
Top