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[Merged]3.5e Official DMG PrC List and Psion's "next trick" thread
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<blockquote data-quote="Merlion" data-source="post: 824971" data-attributes="member: 10397"><p>I think the reason they dont go after the "root" of the problem is 2 things...one re doing the multiclass rules entirly is to big...this is a revision not a new edition. Next...how exactly else would they "fix" it? how else would you allow someone mutliclassing 2 spellcasting classes not to lose massive amounts of spells from one or both of them? How do you allow a spellcasting class to mutliclass with a nonspellcasting class consistently and not lose massive amounts of power in one or the other? I think the concept of this solution is pretty good...and the exectution of the Theurge in particular we CAN NOT KNOW since its not been played by any of us. And yes the focus is a little narrow but really one could easily enough tweak the Arcane Trickster into the Divine Trickster etc...if they dont do it first.</p><p> Now as for the whole no ones going to play a single class rogue or wizard or cleric anymore there all going to be Theurges or Tricksters...I'm sorry and I mean no offense but I just find that silly...and also a little annoying because it seems to reflect how most people on thease boards think...if anything is powerful everyone is going to play it all the time, and it will choke off other options. this just isnt true in my experience. I'm sure some people do play that way...and thats fine for them...but as I've said before if you dont like that style of play, its up to you to find a group who's style of play you like not up to the designers to make it impossible to do the things you dont like.</p><p> What about character concept and roleplaying? The only people who are going to play rogue/wizards cleric/wizards or whatever else are those who WANT TO PLAY THOSE CHARACTERS. If I want to play a straight rogue I am not neccsarily going to go off into another class(wizard or sorcerer) just to take Arcane Trickster unless that is the kind of character I want him to be. And a lot of people who do make use of thease prestige classes might not be doing it for power reasons...they might take Theurge because they just love the idea of a cleric/mage but you cant really get anything close to the real effect of either through regular multiclassing.</p><p> And my 2 coppers on the Arcane Trickster...I played in a campaign with one for some time(my character and his were brothers) and he was not drasticaly more powerful then my character(Air Savant) or the Elven Cleric/Holy Liberator, or the warriors or anyone else.</p></blockquote><p></p>
[QUOTE="Merlion, post: 824971, member: 10397"] I think the reason they dont go after the "root" of the problem is 2 things...one re doing the multiclass rules entirly is to big...this is a revision not a new edition. Next...how exactly else would they "fix" it? how else would you allow someone mutliclassing 2 spellcasting classes not to lose massive amounts of spells from one or both of them? How do you allow a spellcasting class to mutliclass with a nonspellcasting class consistently and not lose massive amounts of power in one or the other? I think the concept of this solution is pretty good...and the exectution of the Theurge in particular we CAN NOT KNOW since its not been played by any of us. And yes the focus is a little narrow but really one could easily enough tweak the Arcane Trickster into the Divine Trickster etc...if they dont do it first. Now as for the whole no ones going to play a single class rogue or wizard or cleric anymore there all going to be Theurges or Tricksters...I'm sorry and I mean no offense but I just find that silly...and also a little annoying because it seems to reflect how most people on thease boards think...if anything is powerful everyone is going to play it all the time, and it will choke off other options. this just isnt true in my experience. I'm sure some people do play that way...and thats fine for them...but as I've said before if you dont like that style of play, its up to you to find a group who's style of play you like not up to the designers to make it impossible to do the things you dont like. What about character concept and roleplaying? The only people who are going to play rogue/wizards cleric/wizards or whatever else are those who WANT TO PLAY THOSE CHARACTERS. If I want to play a straight rogue I am not neccsarily going to go off into another class(wizard or sorcerer) just to take Arcane Trickster unless that is the kind of character I want him to be. And a lot of people who do make use of thease prestige classes might not be doing it for power reasons...they might take Theurge because they just love the idea of a cleric/mage but you cant really get anything close to the real effect of either through regular multiclassing. And my 2 coppers on the Arcane Trickster...I played in a campaign with one for some time(my character and his were brothers) and he was not drasticaly more powerful then my character(Air Savant) or the Elven Cleric/Holy Liberator, or the warriors or anyone else. [/QUOTE]
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