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[Merged]3.5e Official DMG PrC List and Psion's "next trick" thread
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<blockquote data-quote="Merlion" data-source="post: 825543" data-attributes="member: 10397"><p>Well first let me say, Oni, that I've read a lot of your posts and generaly tend to agree with your points overall. Nothing I said was meant to be remotely offensive.</p><p> Now I think personaly that the real issue is when it comes right down to it "game balance" is largely a matter of opnion and taste. almost everything in this game is. thats why I get annoyed some times when people begin to hurl accusations of "bad game design". the people who design this game are only human...and I think they realize that almost everything having to do with it is indeed a matter of taste...and therefore they cant even begin to please everyone with everything. Thats why you still have to make little changes as well. everything they do is never going to fit everyones desires indeed most of what they do is unlikely to...and even most things fitting most people is hard to maintain.</p><p> My own deepest personal opnion on the mystic theurge...although I know it goes over into the realm of"thats not DnD anymore" is this: they should simply remove the distinction between Arcane and Divine magic, and just have Magic. Although upon consideration that is almost what they have done with the MT....such characters are liable to feel like mages who can heal if I'm not way off.</p><p> Your right about playtesting. you can tell a lot about a class or spell or whatever just from viewing the stats. I just dont think final judgement on any level should generaly be passed without more info. especialy with anything having to do with the revision..its not just about passing judgement on something without playtesting its about passing judgement on a set of revised rules before they are even published.</p><p> As far as fixing the multiclassing rules well me personaly I have 2 problems with he caster level as character level thing. One it doesnt make sense to me. if I'm a fighter/wizard why should my fighter levels improve my ability to wield magic in any way? To, it doesnt fix the biggest part of the problem, for me. you still dont gain new spells or spell levels.</p><p> Also I dont really entertain generaly comparisions between base and prestige classes in terms of balance/atractiveness. I dont consider it a flaw is a prestige class is a bit more powerful than a base class...I've always been under the impression that prestige classes are supposed to be like that.</p><p> Now you might be right about the Theurge..it might be extremely powerful. it might fit what I believe is the only possible imperical definition of unbalanced...a character with this prestige class might tend to totaly steal the scene from the other characters. But overall in the framework of 3.5, I dont think it will. we'll have to see. and I already know about the Trickster. plus remember thease classes are all supposed to be getting revised..so who knows exactly what the new trickster will look like?</p></blockquote><p></p>
[QUOTE="Merlion, post: 825543, member: 10397"] Well first let me say, Oni, that I've read a lot of your posts and generaly tend to agree with your points overall. Nothing I said was meant to be remotely offensive. Now I think personaly that the real issue is when it comes right down to it "game balance" is largely a matter of opnion and taste. almost everything in this game is. thats why I get annoyed some times when people begin to hurl accusations of "bad game design". the people who design this game are only human...and I think they realize that almost everything having to do with it is indeed a matter of taste...and therefore they cant even begin to please everyone with everything. Thats why you still have to make little changes as well. everything they do is never going to fit everyones desires indeed most of what they do is unlikely to...and even most things fitting most people is hard to maintain. My own deepest personal opnion on the mystic theurge...although I know it goes over into the realm of"thats not DnD anymore" is this: they should simply remove the distinction between Arcane and Divine magic, and just have Magic. Although upon consideration that is almost what they have done with the MT....such characters are liable to feel like mages who can heal if I'm not way off. Your right about playtesting. you can tell a lot about a class or spell or whatever just from viewing the stats. I just dont think final judgement on any level should generaly be passed without more info. especialy with anything having to do with the revision..its not just about passing judgement on something without playtesting its about passing judgement on a set of revised rules before they are even published. As far as fixing the multiclassing rules well me personaly I have 2 problems with he caster level as character level thing. One it doesnt make sense to me. if I'm a fighter/wizard why should my fighter levels improve my ability to wield magic in any way? To, it doesnt fix the biggest part of the problem, for me. you still dont gain new spells or spell levels. Also I dont really entertain generaly comparisions between base and prestige classes in terms of balance/atractiveness. I dont consider it a flaw is a prestige class is a bit more powerful than a base class...I've always been under the impression that prestige classes are supposed to be like that. Now you might be right about the Theurge..it might be extremely powerful. it might fit what I believe is the only possible imperical definition of unbalanced...a character with this prestige class might tend to totaly steal the scene from the other characters. But overall in the framework of 3.5, I dont think it will. we'll have to see. and I already know about the Trickster. plus remember thease classes are all supposed to be getting revised..so who knows exactly what the new trickster will look like? [/QUOTE]
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