Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Merged: Against all odds [Darmanicus] & Adv. Party Needs Killing (Inconsequential-AL)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="uzagi_akimbo" data-source="post: 1434880" data-attributes="member: 15945"><p>Hmm, given the fact that a living target's equipment etc. gets transformed as well if its owner/bearer is affected by "polymorph" or "baleful polymorph" I don't see a specific reason why an ( animated/undead) corpse should not be affected.... Especially as the "polymorph" effect in general is able to transform even dead/inanimate matter into anything else - witness "polymorph any object" etc.... </p><p></p><p>Also, a corporeal undead's immunity to most "fortitude" based effects is founded on it not having any metabolism - e.g. something to be affected by a poison, disease, gas, paralysis, stunning jolts, pain or similar means. I will certainly underwrite the logic of that. BUT - 'polymorph' rearranges the material composition of the target, not its metabolism, it changes equipment (dead matter) not fitting to the new form along with the living matter.</p><p></p><p>Of course - sticking to the _letter_ and not to the intended purpose of the "no fortitude effect" rule would preclude polymorphing with "baleful polymorph", but not by "polymorph any object" or even simply by "polymorph" (given it it was willing, in the later case ) ....... </p><p>Oh well, after all I could de-petrify an undead, but not petrify it (unless I petrified it with "polymorph any object", that is ) either... </p><p></p><p>But it is a greyish area - perhaps check with your GM. Speaking for myself, I would permit it - even if only to the shape of a zombie/undead sparrow/wren etc. if I felt nitpickish... On the other hand, I vastly prefer a creative and fun solution that follows the intent of the rules (which for undead IMHO is that their lack of metabolism simply makes a lot of effects useless ) over sticking to the most restrictive (and possibly paradoxical due to its inconsistency) reading of the rule possible. </p><p></p><p>Regarding the initial thread - get yourself scrolls of "polymorph any object", then wrack havoc at your leisure, just to be on the safe side. </p><p> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1434880, member: 15945"] Hmm, given the fact that a living target's equipment etc. gets transformed as well if its owner/bearer is affected by "polymorph" or "baleful polymorph" I don't see a specific reason why an ( animated/undead) corpse should not be affected.... Especially as the "polymorph" effect in general is able to transform even dead/inanimate matter into anything else - witness "polymorph any object" etc.... Also, a corporeal undead's immunity to most "fortitude" based effects is founded on it not having any metabolism - e.g. something to be affected by a poison, disease, gas, paralysis, stunning jolts, pain or similar means. I will certainly underwrite the logic of that. BUT - 'polymorph' rearranges the material composition of the target, not its metabolism, it changes equipment (dead matter) not fitting to the new form along with the living matter. Of course - sticking to the _letter_ and not to the intended purpose of the "no fortitude effect" rule would preclude polymorphing with "baleful polymorph", but not by "polymorph any object" or even simply by "polymorph" (given it it was willing, in the later case ) ....... Oh well, after all I could de-petrify an undead, but not petrify it (unless I petrified it with "polymorph any object", that is ) either... But it is a greyish area - perhaps check with your GM. Speaking for myself, I would permit it - even if only to the shape of a zombie/undead sparrow/wren etc. if I felt nitpickish... On the other hand, I vastly prefer a creative and fun solution that follows the intent of the rules (which for undead IMHO is that their lack of metabolism simply makes a lot of effects useless ) over sticking to the most restrictive (and possibly paradoxical due to its inconsistency) reading of the rule possible. Regarding the initial thread - get yourself scrolls of "polymorph any object", then wrack havoc at your leisure, just to be on the safe side. :] :] :] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Merged: Against all odds [Darmanicus] & Adv. Party Needs Killing (Inconsequential-AL)
Top