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<blockquote data-quote="Taladas" data-source="post: 340236" data-attributes="member: 448"><p>Thaos: The New World</p><p></p><p>1. Core Ethos Sentence. A world where heroes fight to preserve their planet against the dark god, Damian, imprisoned at its center. </p><p></p><p>2. Who are the heroes? Swordmasters and Wizards from Ahnjar, Shamans from the plains and coastlands of Sontar. Sorcerers, whose strange powers mark them, some say for good others for ill. Simple villagers hoping to defend their homeland. Young adventures from Ahnjar that know it is their duty to save these poor people with their superior skills. And people from the plains that are not as in awe of the skills of Ahnjar. </p><p></p><p>3. What do they do? Heroes are usually found in the Hunter Guild of Ahnjar that seek out followers of Damian, Monsters that roam the countryside, bandits, and keep the peace. Clerics (a.k.a. Proxies) of the Ten Mentors seek to enlighten the people and oppose Damian and his followers at any turn. </p><p></p><p>4. Threats, Conflicts, Villains. Damian, the trapped one, and his Highlords work his twisted influence from the center of the world, corrupting spirits, beasts, and men. Across the Rampart Mountains lie the badlands that the great orc army crossed and ravaged the Sontar plains and coastlands. Eventually driven out, they still poses a threat as the meager forces of Ahnjar and its protectorates of Sontar build fortifications along the mountain passes. Many of the tribes of the Sontar oppose being protectorates of Ahnjar and work to free themselves from virtual conquest. </p><p></p><p>5. Nature of magic. Left over energy from the creation of the world permeates everything and can be tapped by arcane spellcasters. Divine casters receive their magic from either the Ten Mentors that the Creator sent or from the spirits and anima that shaman communicate with and use. Damian and his High Lords also grant spells to their followers. Wizards come almost exclusively from Ahnjar, as does almost all magical learning. While arcane magic is not common outside of Ahnjar, shamans exist in almost every village of Sontar. A seed is the name given to specific bundles of energy left by the Creator when the world was made. At a predestined time seeds erupt creating new things. For example seeds brought forth humans several thousand years after Thaos was created. Seeds of course have been corrupted to birth different things such as orcs and dragons. They are very valuable and are sought after by both those who seek to protect and preserve and those who seek to corrupt and use for ill. </p><p></p><p>6. What’s new? What’s different? Thaos is a world that is not grounded in a scientific background but on spirits that keep nature in order. People get sick not because of microbes and viruses but because of spirits of disease. Fires start because of fire spirits being unleashed and not because of chemical reactions. Mystical forces are constantly in play. Agents of the Ten Mentors and Damian and the Highlords battle for control of Thaos in both the spiritual and physical realm. The complex religious relationships build unique opportunities for adventures. The imperialism Ahnjar versus the natives of Sontar lead to interesting conflict.</p></blockquote><p></p>
[QUOTE="Taladas, post: 340236, member: 448"] Thaos: The New World 1. Core Ethos Sentence. A world where heroes fight to preserve their planet against the dark god, Damian, imprisoned at its center. 2. Who are the heroes? Swordmasters and Wizards from Ahnjar, Shamans from the plains and coastlands of Sontar. Sorcerers, whose strange powers mark them, some say for good others for ill. Simple villagers hoping to defend their homeland. Young adventures from Ahnjar that know it is their duty to save these poor people with their superior skills. And people from the plains that are not as in awe of the skills of Ahnjar. 3. What do they do? Heroes are usually found in the Hunter Guild of Ahnjar that seek out followers of Damian, Monsters that roam the countryside, bandits, and keep the peace. Clerics (a.k.a. Proxies) of the Ten Mentors seek to enlighten the people and oppose Damian and his followers at any turn. 4. Threats, Conflicts, Villains. Damian, the trapped one, and his Highlords work his twisted influence from the center of the world, corrupting spirits, beasts, and men. Across the Rampart Mountains lie the badlands that the great orc army crossed and ravaged the Sontar plains and coastlands. Eventually driven out, they still poses a threat as the meager forces of Ahnjar and its protectorates of Sontar build fortifications along the mountain passes. Many of the tribes of the Sontar oppose being protectorates of Ahnjar and work to free themselves from virtual conquest. 5. Nature of magic. Left over energy from the creation of the world permeates everything and can be tapped by arcane spellcasters. Divine casters receive their magic from either the Ten Mentors that the Creator sent or from the spirits and anima that shaman communicate with and use. Damian and his High Lords also grant spells to their followers. Wizards come almost exclusively from Ahnjar, as does almost all magical learning. While arcane magic is not common outside of Ahnjar, shamans exist in almost every village of Sontar. A seed is the name given to specific bundles of energy left by the Creator when the world was made. At a predestined time seeds erupt creating new things. For example seeds brought forth humans several thousand years after Thaos was created. Seeds of course have been corrupted to birth different things such as orcs and dragons. They are very valuable and are sought after by both those who seek to protect and preserve and those who seek to corrupt and use for ill. 6. What’s new? What’s different? Thaos is a world that is not grounded in a scientific background but on spirits that keep nature in order. People get sick not because of microbes and viruses but because of spirits of disease. Fires start because of fire spirits being unleashed and not because of chemical reactions. Mystical forces are constantly in play. Agents of the Ten Mentors and Damian and the Highlords battle for control of Thaos in both the spiritual and physical realm. The complex religious relationships build unique opportunities for adventures. The imperialism Ahnjar versus the natives of Sontar lead to interesting conflict. [/QUOTE]
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