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Merged WotC setting search winners/losers thread
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<blockquote data-quote="Taladas" data-source="post: 340238" data-attributes="member: 448"><p>Mosaic : the fragmented lands</p><p></p><p>1. Core Ethos Sentence. A piecemeal planet made of fragments from other worlds and fashioned into a conglomerate of peoples, monsters, magic and geography, where heroes struggle to hold together their fragile civilizations. </p><p></p><p>2. Who are the heroes? Whoever is willing to fight off the horde of demons that strike across the border to your homeland. Whoever is willing to learn about this new magic these strange little people use. Whoever has the courage to explore a world that has changed in the blink of an eye. Whoever is willing to ally with people from other fragments to oppose evil and champion good. </p><p></p><p>3. What do they do? They learn about their new world. Finding new allies and defending from new enemies as well as old. Exploring strange new lands and braving new dangers. Diplomacy and guile are as important as sword and magic. Heroes open new trade routes, defeat invading armies, and gather magic and knowledge to defend their homelands.</p><p> </p><p>4. Threats, Conflicts, Villains. What will the Golden Empire do when its iron mines, that it need to arm its armies, are no longer there and replaced by elven woodlands? What will the elves in the Verdant Forest fragment do when they learn there is an aggressive human empire to the south that has elven slaves? Orthog the old lich king suddenly sees new lands to acquire, to drain of life. He promises himself that he won’t drain it all this time. The people of Irongate have always imported grain during the winter months what will they do when that grain is no longer available. And of course the orcs of the red moon tribe still raid the villages to the east.</p><p> </p><p>5. Nature of magic. Magic varies by fragment. In some areas magic is abundant and flourishing in others rare and virtually unheard of. In the Verdant Forest fragment, magic is everyday and the land even has a magical effect much like a hallow spell that excludes non-fey creatures from entering. In the Tortured Lands fragment knowledge and skill of magic is virtually extinct and magic items are rare indeed. Channeling positive energy in the Barren fragment is more difficult while necromantic magic is easier. The borders between fragments are areas of constant turmoil. Storms rage at these borders and magic is unpredictable and dangerous. Divine magic still seems to come from the gods but every caster feel a change has occurred to the gods. What that change might be is still a mystery.</p><p> </p><p>6. What’s new? What’s different? What’s new and different? Everything has changed the plentiful plains to the south are now impenetrable mountains full of giants, dragons, and angry dwarves. Old alliances are torn apart and not even the wisest sage knows what lies beyond the borders. Trade routes are gone. Who do we sell our wool to? Where do we buy grain for the winter? This world can accept any existing campaign simply by ripping the area that the PCs are in and placing them wherever the DM feels is appropriate. Read a cool supplement that wouldn’t normally fit in you campaign world, well here you can just slap it in torn from its original setting. And there is always the mystery of how this world was created and by what.</p></blockquote><p></p>
[QUOTE="Taladas, post: 340238, member: 448"] Mosaic : the fragmented lands 1. Core Ethos Sentence. A piecemeal planet made of fragments from other worlds and fashioned into a conglomerate of peoples, monsters, magic and geography, where heroes struggle to hold together their fragile civilizations. 2. Who are the heroes? Whoever is willing to fight off the horde of demons that strike across the border to your homeland. Whoever is willing to learn about this new magic these strange little people use. Whoever has the courage to explore a world that has changed in the blink of an eye. Whoever is willing to ally with people from other fragments to oppose evil and champion good. 3. What do they do? They learn about their new world. Finding new allies and defending from new enemies as well as old. Exploring strange new lands and braving new dangers. Diplomacy and guile are as important as sword and magic. Heroes open new trade routes, defeat invading armies, and gather magic and knowledge to defend their homelands. 4. Threats, Conflicts, Villains. What will the Golden Empire do when its iron mines, that it need to arm its armies, are no longer there and replaced by elven woodlands? What will the elves in the Verdant Forest fragment do when they learn there is an aggressive human empire to the south that has elven slaves? Orthog the old lich king suddenly sees new lands to acquire, to drain of life. He promises himself that he won’t drain it all this time. The people of Irongate have always imported grain during the winter months what will they do when that grain is no longer available. And of course the orcs of the red moon tribe still raid the villages to the east. 5. Nature of magic. Magic varies by fragment. In some areas magic is abundant and flourishing in others rare and virtually unheard of. In the Verdant Forest fragment, magic is everyday and the land even has a magical effect much like a hallow spell that excludes non-fey creatures from entering. In the Tortured Lands fragment knowledge and skill of magic is virtually extinct and magic items are rare indeed. Channeling positive energy in the Barren fragment is more difficult while necromantic magic is easier. The borders between fragments are areas of constant turmoil. Storms rage at these borders and magic is unpredictable and dangerous. Divine magic still seems to come from the gods but every caster feel a change has occurred to the gods. What that change might be is still a mystery. 6. What’s new? What’s different? What’s new and different? Everything has changed the plentiful plains to the south are now impenetrable mountains full of giants, dragons, and angry dwarves. Old alliances are torn apart and not even the wisest sage knows what lies beyond the borders. Trade routes are gone. Who do we sell our wool to? Where do we buy grain for the winter? This world can accept any existing campaign simply by ripping the area that the PCs are in and placing them wherever the DM feels is appropriate. Read a cool supplement that wouldn’t normally fit in you campaign world, well here you can just slap it in torn from its original setting. And there is always the mystery of how this world was created and by what. [/QUOTE]
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