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<blockquote data-quote="Chroma" data-source="post: 340299" data-attributes="member: 250"><p><strong>Chronicles of Pirithia</strong></p><p></p><p>I tried a different spin with my proposal, guess it didn't work. *laugh*</p><p></p><p>1. Core Ethos Sentence. </p><p>Bold adventurers struggle against foes both ancient and new, becoming the heroes of today, and perhaps, the legends of tomorrow, all hoping to leave their marks in <strong>The Chronicles of Pirithia.</strong> </p><p></p><p>2. Who are the heroes? </p><p>“Anyone can become a hero, at least, that’s what my father told me. ‘You just need to know what you believe in and, when the going gets tough, you stand your ground.’ He died in the Siege of Waywast, when the ogres brought the gates down… but he stood his ground. He died a hero.” The young man paused and looked down at his dirt-stained fingers. “…I wonder if these are a hero’s hands?” Farmboy, priestess-acolyte, battle-scarred mercenary, or bored noble all can strive to become heroes, but only a few will succeed. Will you?</p><p></p><p>3. What do they do? </p><p>“If you wish to be remembered, then do something worth remembering!” The old man yelled at the young fools admiring their new weapons outside the inn. “Don’t build up stones in your own likeness or save up treasures in a chest like the old emperors did, for who remembers them as anything but a curse? Build a temple to help those poor souls in the broken lands or a castle to keep the northern roads safe when the orcs come or even a school to teach wizards the secrets of magic. Who will remember you for how new your sword was or for how much gold you had in a sack when you died? Build a legacy for yourself, work with other good folk, and the bards will sing your names in songs that will inspire your grandchildren to become heroes.” The growing heroes of Pirithia must work together and learn to work with the others around them to shape and change the lands and people around them into something better, something to be remembered.</p><p></p><p>4. Threats, Conflicts, Villains </p><p>“The greatest tragedy is that the seeds of evil can find purchase in almost any ground. The greatest sorrow is that it can grow so readily.” The world-weary paladin looked over the neophytes in their shining white. “And the greatest fear is that those evils would some day grow together, to become something greater. May the Blessed One never let you see that day.” Evil is growing, slowly, quietly, hiding from the light. Nobles plot against each other and make pacts with things in darkness. Mages delve into secrets that would be better left unknown. A creeping corruption slowly spreads within the walls of a beloved temple. A mad dwarven king sits smoldering on his shadowed throne. Each a petty evil on its own, but what if they were to meet, to conspire together, to grow in power? Brave heroes must fight against them, uprooting evil and exposing darkness to the light of day. Perhaps it is enough to hope that chance will prevent their coming together, but what if a darker hand moves them? Heroes are needed.</p><p></p><p>5. Nature of magic </p><p>“The Elves say that magic is the art of making dreams manifest…flowery words from a flowery people.” The instructor paused, hoping to see the spark of passion for the poetry of magic, which she secretly harbored, in the eyes of one of her students. “Of course, we know that the power of magic is drawn from the ever-changing energies of the Ethereal Plane combined with the prime elements. Now, even though that plane is oft-times called the Land of Dreams does not mean the Elves are right, though it does lend credence to tales of mages who are said to have harnessed the forbidden power of nightmare. Magic is real and it is powerful, but it is also unpredictable, a dangerous tool that must be used with caution, though great wonders can be worked with it. Few are those skilled or foolish enough to say they have mastered it, but many petty dabblers can be found. The gods also grant powers, that many call magic, but the source of that power is a secret they tell no mortals.” Magic is not a common replacement for technology in Pirithia; it is not as predictable as the meshing of two cogs or the steady pull of an ox. It is certainly more powerful, but with that power comes danger and the common folk just aren’t willing to take that risk. Brave adventurers on the other hand…</p><p></p><p>6. What’s new? What’s different? </p><p>Pirithia is a world in a state of change. Old empires have fallen apart and new nations and powers are growing from the tumbled stones. While there are certainly ancient dangers still lingering, many of the foes have not yet formed into great threats. As well, the forces of good are scattered; no great organisations or individuals keep the world safe… yet. Will our heroes have the mettle to forge these alliances and stop the growth of evil? There is enormous opportunity for them to perform great deeds and forge long-lasting legacies. Will they have the courage, wisdom, and luck to have their stories recorded in <strong>The Chronicles of Pirithia?</strong></p></blockquote><p></p>
[QUOTE="Chroma, post: 340299, member: 250"] [b]Chronicles of Pirithia[/b] I tried a different spin with my proposal, guess it didn't work. *laugh* 1. Core Ethos Sentence. Bold adventurers struggle against foes both ancient and new, becoming the heroes of today, and perhaps, the legends of tomorrow, all hoping to leave their marks in [B]The Chronicles of Pirithia.[/B] 2. Who are the heroes? “Anyone can become a hero, at least, that’s what my father told me. ‘You just need to know what you believe in and, when the going gets tough, you stand your ground.’ He died in the Siege of Waywast, when the ogres brought the gates down… but he stood his ground. He died a hero.” The young man paused and looked down at his dirt-stained fingers. “…I wonder if these are a hero’s hands?” Farmboy, priestess-acolyte, battle-scarred mercenary, or bored noble all can strive to become heroes, but only a few will succeed. Will you? 3. What do they do? “If you wish to be remembered, then do something worth remembering!” The old man yelled at the young fools admiring their new weapons outside the inn. “Don’t build up stones in your own likeness or save up treasures in a chest like the old emperors did, for who remembers them as anything but a curse? Build a temple to help those poor souls in the broken lands or a castle to keep the northern roads safe when the orcs come or even a school to teach wizards the secrets of magic. Who will remember you for how new your sword was or for how much gold you had in a sack when you died? Build a legacy for yourself, work with other good folk, and the bards will sing your names in songs that will inspire your grandchildren to become heroes.” The growing heroes of Pirithia must work together and learn to work with the others around them to shape and change the lands and people around them into something better, something to be remembered. 4. Threats, Conflicts, Villains “The greatest tragedy is that the seeds of evil can find purchase in almost any ground. The greatest sorrow is that it can grow so readily.” The world-weary paladin looked over the neophytes in their shining white. “And the greatest fear is that those evils would some day grow together, to become something greater. May the Blessed One never let you see that day.” Evil is growing, slowly, quietly, hiding from the light. Nobles plot against each other and make pacts with things in darkness. Mages delve into secrets that would be better left unknown. A creeping corruption slowly spreads within the walls of a beloved temple. A mad dwarven king sits smoldering on his shadowed throne. Each a petty evil on its own, but what if they were to meet, to conspire together, to grow in power? Brave heroes must fight against them, uprooting evil and exposing darkness to the light of day. Perhaps it is enough to hope that chance will prevent their coming together, but what if a darker hand moves them? Heroes are needed. 5. Nature of magic “The Elves say that magic is the art of making dreams manifest…flowery words from a flowery people.” The instructor paused, hoping to see the spark of passion for the poetry of magic, which she secretly harbored, in the eyes of one of her students. “Of course, we know that the power of magic is drawn from the ever-changing energies of the Ethereal Plane combined with the prime elements. Now, even though that plane is oft-times called the Land of Dreams does not mean the Elves are right, though it does lend credence to tales of mages who are said to have harnessed the forbidden power of nightmare. Magic is real and it is powerful, but it is also unpredictable, a dangerous tool that must be used with caution, though great wonders can be worked with it. Few are those skilled or foolish enough to say they have mastered it, but many petty dabblers can be found. The gods also grant powers, that many call magic, but the source of that power is a secret they tell no mortals.” Magic is not a common replacement for technology in Pirithia; it is not as predictable as the meshing of two cogs or the steady pull of an ox. It is certainly more powerful, but with that power comes danger and the common folk just aren’t willing to take that risk. Brave adventurers on the other hand… 6. What’s new? What’s different? Pirithia is a world in a state of change. Old empires have fallen apart and new nations and powers are growing from the tumbled stones. While there are certainly ancient dangers still lingering, many of the foes have not yet formed into great threats. As well, the forces of good are scattered; no great organisations or individuals keep the world safe… yet. Will our heroes have the mettle to forge these alliances and stop the growth of evil? There is enormous opportunity for them to perform great deeds and forge long-lasting legacies. Will they have the courage, wisdom, and luck to have their stories recorded in [B]The Chronicles of Pirithia?[/B] [/QUOTE]
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