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Merged WotC setting search winners/losers thread
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<blockquote data-quote="jaldaen" data-source="post: 340343" data-attributes="member: 214"><p>Here's mine, hope to do something with it one day... but first I have to finish my ultrasecret campaign setting (though if people have paid real close attention to the boards they might be able to piece a few things together... and it is not for WotC ;-):</p><p></p><p> Vast Horizons is a world of clashing empires and boundless exploration, where heroes seek wealth and glory in the name of emperors, gods, and themselves.</p><p></p><p> In the world of Vast Horizons heroes abound across the aged and entangled empires of Alderland to the fledgling and unfettered colonies of Niwerland. It is said that the common men of Alderland, dwarves and humans alike, have iron blood and that their heroes possess steely veins and adamant hearts to compliment their sterling helms and unyielding blades. The heroes of Alderland have long been the defenders of the realm, but now with the discovery of Niwerland a great opportunity has arisen and many who once would have stood guard upon the borders now sail over the horizon to uncharted shores. Those who come to the coast of Niwerland range from poor nobles in search of wealth to brave soldiers seeking glory to zealous missionaries spreading their faith to daring explorers in quest for adventure.</p><p></p><p>It is said amongst the Aldermen that many a man’s fate was sealed when the crow first sighted breaking waves off the far-flung shores of Niwerland. It was the crash of ocean against the rising rocks of an unknown land, a siren’s call, which would lead man and beast across the leagues to a land both strange and wondrous. All men have their reasons for passing over the vast ocean that lies between Alderland and Niwerland, but there is a common thread that binds those who set foot upon the distant coast. A strand of hope, oft times desperate, sometimes innocent in the prospect that a new and better life may be found just beyond the next horizon. Still there are many heroes who remain in Alderland, their sense of duty to ancient homelands more powerful than the urgings of the alluring sea. It is these heroes who man the aged battlements and gaze across the quite countryside of Alderland and it is they who will face the coming storm. For although there is a silence now, it is well known that every squall has a calm before it, an eerie instance when all seems well when it is not. The storm approaches and dark clouds gather and in the end many men of Alderland will drown beneath the tide of war.</p><p></p><p> Terrible tempests brew about the empires of Alderland at bow and stern, and the thunder of impending conflict can be heard. Old enmities flare over who shall taste the fruits of Niwerland and neighboring empires, long at peace, prepare to march against each other in hopes of settling their claim at the edge of a blade. Blinded by their avarice, many of the empires of Alderland strip the land and ignore the rights of the natives of Niwerland. They have begun to enslave halflings and elves, and force them into armed service. News of this has reached the Quechan, one of the many proud elven empires of Niwerland and they have resolved to make war against the Aldermen before they can do any more harm to the land or its people. Thus are the dangers arrayed that face the brave men of Alderland, crafted and cultivated by emperors and advisers who drink and eat in their courts while heroes sweat and bleed upon the battlefield.</p><p></p><p> Lo, the smell of arcane magic shall lay heavy upon the ground, mingling with the stench of fear and death, and the long peaceful ley-lines shall once again pulse with power fed upon the blood of fallen heroes. Then, at the throbbing rhythm of the earth’s arcane arteries, much that was asleep in the world shall awaken. Legendary beasts and monstrous races shall erupt from the very memories of the world. It is a blessing, indeed, that Aldermen have long been men of deep faith, for the healing touch of clerics shall be needed against the wounds of war and priestly aid shall be a boon against the arsenals of imperial war wizards and the mythical creatures alike.</p><p></p><p> Vast Horizons is a unique setting of epic adventure and exploration where heroes can play significant roles in the rise and fall of the empires of Alderland, found and protect the colonies of Niwerland from the Quechan and their allies, or seek out the unknown lands, the terra incognita, that lay just beyond the map’s edge, and all of these exploits upon the backdrop of a world that is reawakening to its mythical past.</p><p></p><p>Jaldaen</p></blockquote><p></p>
[QUOTE="jaldaen, post: 340343, member: 214"] Here's mine, hope to do something with it one day... but first I have to finish my ultrasecret campaign setting (though if people have paid real close attention to the boards they might be able to piece a few things together... and it is not for WotC ;-): Vast Horizons is a world of clashing empires and boundless exploration, where heroes seek wealth and glory in the name of emperors, gods, and themselves. In the world of Vast Horizons heroes abound across the aged and entangled empires of Alderland to the fledgling and unfettered colonies of Niwerland. It is said that the common men of Alderland, dwarves and humans alike, have iron blood and that their heroes possess steely veins and adamant hearts to compliment their sterling helms and unyielding blades. The heroes of Alderland have long been the defenders of the realm, but now with the discovery of Niwerland a great opportunity has arisen and many who once would have stood guard upon the borders now sail over the horizon to uncharted shores. Those who come to the coast of Niwerland range from poor nobles in search of wealth to brave soldiers seeking glory to zealous missionaries spreading their faith to daring explorers in quest for adventure. It is said amongst the Aldermen that many a man’s fate was sealed when the crow first sighted breaking waves off the far-flung shores of Niwerland. It was the crash of ocean against the rising rocks of an unknown land, a siren’s call, which would lead man and beast across the leagues to a land both strange and wondrous. All men have their reasons for passing over the vast ocean that lies between Alderland and Niwerland, but there is a common thread that binds those who set foot upon the distant coast. A strand of hope, oft times desperate, sometimes innocent in the prospect that a new and better life may be found just beyond the next horizon. Still there are many heroes who remain in Alderland, their sense of duty to ancient homelands more powerful than the urgings of the alluring sea. It is these heroes who man the aged battlements and gaze across the quite countryside of Alderland and it is they who will face the coming storm. For although there is a silence now, it is well known that every squall has a calm before it, an eerie instance when all seems well when it is not. The storm approaches and dark clouds gather and in the end many men of Alderland will drown beneath the tide of war. Terrible tempests brew about the empires of Alderland at bow and stern, and the thunder of impending conflict can be heard. Old enmities flare over who shall taste the fruits of Niwerland and neighboring empires, long at peace, prepare to march against each other in hopes of settling their claim at the edge of a blade. Blinded by their avarice, many of the empires of Alderland strip the land and ignore the rights of the natives of Niwerland. They have begun to enslave halflings and elves, and force them into armed service. News of this has reached the Quechan, one of the many proud elven empires of Niwerland and they have resolved to make war against the Aldermen before they can do any more harm to the land or its people. Thus are the dangers arrayed that face the brave men of Alderland, crafted and cultivated by emperors and advisers who drink and eat in their courts while heroes sweat and bleed upon the battlefield. Lo, the smell of arcane magic shall lay heavy upon the ground, mingling with the stench of fear and death, and the long peaceful ley-lines shall once again pulse with power fed upon the blood of fallen heroes. Then, at the throbbing rhythm of the earth’s arcane arteries, much that was asleep in the world shall awaken. Legendary beasts and monstrous races shall erupt from the very memories of the world. It is a blessing, indeed, that Aldermen have long been men of deep faith, for the healing touch of clerics shall be needed against the wounds of war and priestly aid shall be a boon against the arsenals of imperial war wizards and the mythical creatures alike. Vast Horizons is a unique setting of epic adventure and exploration where heroes can play significant roles in the rise and fall of the empires of Alderland, found and protect the colonies of Niwerland from the Quechan and their allies, or seek out the unknown lands, the terra incognita, that lay just beyond the map’s edge, and all of these exploits upon the backdrop of a world that is reawakening to its mythical past. Jaldaen [/QUOTE]
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