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Merged WotC setting search winners/losers thread
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<blockquote data-quote="2WS-Steve" data-source="post: 340361" data-attributes="member: 3289"><p><strong>I'm game to post!</strong></p><p></p><p>Here ya go...</p><p></p><p>Fantasy Setting Proposal: “The Six Citadels”</p><p></p><p></p><p>1. Core Ethos Sentence:</p><p>In a time between the tyranny of a dark age and the promise of a golden future, bands of heroes carve a new civilization out of the wilderness.</p><p></p><p>2. Who are the heroes?</p><p>All great deeds have been accomplished by circles of friends working together. One such company captured a cluster of magical nodes and wielded the powers they gained to shatter the arch-mage Carnis Gan, ending his dominance of the world.</p><p></p><p>3. What do they do?</p><p>Enclaves of civilization have grown around the protection offered by nodes of power. Many heroes work to expand the safe territory around these nodes by taming the nearby wilderness. More experienced adventurers seek out isolated nodes, gain control over them, and establish new safe areas for settlement.</p><p></p><p>4. Threats, Conflicts, Villains:</p><p>Evil works alone. In the centuries since the collapse of Gan’s rule, many of his fortresses have fallen into ruin but they retain his lost lore. Moreover, when he died his body shattered and fragments of it spread across the land. Those who desire power seek out Gan’s legacy in more ways than one.</p><p></p><p>5. Nature of magic:</p><p>Magic flows into the world from six citadels resting at its edges. Lines of force connect these citadels and where those lines cross, pools of magical power, colored by the nature of the connecting citadels, form. This creates magical nodes that alter the environment around them, investing much of the world with their energy.</p><p></p><p>6. What’s new? What’s different?</p><p>What if the world were flat? What if it had edges? What if you could travel deep into the earth and find hell, or fly above the lunar sphere and meet the celestial host? The world bounded by the Six Citadels obeys the physics of myth.</p></blockquote><p></p>
[QUOTE="2WS-Steve, post: 340361, member: 3289"] [b]I'm game to post![/b] Here ya go... Fantasy Setting Proposal: “The Six Citadels” 1. Core Ethos Sentence: In a time between the tyranny of a dark age and the promise of a golden future, bands of heroes carve a new civilization out of the wilderness. 2. Who are the heroes? All great deeds have been accomplished by circles of friends working together. One such company captured a cluster of magical nodes and wielded the powers they gained to shatter the arch-mage Carnis Gan, ending his dominance of the world. 3. What do they do? Enclaves of civilization have grown around the protection offered by nodes of power. Many heroes work to expand the safe territory around these nodes by taming the nearby wilderness. More experienced adventurers seek out isolated nodes, gain control over them, and establish new safe areas for settlement. 4. Threats, Conflicts, Villains: Evil works alone. In the centuries since the collapse of Gan’s rule, many of his fortresses have fallen into ruin but they retain his lost lore. Moreover, when he died his body shattered and fragments of it spread across the land. Those who desire power seek out Gan’s legacy in more ways than one. 5. Nature of magic: Magic flows into the world from six citadels resting at its edges. Lines of force connect these citadels and where those lines cross, pools of magical power, colored by the nature of the connecting citadels, form. This creates magical nodes that alter the environment around them, investing much of the world with their energy. 6. What’s new? What’s different? What if the world were flat? What if it had edges? What if you could travel deep into the earth and find hell, or fly above the lunar sphere and meet the celestial host? The world bounded by the Six Citadels obeys the physics of myth. [/QUOTE]
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