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<blockquote data-quote="Vengue" data-source="post: 340409" data-attributes="member: 7138"><p><strong>Awww Shucks</strong></p><p></p><p>Well congrats to the magic eleven. I look foward to reading your submisions. I also look foward to reading all the ones that are posted here. I figured I would lose my lurker-hood and post my submission. So here it is subject to your critisism. (btw before you make comment...I already think I tried to much too much into one page) </p><p></p><p>The Shadows of the Dominion</p><p>Core Ethos:</p><p>Shadows of the Dominion is a realm where heroes fight to protect the last bastions of resistance against goblinoid hordes and powerful supernatural creatures.</p><p></p><p>Who are the Heroes?</p><p>·Malick Eanesay: (Ftr16/ Rog3) Defender of Brightkeep Citadel and leader of the Final Keepers, the elite battle force of Brightkeep. His cunning has held of the Grim Talos for two decades now and his victories are told Citadel-wide, to bring courage to those in despair.</p><p>·Punhal Herz: (Pal 11[Vengue]) a famous Vengue (Chaotic Good Paladin) that helps protect Brightkeep Citadel. Punhal earns her fame by her reckless courage in battle and by the steed she rides, a Heavy warhorse with Para-Elemental parentage.</p><p>· Embuliche: (Rgr 11/ Wiz 8) A name spoken of in respect and fear. He lives for nothing but revenge; revenge on the goblinkind that slaughtered his elven brethren, revenge on the mind flayers that have enslaved the elven race, and revenge on the humans that betrayed the elves to the Thought Rulers for their own safety. Embuliche’s hatred is endless, except for the rare elf traveler, who he treats as a long lost sibling.</p><p>· Whum Altartor: (Brd 12) The most renowned Advocator in all the Ten Citadels. He is a scoundrel with a tongue that can inspire even the most hopeless ally and a mind that can unravel the cleverest of tricks.</p><p></p><p>What can they do?</p><p>Generations ago, the dwarves and Humans composed an alliance against the peril of the emergent humanoid threat. Together, they constructed twelve vast strong that could defy any army thrown against them. That was before the formation of the Dominion. During the decades of conflicts, only two of these fortresses have fallen to the Dominion armies. Ten Citadels remain and their walls are al that stand between Humans and extinction. Many heroes devote and often give their lives in defense of these ten cities.</p><p> Not all heroes walk the battlements though. Some heroes take the fight to the dominion, risking life and sanity to slay their dark champions. Some delve into plundered ruins, searching for magics and items of power. Other heroes infiltrate the Dominion, attempting to destroy the nation from within. The defiance of the Dominion is the one trait all these heroes share.</p><p></p><p>Threats, Conflicts, Villains – The Dominion</p><p> The Dominion is a nation of goblinkind and powerful monsters, whose driving goal is to defeat the last Citadels. The cruelest and ruthless earn sovereignty in the Dominion. These tyrants create an unsurpassed age of stability for the goblinoids, whose past has been marked by millennia of bare survival. Such “stability” has allowed many occurrences that would be unthinkable in most worlds. Kobolds are smarter and Kobold sorcerers may grow to awe-inspiring status. Ogres command huge armies. Psionic Goblins act as feared constables in Feretack, the only neutral city. Many things are possible that would have been unthinkable before the Dominion. Such is the rule in the Shadows of the Dominion.</p><p>· Garunth Bladecloak of Worg clan: (Bbn 13/ Rog 6): The current leader of the Grim Talos, the largest military body in the Dominion. Garunth is an orc of intelligence and amazing battleskill, who uses a magical steel-linked cloak that absorbs metal weapons that strike it. The name of Garunth is feared behind the walls of the citadels.</p><p>· Kuow’pi: (Psion 18[telepath]): This mind flayer is the current Speaker for the mind pool of Lugathy. Kuow’pi rules the land of eli’Kerendous, a nation of mind flayers dominating a nation of slaves. Kuow’pi itself has thousand of elves in thralldom and is credited for crafting The Great Betrayal, where several human cities played traitor to the elves and resulted in the domination of an entire elven nation. A multitude of elves have lost their lives trying to rescue elven kin enslaved by Kuow’pi.</p><p></p><p>The Nature of Magic:</p><p> The Shadows of the Dominion is a realm strong in Negative energy due to a migration of Shadow-kin, a race closely bound to the Negative Energy Plane. The Shadow-kin’s prosperity creates a strong Negative energy field that reduces the influence of Good Deities and increases Evil Dieties Powers. Evil divine magic is a potent force in the realm, while good divine magic has a much lesser sway. Querth, the god of Death, is rumored to be so powerful that he possesses the bodies of his High Priest every night and steals his tribute. The Ten Citadels and the Dominion alike dread Querth’s name and his clerics.</p><p> Arcane magic is more destructive in this world due mostly to those that wield it. Ogre Magi and Kobold sorcerers unleash unique and reckless spells on the world, trying to increase their arcane might. Humans employ experimental magics and Ultra charged spells of which they understand little. Many powerful human wizards have destroyed themselves wielding the uncontrollable arcane energies, the most famous being Canalis, whose petrified form still maintains the Sphere of Death that protects the Mourning Stone Citadel.</p><p></p><p>What’s new? What’s Different?</p><p> The Shadow of the Dominion is a rich world of epic dangers and challenges for the hero. Adversity is overflowing in the Dominion and should produce memorable villains and very powerful antagonistic societies. The uniqueness of this realm will allow races to be crafted in entirely different directions. The typical DM will find fiendish pleasure in mastering a realm ruled by the “bad guys”, and the goblin hero will definitely intrigue the not so typical Player.</p><p> The greatest quality of Shadows of the Dominion is the scope that a gamer may play. Is he an elf enthralled by a Thought Ruler, forced to do it’s will or is she an Ultra-wizard, risking annihilation for that extra edge in battle? Does he play a Segretta, an assassin that hunts any hero who is deemed a threat to the Dominion, or does she play a psion spy, whose psion spy, whose psionic powers protect her from discovery? There are many choices in Shadow of the Dominion, just no easy choices.</p></blockquote><p></p>
[QUOTE="Vengue, post: 340409, member: 7138"] [b]Awww Shucks[/b] Well congrats to the magic eleven. I look foward to reading your submisions. I also look foward to reading all the ones that are posted here. I figured I would lose my lurker-hood and post my submission. So here it is subject to your critisism. (btw before you make comment...I already think I tried to much too much into one page) The Shadows of the Dominion Core Ethos: Shadows of the Dominion is a realm where heroes fight to protect the last bastions of resistance against goblinoid hordes and powerful supernatural creatures. Who are the Heroes? ·Malick Eanesay: (Ftr16/ Rog3) Defender of Brightkeep Citadel and leader of the Final Keepers, the elite battle force of Brightkeep. His cunning has held of the Grim Talos for two decades now and his victories are told Citadel-wide, to bring courage to those in despair. ·Punhal Herz: (Pal 11[Vengue]) a famous Vengue (Chaotic Good Paladin) that helps protect Brightkeep Citadel. Punhal earns her fame by her reckless courage in battle and by the steed she rides, a Heavy warhorse with Para-Elemental parentage. · Embuliche: (Rgr 11/ Wiz 8) A name spoken of in respect and fear. He lives for nothing but revenge; revenge on the goblinkind that slaughtered his elven brethren, revenge on the mind flayers that have enslaved the elven race, and revenge on the humans that betrayed the elves to the Thought Rulers for their own safety. Embuliche’s hatred is endless, except for the rare elf traveler, who he treats as a long lost sibling. · Whum Altartor: (Brd 12) The most renowned Advocator in all the Ten Citadels. He is a scoundrel with a tongue that can inspire even the most hopeless ally and a mind that can unravel the cleverest of tricks. What can they do? Generations ago, the dwarves and Humans composed an alliance against the peril of the emergent humanoid threat. Together, they constructed twelve vast strong that could defy any army thrown against them. That was before the formation of the Dominion. During the decades of conflicts, only two of these fortresses have fallen to the Dominion armies. Ten Citadels remain and their walls are al that stand between Humans and extinction. Many heroes devote and often give their lives in defense of these ten cities. Not all heroes walk the battlements though. Some heroes take the fight to the dominion, risking life and sanity to slay their dark champions. Some delve into plundered ruins, searching for magics and items of power. Other heroes infiltrate the Dominion, attempting to destroy the nation from within. The defiance of the Dominion is the one trait all these heroes share. Threats, Conflicts, Villains – The Dominion The Dominion is a nation of goblinkind and powerful monsters, whose driving goal is to defeat the last Citadels. The cruelest and ruthless earn sovereignty in the Dominion. These tyrants create an unsurpassed age of stability for the goblinoids, whose past has been marked by millennia of bare survival. Such “stability” has allowed many occurrences that would be unthinkable in most worlds. Kobolds are smarter and Kobold sorcerers may grow to awe-inspiring status. Ogres command huge armies. Psionic Goblins act as feared constables in Feretack, the only neutral city. Many things are possible that would have been unthinkable before the Dominion. Such is the rule in the Shadows of the Dominion. · Garunth Bladecloak of Worg clan: (Bbn 13/ Rog 6): The current leader of the Grim Talos, the largest military body in the Dominion. Garunth is an orc of intelligence and amazing battleskill, who uses a magical steel-linked cloak that absorbs metal weapons that strike it. The name of Garunth is feared behind the walls of the citadels. · Kuow’pi: (Psion 18[telepath]): This mind flayer is the current Speaker for the mind pool of Lugathy. Kuow’pi rules the land of eli’Kerendous, a nation of mind flayers dominating a nation of slaves. Kuow’pi itself has thousand of elves in thralldom and is credited for crafting The Great Betrayal, where several human cities played traitor to the elves and resulted in the domination of an entire elven nation. A multitude of elves have lost their lives trying to rescue elven kin enslaved by Kuow’pi. The Nature of Magic: The Shadows of the Dominion is a realm strong in Negative energy due to a migration of Shadow-kin, a race closely bound to the Negative Energy Plane. The Shadow-kin’s prosperity creates a strong Negative energy field that reduces the influence of Good Deities and increases Evil Dieties Powers. Evil divine magic is a potent force in the realm, while good divine magic has a much lesser sway. Querth, the god of Death, is rumored to be so powerful that he possesses the bodies of his High Priest every night and steals his tribute. The Ten Citadels and the Dominion alike dread Querth’s name and his clerics. Arcane magic is more destructive in this world due mostly to those that wield it. Ogre Magi and Kobold sorcerers unleash unique and reckless spells on the world, trying to increase their arcane might. Humans employ experimental magics and Ultra charged spells of which they understand little. Many powerful human wizards have destroyed themselves wielding the uncontrollable arcane energies, the most famous being Canalis, whose petrified form still maintains the Sphere of Death that protects the Mourning Stone Citadel. What’s new? What’s Different? The Shadow of the Dominion is a rich world of epic dangers and challenges for the hero. Adversity is overflowing in the Dominion and should produce memorable villains and very powerful antagonistic societies. The uniqueness of this realm will allow races to be crafted in entirely different directions. The typical DM will find fiendish pleasure in mastering a realm ruled by the “bad guys”, and the goblin hero will definitely intrigue the not so typical Player. The greatest quality of Shadows of the Dominion is the scope that a gamer may play. Is he an elf enthralled by a Thought Ruler, forced to do it’s will or is she an Ultra-wizard, risking annihilation for that extra edge in battle? Does he play a Segretta, an assassin that hunts any hero who is deemed a threat to the Dominion, or does she play a psion spy, whose psion spy, whose psionic powers protect her from discovery? There are many choices in Shadow of the Dominion, just no easy choices. [/QUOTE]
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