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<blockquote data-quote="Zappo" data-source="post: 340543" data-attributes="member: 633"><p>Bummer. Well, here's mine:</p><p></p><p><span style="font-size: 12px">Fantasy Setting Description</span></p><p></p><p><strong>Core Ethos Sentence.</strong> A world where new forces battle for the first time, and where new heroes fight to bring back the balance.</p><p></p><p><strong>Who are the heroes?</strong> The heroes are warriors from the fortified cities, wizards who try to understand magic, clerics of the new gods, explorer rogues, or even sorcerers struggling to keep their sanity. They are people who want to take their world back from chaos.</p><p></p><p><strong>What do they do?</strong> They explore a world which has changed beyond recognition, searching the ruins of the old cities for artefacts, battling monsters, establishing new travel routes.</p><p>They fight the demons which try to conquer the world, discovering their plots and stopping possessed sorcerers.</p><p>They try to stop wars between neighbouring settlements, engaging in politics and diplomacy. They attempt to settle religious disputes between the clerics of different gods, or overcome suspect and prejudice between the races. They save magic users from witch hunts. Or, they take a side in any of the above and do what they must to support it!</p><p></p><p><strong>Threats, Conflicts, Villains.</strong> A powerful demon lord has spotted this world where magic is quickly growing, and it is waiting for the moment when it will be able to summon an army of fiends to conquer it. Meanwhile, his minions corrupt the minds of those who display an exceptional affinity for magic.</p><p>Monsters keep growing in number, preying on undefended settlements.</p><p>Then, there are the new races that have appeared after the arrival of magic. Some of them, such as orcs and goblins, are extremely aggressive and perpetually at war, but even the most peaceful ones, such as halflings, are suspicious of foreigners.</p><p></p><p><strong>Nature of magic.</strong> The source of magic is unknown, and it is the most important debate among scholars. There are dozens of theories, and it is likely that they are all wrong. Very few things are known for sure about magic.</p><p>Raw magic is dangerous. Sorcerers, those few who can directly access magic, shaping it through their will, almost invariably go insane. However, there are other, safer ways to the use of magic: wizardly magic, for example, as well as the power granted by gods to their clerics.</p><p></p><p><strong>What’s new? What’s different?</strong> Telsa (working title) was a technological world until about 300 years ago. Then, magic appeared for the first time and technology quickly ceased working for no apparent reason. The world was plunged back forcefully into the middle ages, while monsters and mad sorcerers constantly increased in numbers. The population was decimated. Today, the people of Telsa have almost completely forgotten science and have turned themselves to the new gods, powerful beings which appeared about a century ago. The main themes are the mystery of magic, the slow rebuilding of civilization in a shattered world, and the conflicts between new races, new religions, and new factions, none of which has much experience in the field of getting along peacefully.</p><p>First of all, Telsa is a world where magic is relatively common, but which at the same time hasn’t had the time to grow used to it. Everyone fears it, many hate it, and only a few are beginning to think it could be used to help rebuilding the world. Even the most powerful magic users are scared of their own power.</p><p>Religion is central to the life of many. The gods are present in the world in physical form, and can be found and even talked to in their temples. Holy wars between followers of the new gods are common, as well as witch hunts against magic users and conflicts between races.</p><p>There are no reliable communications, because the roads are infested by monsters. Exploration and expansion are very important: people are in need of resources.</p></blockquote><p></p>
[QUOTE="Zappo, post: 340543, member: 633"] Bummer. Well, here's mine: [size=3]Fantasy Setting Description[/size] [b]Core Ethos Sentence.[/b] A world where new forces battle for the first time, and where new heroes fight to bring back the balance. [b]Who are the heroes?[/b] The heroes are warriors from the fortified cities, wizards who try to understand magic, clerics of the new gods, explorer rogues, or even sorcerers struggling to keep their sanity. They are people who want to take their world back from chaos. [b]What do they do?[/b] They explore a world which has changed beyond recognition, searching the ruins of the old cities for artefacts, battling monsters, establishing new travel routes. They fight the demons which try to conquer the world, discovering their plots and stopping possessed sorcerers. They try to stop wars between neighbouring settlements, engaging in politics and diplomacy. They attempt to settle religious disputes between the clerics of different gods, or overcome suspect and prejudice between the races. They save magic users from witch hunts. Or, they take a side in any of the above and do what they must to support it! [b]Threats, Conflicts, Villains.[/b] A powerful demon lord has spotted this world where magic is quickly growing, and it is waiting for the moment when it will be able to summon an army of fiends to conquer it. Meanwhile, his minions corrupt the minds of those who display an exceptional affinity for magic. Monsters keep growing in number, preying on undefended settlements. Then, there are the new races that have appeared after the arrival of magic. Some of them, such as orcs and goblins, are extremely aggressive and perpetually at war, but even the most peaceful ones, such as halflings, are suspicious of foreigners. [b]Nature of magic.[/b] The source of magic is unknown, and it is the most important debate among scholars. There are dozens of theories, and it is likely that they are all wrong. Very few things are known for sure about magic. Raw magic is dangerous. Sorcerers, those few who can directly access magic, shaping it through their will, almost invariably go insane. However, there are other, safer ways to the use of magic: wizardly magic, for example, as well as the power granted by gods to their clerics. [b]What’s new? What’s different?[/b] Telsa (working title) was a technological world until about 300 years ago. Then, magic appeared for the first time and technology quickly ceased working for no apparent reason. The world was plunged back forcefully into the middle ages, while monsters and mad sorcerers constantly increased in numbers. The population was decimated. Today, the people of Telsa have almost completely forgotten science and have turned themselves to the new gods, powerful beings which appeared about a century ago. The main themes are the mystery of magic, the slow rebuilding of civilization in a shattered world, and the conflicts between new races, new religions, and new factions, none of which has much experience in the field of getting along peacefully. First of all, Telsa is a world where magic is relatively common, but which at the same time hasn’t had the time to grow used to it. Everyone fears it, many hate it, and only a few are beginning to think it could be used to help rebuilding the world. Even the most powerful magic users are scared of their own power. Religion is central to the life of many. The gods are present in the world in physical form, and can be found and even talked to in their temples. Holy wars between followers of the new gods are common, as well as witch hunts against magic users and conflicts between races. There are no reliable communications, because the roads are infested by monsters. Exploration and expansion are very important: people are in need of resources. [/QUOTE]
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