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<blockquote data-quote="Blacksad" data-source="post: 340676" data-attributes="member: 1359"><p>AZTANIS</p><p></p><p>1) Aztanis is the twisted dream of an archeologist: a great civilization of several kingdoms, which lie on the remnant of several wildly different civilization with no apparent links to the current, and with resources that interest quite a few kingdoms.</p><p></p><p>2) King Plume (male gnome LN Illusionist 7) the ruler of a kingdom of elves and gnomes is worried by the fact that no one know why several civilization disappeared, and wish to know the reason so that his people do not succumb to it.</p><p>Archeologist Exuplor (male halfling CG rogue 8) is very fond of jewelry and old tomes, he is even more fond of gold, though he doesn’t sell any dangerous tomes to anyone, and is know to have stolen and hidden several ancient books on poison that a rival discovered.</p><p></p><p>3) Some Kingdoms, their archeologist, soldier and magic-user whish to use any discovery to the benefit of all those willing to live in peace. To do so they might, depending upon their ethics, do a sabotage of research which will lead to a result against their moral, explore ancient ruins, steal another kingdom discovery.</p><p></p><p>4) King Kavod’s (male human NE aristocrat 6/monk 3) archeologists have recently discovered that a village near his capital is constructed upon the rest of an ancient city that once flied, he now whish to release it, disregarding the fate of the villager, so as to launch surprise attack on his neighboring kingdoms, including Plume’s kingdom.</p><p></p><p>5) The manifestation of any magic (psi, arcane, divine) is dependant on the presence in the region of creatures of the type magical beast or plant, due to the presence of familiar or mount, this isn’t a problem for most spellcaster, and most region have this kind of creatures, though some kingdoms who hates magic have seek and destroyed all creatures in their land that allowed magic. Nevertheless most kingdoms have a normal proportion of spellcaster, though the quantity of magic items is more important than normal due to the treasure left by ancient civilizations. There is many divinity, one for each of the 80 claimed (17 recognized) kingdoms, that grant access to domains valued by the kingdom it is attached to.</p><p></p><p>6) Any threats can come from the ancient ruins, though personal artifact (guns and such) are unheard of, for the once most advanced civilization are also those that got extinct for the longest time, and any such item has disappeared, big construction are still present. The different ruins with Aztec, Atlantis, or Egyptian flavor present nice opportunities to encounter really strange creatures and objects almost anywhere.</p></blockquote><p></p>
[QUOTE="Blacksad, post: 340676, member: 1359"] AZTANIS 1) Aztanis is the twisted dream of an archeologist: a great civilization of several kingdoms, which lie on the remnant of several wildly different civilization with no apparent links to the current, and with resources that interest quite a few kingdoms. 2) King Plume (male gnome LN Illusionist 7) the ruler of a kingdom of elves and gnomes is worried by the fact that no one know why several civilization disappeared, and wish to know the reason so that his people do not succumb to it. Archeologist Exuplor (male halfling CG rogue 8) is very fond of jewelry and old tomes, he is even more fond of gold, though he doesn’t sell any dangerous tomes to anyone, and is know to have stolen and hidden several ancient books on poison that a rival discovered. 3) Some Kingdoms, their archeologist, soldier and magic-user whish to use any discovery to the benefit of all those willing to live in peace. To do so they might, depending upon their ethics, do a sabotage of research which will lead to a result against their moral, explore ancient ruins, steal another kingdom discovery. 4) King Kavod’s (male human NE aristocrat 6/monk 3) archeologists have recently discovered that a village near his capital is constructed upon the rest of an ancient city that once flied, he now whish to release it, disregarding the fate of the villager, so as to launch surprise attack on his neighboring kingdoms, including Plume’s kingdom. 5) The manifestation of any magic (psi, arcane, divine) is dependant on the presence in the region of creatures of the type magical beast or plant, due to the presence of familiar or mount, this isn’t a problem for most spellcaster, and most region have this kind of creatures, though some kingdoms who hates magic have seek and destroyed all creatures in their land that allowed magic. Nevertheless most kingdoms have a normal proportion of spellcaster, though the quantity of magic items is more important than normal due to the treasure left by ancient civilizations. There is many divinity, one for each of the 80 claimed (17 recognized) kingdoms, that grant access to domains valued by the kingdom it is attached to. 6) Any threats can come from the ancient ruins, though personal artifact (guns and such) are unheard of, for the once most advanced civilization are also those that got extinct for the longest time, and any such item has disappeared, big construction are still present. The different ruins with Aztec, Atlantis, or Egyptian flavor present nice opportunities to encounter really strange creatures and objects almost anywhere. [/QUOTE]
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