Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Merged WotC setting search winners/losers thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BluWolf" data-source="post: 340681" data-attributes="member: 627"><p><strong>StormWorld</strong></p><p></p><p>Here is my claim at mediocrity:</p><p></p><p><strong><span style="font-size: 12px"><span style="color: blue">StormWorld</span></span> </strong></p><p> <strong></strong></p><p><strong>1) Core Ethos Sentence. StormWorld is a world of chaotic possibilities where heroes seek the answers to why the world is the way it is and how they can survive or possibly even fix it. </strong></p><p><strong></strong></p><p><strong> The world was once completely domesticated by a civilization based on a magocracy that employed magically powered technology. This civilization, in its pride, subjugated nature and turned its back on the divine forces of heaven and hell.</strong></p><p><strong></strong></p><p><strong> Though no one is exactly sure why or how (or even when) it all came crashing down in a cataclysmic event known as the Great Sundering. The Sundering brought violent changes to land weather and even planar barriers. Great Mage Storms (storms of wild magical energy) ravaged the world. Landmasses shifted draining rivers, sinking shorelines, tumbling cities and creating vast deserts. The crumbling of the planar barriers allowed the free passage of extra-planar beings in to the world. But even more disturbing was the planar “taint” that randomly seemed to effect the offspring of those that survived the Sundering. Some children were born to folk of all races with a gift or curse from the now thinly veiled planes.</strong></p><p><strong> Daily life is a struggle amongst the survivors. A struggle to eat, to survive, to live. Some have decided to do more than struggle. Some have decided it is time to reclaim paradise. This is the world to which you have been born. This Is all you have ever known. Welcome to your life.</strong></p><p><strong></strong></p><p><strong>2) Who are the heroes? Heroes come from all walks of life. Most are seeking a way in this dangerous world through the accumulation of wealth and power. Some have risen above the goal of sheer existence to the try and put the world right again. They are weapon-masters of various cultures, rogues of various ways and means, clergy of the many young faiths or even wielders of magic. </strong></p><p><strong></strong></p><p><strong>3) What do they do? They take up arms, be it spell, sword or whit, to try and thwart those that would capitalize on the chaos or return the world to imperial subjugation. There are also two really big questions for heroes to answer; 1) What is the reality behind the gods and 2) what was the Sundering and can it be reversed</strong></p><p><strong></strong></p><p><strong>4) Threats, Conflicts, Villains: The themes of conflict in StormWorld come from classic sword and sorcery adventure but generally adhere to four main themes;</strong></p><p><strong> The Remnant Cities vs. the Barbarians (the Outside World): Despite the numerous cultures in the world all sentient beings can be more or less broken down into two groups, those that live in the remnant cities of the ancient empire and those that don’t. Each group views the other with varying degrees of bewilderment, fear and contempt. </strong></p><p><strong> The Natural World vs. the Fractured World: the Sundering fractured the natural world and things have been very wrong ever since. This “wrongness “ is characterized by three things; the random tainting of creatures by the planes, the existence of wild magic and the magestorms.</strong></p><p><strong> Imperialism vs. Autonomous Rule: No power on StormWorld is known to be truly dominant, though many will espouse that theory. So the true issue here is those that view a return to a world spanning empire as necessary or even inevitable vs. those that beleave that anything “world-spanning’ smacks of the Mage-lords empire and is therefore abberrant and evil. We’re talking paranoia on a global scale.</strong></p><p><strong> Religion vs. Faith: There are many different religions on StormWorld. All of the religions operate upon religious dogma and not out of any true understanding or divine reality. Since people don’t speak to god directly its all just sort of hearsay.</strong></p><p><strong></strong></p><p><strong>5) Nature of magic: Magic is the fifth element along with air, water, earth and fire. All of these elements were born of the goddess when she surrendered her essence to give birth to the world. Magic is abundant, it is everywhere and in all things. The problem with magic comes from two sources; 1) Since the Sundering, mortal beings understanding of magic has become unreliable and susceptible to wild chance, 2) culturally the use of magic has become associated with evil. This perception is heretical since almost all people use or at least benefit from magic. </strong></p><p><strong></strong></p><p><strong>6) What’s new? What’s different? Two main points. The world takes a dogmatic approach to religion rather than a one based on divine reality. StormWorld takes dichotomy as part of its core concept. Everything in the world is equal and opposite. Technology (primitive) exists alongside magic. Magic is abundant yet socially unacceptable. Travel is cheap and easy but incredibly dangerous </strong></p></blockquote><p></p>
[QUOTE="BluWolf, post: 340681, member: 627"] [b]StormWorld[/b] Here is my claim at mediocrity: [B][SIZE=3][COLOR=blue]StormWorld[/COLOR][/SIZE] 1) Core Ethos Sentence. StormWorld is a world of chaotic possibilities where heroes seek the answers to why the world is the way it is and how they can survive or possibly even fix it. The world was once completely domesticated by a civilization based on a magocracy that employed magically powered technology. This civilization, in its pride, subjugated nature and turned its back on the divine forces of heaven and hell. Though no one is exactly sure why or how (or even when) it all came crashing down in a cataclysmic event known as the Great Sundering. The Sundering brought violent changes to land weather and even planar barriers. Great Mage Storms (storms of wild magical energy) ravaged the world. Landmasses shifted draining rivers, sinking shorelines, tumbling cities and creating vast deserts. The crumbling of the planar barriers allowed the free passage of extra-planar beings in to the world. But even more disturbing was the planar “taint” that randomly seemed to effect the offspring of those that survived the Sundering. Some children were born to folk of all races with a gift or curse from the now thinly veiled planes. Daily life is a struggle amongst the survivors. A struggle to eat, to survive, to live. Some have decided to do more than struggle. Some have decided it is time to reclaim paradise. This is the world to which you have been born. This Is all you have ever known. Welcome to your life. 2) Who are the heroes? Heroes come from all walks of life. Most are seeking a way in this dangerous world through the accumulation of wealth and power. Some have risen above the goal of sheer existence to the try and put the world right again. They are weapon-masters of various cultures, rogues of various ways and means, clergy of the many young faiths or even wielders of magic. 3) What do they do? They take up arms, be it spell, sword or whit, to try and thwart those that would capitalize on the chaos or return the world to imperial subjugation. There are also two really big questions for heroes to answer; 1) What is the reality behind the gods and 2) what was the Sundering and can it be reversed 4) Threats, Conflicts, Villains: The themes of conflict in StormWorld come from classic sword and sorcery adventure but generally adhere to four main themes; The Remnant Cities vs. the Barbarians (the Outside World): Despite the numerous cultures in the world all sentient beings can be more or less broken down into two groups, those that live in the remnant cities of the ancient empire and those that don’t. Each group views the other with varying degrees of bewilderment, fear and contempt. The Natural World vs. the Fractured World: the Sundering fractured the natural world and things have been very wrong ever since. This “wrongness “ is characterized by three things; the random tainting of creatures by the planes, the existence of wild magic and the magestorms. Imperialism vs. Autonomous Rule: No power on StormWorld is known to be truly dominant, though many will espouse that theory. So the true issue here is those that view a return to a world spanning empire as necessary or even inevitable vs. those that beleave that anything “world-spanning’ smacks of the Mage-lords empire and is therefore abberrant and evil. We’re talking paranoia on a global scale. Religion vs. Faith: There are many different religions on StormWorld. All of the religions operate upon religious dogma and not out of any true understanding or divine reality. Since people don’t speak to god directly its all just sort of hearsay. 5) Nature of magic: Magic is the fifth element along with air, water, earth and fire. All of these elements were born of the goddess when she surrendered her essence to give birth to the world. Magic is abundant, it is everywhere and in all things. The problem with magic comes from two sources; 1) Since the Sundering, mortal beings understanding of magic has become unreliable and susceptible to wild chance, 2) culturally the use of magic has become associated with evil. This perception is heretical since almost all people use or at least benefit from magic. 6) What’s new? What’s different? Two main points. The world takes a dogmatic approach to religion rather than a one based on divine reality. StormWorld takes dichotomy as part of its core concept. Everything in the world is equal and opposite. Technology (primitive) exists alongside magic. Magic is abundant yet socially unacceptable. Travel is cheap and easy but incredibly dangerous [/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Merged WotC setting search winners/losers thread
Top