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Merged WotC setting search winners/losers thread
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<blockquote data-quote="ashockney" data-source="post: 340746" data-attributes="member: 1363"><p><strong>Congratulations!</strong></p><p></p><p>Congrats go out to everyone who made a submission, and to those who are working on round 2. Here's our submission:</p><p></p><p>Myrik Fantasy Setting Proposal</p><p></p><p>1. Myrik calls heroes to shape the destiny of the world by using the power of the seven sacred elements to challenge the forces of darkness, with the hopes of all the living races dependent upon their success. </p><p></p><p>2. Those that are worthy of bearing the mantle “hero” have learned that they must share their knowledge, prove their might in battle, and lead others in the face of adversity. Many heroes are champions or zealots whose have been trained and chosen from within the various religious factions of the world. Heroes are also called from the ranks of those trained in the art of war. Finally, and most importantly, are those brave men and women, with diverse backgrounds and talents, that unite to form Exploring Bands to go in search of the knowledge, treasures, and precious resources required to unlock the mysteries of the seven sacred elements. </p><p></p><p>3. The heroes of Myrik are faced with a very important mission: to find a way to contend with the evil deity Ruun, and his army of darkness. Ever increasing in its number, led by cruel and vicious masters, and capable of marching on the decrepit legs of the undead, Ruun’s army has destroyed or enslaved all in its path. Exploring Bands have already been dispatched from every major city, hamlet, and military outpost among the civilized lands. These bands must survive the well-defended and complicated labyrinths, dungeons, and castles that protect the secrets of the seven sacred elements. This is the living races’ only hope to launch a counter-offensive against the powerful and foreboding army of darkness. </p><p></p><p>4. Villains and the forces of evil represent oppression, destruction, hatred, and strife. The presence of evil is evidenced by the presence of natural disasters, internal strife, and war between the races. Ruun’s army of darkness has united his most powerful minions to become the greatest danger the world has ever known. His army is formed of rare and powerful undead and beasts that have been infused with the sacred element of darkness, and are now known as Bonecasters, Vampire Lords, Stoneblades, Shadowknights, and Darkwights. </p><p></p><p>5. Magic is one of the seven sacred elements that form all of creation in the world Myrik. The seven sacred elements are Light, Darkness, Fire, Water, Earth, Air, and Magic. Each of the seven sacred elements influences, and is influenced by, the deities, races, spells, weapons, and unique locations of Myrik. The most magnificent, and well-known example of a unique sacred location is the floating island city Chimerii that is home to the Marikians. Knowledge about the seven elements, how to identify and harness their power, is still widely unknown. There are great opportunities before the heroes of Myrik to unlock the potential that lies within these elements and themselves. As the secrets of the elements are uncovered, through the discovery and use of new spells, weapons, mystic understanding, and sacred locations, the changes that occur as a result will be felt throughout the world. Each of the seven sacred elements of Myrik is exemplified by a deity: Light is personified by the deity Alfannon, the God of Law, Healing, Sun, and Love; Darkness is personified by the deity Ruun, the God of Evil, Darkness, Strife, and the Undead; Air is personified by Omicron, the God of Strength, Battle, and Freedom; Earth is personified by "The Father" Moradin, God of Protection, Safety, and Artifice; Water is personified by Ellyanna, the Goddess of Travel, Fertility and Luck; Fire is personified by Arraliuz, the God of Destruction, Tyranny, and Vengeance; and Magic is personified by Immellin the Goddess of Magic, Knowledge, and Justice. </p><p></p><p>6. The greatest magic of this world still lies undiscovered for it has just begun its mystical evolution. Myrik is home to new races like the Marikians a race of winged nomadic barbarians, and the Krylin, a race of humans that have been infused with the sacred element of magic, granting them innate magical abilities. There are new spells, weapons, magic items, locations, and creatures, developed through the power of the seven sacred elements that are unique to this fantasy setting. The dynamic nature of the world ensures that more fantastic challenges and creations will be discovered in the future. Myrik challenges its heroes with powerful and dramatic villains, welcomes the exploration and discovery of the forces that will shape the destiny of the world, and provides a noble cause to bring together those who dream of a better tomorrow!</p></blockquote><p></p>
[QUOTE="ashockney, post: 340746, member: 1363"] [b]Congratulations![/b] Congrats go out to everyone who made a submission, and to those who are working on round 2. Here's our submission: Myrik Fantasy Setting Proposal 1. Myrik calls heroes to shape the destiny of the world by using the power of the seven sacred elements to challenge the forces of darkness, with the hopes of all the living races dependent upon their success. 2. Those that are worthy of bearing the mantle “hero” have learned that they must share their knowledge, prove their might in battle, and lead others in the face of adversity. Many heroes are champions or zealots whose have been trained and chosen from within the various religious factions of the world. Heroes are also called from the ranks of those trained in the art of war. Finally, and most importantly, are those brave men and women, with diverse backgrounds and talents, that unite to form Exploring Bands to go in search of the knowledge, treasures, and precious resources required to unlock the mysteries of the seven sacred elements. 3. The heroes of Myrik are faced with a very important mission: to find a way to contend with the evil deity Ruun, and his army of darkness. Ever increasing in its number, led by cruel and vicious masters, and capable of marching on the decrepit legs of the undead, Ruun’s army has destroyed or enslaved all in its path. Exploring Bands have already been dispatched from every major city, hamlet, and military outpost among the civilized lands. These bands must survive the well-defended and complicated labyrinths, dungeons, and castles that protect the secrets of the seven sacred elements. This is the living races’ only hope to launch a counter-offensive against the powerful and foreboding army of darkness. 4. Villains and the forces of evil represent oppression, destruction, hatred, and strife. The presence of evil is evidenced by the presence of natural disasters, internal strife, and war between the races. Ruun’s army of darkness has united his most powerful minions to become the greatest danger the world has ever known. His army is formed of rare and powerful undead and beasts that have been infused with the sacred element of darkness, and are now known as Bonecasters, Vampire Lords, Stoneblades, Shadowknights, and Darkwights. 5. Magic is one of the seven sacred elements that form all of creation in the world Myrik. The seven sacred elements are Light, Darkness, Fire, Water, Earth, Air, and Magic. Each of the seven sacred elements influences, and is influenced by, the deities, races, spells, weapons, and unique locations of Myrik. The most magnificent, and well-known example of a unique sacred location is the floating island city Chimerii that is home to the Marikians. Knowledge about the seven elements, how to identify and harness their power, is still widely unknown. There are great opportunities before the heroes of Myrik to unlock the potential that lies within these elements and themselves. As the secrets of the elements are uncovered, through the discovery and use of new spells, weapons, mystic understanding, and sacred locations, the changes that occur as a result will be felt throughout the world. Each of the seven sacred elements of Myrik is exemplified by a deity: Light is personified by the deity Alfannon, the God of Law, Healing, Sun, and Love; Darkness is personified by the deity Ruun, the God of Evil, Darkness, Strife, and the Undead; Air is personified by Omicron, the God of Strength, Battle, and Freedom; Earth is personified by "The Father" Moradin, God of Protection, Safety, and Artifice; Water is personified by Ellyanna, the Goddess of Travel, Fertility and Luck; Fire is personified by Arraliuz, the God of Destruction, Tyranny, and Vengeance; and Magic is personified by Immellin the Goddess of Magic, Knowledge, and Justice. 6. The greatest magic of this world still lies undiscovered for it has just begun its mystical evolution. Myrik is home to new races like the Marikians a race of winged nomadic barbarians, and the Krylin, a race of humans that have been infused with the sacred element of magic, granting them innate magical abilities. There are new spells, weapons, magic items, locations, and creatures, developed through the power of the seven sacred elements that are unique to this fantasy setting. The dynamic nature of the world ensures that more fantastic challenges and creations will be discovered in the future. Myrik challenges its heroes with powerful and dramatic villains, welcomes the exploration and discovery of the forces that will shape the destiny of the world, and provides a noble cause to bring together those who dream of a better tomorrow! [/QUOTE]
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