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Merged WotC setting search winners/losers thread
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<blockquote data-quote="Ace" data-source="post: 340978" data-attributes="member: 944"><p>Well with the WOTC thing over and me not being a winner I thought I'd </p><p>share this little tidbit (crossposted to Pyramid) and 1 of my 3 setting entrys</p><p></p><p>About three weeks ago I got home from work only to find a call from </p><p>WOTC on my answering machine. Evidently the legal department had </p><p>decided that I need three submission forms, one for each game world I </p><p>submitted rather than the one I sent</p><p></p><p>Needless to say, since it was late in the contest I had more than a </p><p>few hours of frenzied speculation.</p><p></p><p>Was I being considered seriously for the final ten? Was I in the </p><p>final ten (err 11 now) What did it mean?</p><p></p><p>Well after a moderate but healthy dose of self delusion and wish </p><p>forfillment I decided that it was good news. At least my stuff didn't end up in the round file . </p><p></p><p>-------------My Entry----------------------------------------------------------</p><p></p><p></p><p>Fantasy Setting Proposal Template for Midrea</p><p></p><p>1. Core Ethos Sentence. </p><p>Midrea is a world where hero’s deeds hold society and reality together. </p><p></p><p>2. Who are the heroes? </p><p>The heroes are the folks who are able to look outside their on narrow interests, with guts and integrity to fight for people who aren’t of their nation or species. </p><p></p><p>3. What do they do? </p><p>Heroes protect folks from gate leakage, stop netherspawn and battle against evil men.</p><p>Other heroes are explorers and scholars who keep the memory of mans original world alive or unwrap the mystery of the first race</p><p></p><p>.4. Threats, Conflicts, Villains </p><p>Sometimes it’s hard not to find danger in Midrea. There are 13 gates Elsewhere</p><p>For more menace there is the Nether and the First Race. Netherspawn, the leftovers of the first attempt at creation are still out there and they hate all other life. </p><p>The First Race, time should have claimed them but Wizardry allows them to linger, still hiding out somewhere, making monsters and worse things. They will return. </p><p></p><p>5. Nature of magic </p><p>Magic comes from outer planar sources, the heavens (for clerical) the spirit world (for druids) the hells (for evil clerics) fae realm (Bards and Sorcerers) and the Nether for the fragments of creation, the spells of the Wizard. </p><p></p><p>6. What’s new? What’s different? </p><p>The flexible nature of the cosmology allows anything to be dropped in with a minimum of fuss. Since the humans on Midrea were originally from our world and time Roleplaying is easy, its Ren-Faire medievalism. And it makes sense. Even the timeline makes adventure fun and easy, historical “points’ help DM’s make a place for heroes.</p></blockquote><p></p>
[QUOTE="Ace, post: 340978, member: 944"] Well with the WOTC thing over and me not being a winner I thought I'd share this little tidbit (crossposted to Pyramid) and 1 of my 3 setting entrys About three weeks ago I got home from work only to find a call from WOTC on my answering machine. Evidently the legal department had decided that I need three submission forms, one for each game world I submitted rather than the one I sent Needless to say, since it was late in the contest I had more than a few hours of frenzied speculation. Was I being considered seriously for the final ten? Was I in the final ten (err 11 now) What did it mean? Well after a moderate but healthy dose of self delusion and wish forfillment I decided that it was good news. At least my stuff didn't end up in the round file . -------------My Entry---------------------------------------------------------- Fantasy Setting Proposal Template for Midrea 1. Core Ethos Sentence. Midrea is a world where hero’s deeds hold society and reality together. 2. Who are the heroes? The heroes are the folks who are able to look outside their on narrow interests, with guts and integrity to fight for people who aren’t of their nation or species. 3. What do they do? Heroes protect folks from gate leakage, stop netherspawn and battle against evil men. Other heroes are explorers and scholars who keep the memory of mans original world alive or unwrap the mystery of the first race .4. Threats, Conflicts, Villains Sometimes it’s hard not to find danger in Midrea. There are 13 gates Elsewhere For more menace there is the Nether and the First Race. Netherspawn, the leftovers of the first attempt at creation are still out there and they hate all other life. The First Race, time should have claimed them but Wizardry allows them to linger, still hiding out somewhere, making monsters and worse things. They will return. 5. Nature of magic Magic comes from outer planar sources, the heavens (for clerical) the spirit world (for druids) the hells (for evil clerics) fae realm (Bards and Sorcerers) and the Nether for the fragments of creation, the spells of the Wizard. 6. What’s new? What’s different? The flexible nature of the cosmology allows anything to be dropped in with a minimum of fuss. Since the humans on Midrea were originally from our world and time Roleplaying is easy, its Ren-Faire medievalism. And it makes sense. Even the timeline makes adventure fun and easy, historical “points’ help DM’s make a place for heroes. [/QUOTE]
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