Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Merged WotC setting search winners/losers thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aloïsius" data-source="post: 341042" data-attributes="member: 1191"><p>Not a surprise... </p><p>Anyway here it is :</p><p></p><p></p><p>Core Ethos Sentence</p><p></p><p>Yas is a world of epic-high fantasy shaped by unleashed magic, where the people have pinned all their hopes and dreams in their heroes, for many dangers arise with the first dawns of the new era.</p><p></p><p>Who are the heroes?</p><p></p><p>The destruction of the City of Souls and the New Dawning of the sun have brought many changes, and heroes face new challenges and bear new duties. In the wild lands, the dawn may be the herald of death rather than hope. There, heroes stand up to save their kin, the so-called Night Folks, from oblivion. Within the realms of the Empire of the Sun, many people have rallied the Eternal Princes to protect the tenuous peace and harmony just achieved. Moreover, several persons begun to have haunting dreams that stir them into perilous quests.</p><p></p><p>What do they do?</p><p></p><p>Fighting for their freedom and to save their culture from assimilation, the Night Folks face dire odds. Since the Empire’s legions vastly outnumber them, they are searching the fabled cities of Telluria, hoping to find there the magic they need. On the other hand, the faithful subjects of the Eternal Princes, seeing the promises of the Empire, are eager to ensure its flowering. This leads them in endless intrigues against evil plotters, fierce battle with lunar pirates and tense encounters with the Night Folks. Meanwhile the goals of the Dreamers are shrouded in age-old mysteries, they often end up fighting each other.</p><p></p><p>Threats, Conflicts, Villains</p><p></p><p>Reveling in the conflict between the Empire and its neighbors, evil powers are adding fuel to the flames, while others are willing to propose unholy pacts to the desperate. The Eternal Princes’ divine status makes them targets of countless plots, to subjugate, corrupt, or destroy them. Should these children fall under the sway of evil, nightmares would blossom upon the world. With the destruction of the City of Souls, the passage between the Red Moon and Yas is left uncontrolled, and lunar pirates now have easy access to the skies of Yas. And furthermore, if the ever more numerous Dreamers are pawns on a chessboard, who are the players?</p><p></p><p>Nature of magic</p><p></p><p>Magic comes from dreams. While arcane magic requires a state of daydream to be accessed, divine magic is granted by plane of dreams denizens, known as Spirits or Gods. Magic is a primal force, feared and dangerous. Rains of light, swarms of flying rocks, rifts opening suddenly in silence are common examples of magical manifestations encountered, especially in the Lands of Night. But should the telluric lines be broken, the planet itself would suffer the fate of the City of Souls. A powerful and dangerous thing to deal with, practice of magic is strictly controlled in the Empire, but unregulated in the Lands of Night.</p><p></p><p>What’s new? What’s different?</p><p></p><p>For millennia, the world knew an eternal night, all the light from the sun being channeled to power the City of Souls. Only through magic was life able to flourish on the darkened lands. Long ago prophesized, the New Dawn struck peoples with awe and wonder, but also with anxiety and dismay, when it finally happened. Now while humankind is rising after eons of terrors, other civilizations are waning in the light, seeking refuge underground or in deep forests. Ordered civilization and wild nature battle as the Empire claims lands from the Night Folks for its own development, and both side will suffer bitter loss if cunning heroes don’t succeed to establish a new balance between Law and Chaos. Meanwhile the fallen lords of the City of Souls, although stranded in the deeply buried Tellurian ruins, secretly continue their destructive conflicts against each other by manipulating people through dreams; for good or for ill. Many other players will join the game, coming from the wrecked surface of the Red Moon, the arcane circles of the Empire of the Sun or the frozen depth. The winners will define the future of the world.</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 341042, member: 1191"] Not a surprise... Anyway here it is : Core Ethos Sentence Yas is a world of epic-high fantasy shaped by unleashed magic, where the people have pinned all their hopes and dreams in their heroes, for many dangers arise with the first dawns of the new era. Who are the heroes? The destruction of the City of Souls and the New Dawning of the sun have brought many changes, and heroes face new challenges and bear new duties. In the wild lands, the dawn may be the herald of death rather than hope. There, heroes stand up to save their kin, the so-called Night Folks, from oblivion. Within the realms of the Empire of the Sun, many people have rallied the Eternal Princes to protect the tenuous peace and harmony just achieved. Moreover, several persons begun to have haunting dreams that stir them into perilous quests. What do they do? Fighting for their freedom and to save their culture from assimilation, the Night Folks face dire odds. Since the Empire’s legions vastly outnumber them, they are searching the fabled cities of Telluria, hoping to find there the magic they need. On the other hand, the faithful subjects of the Eternal Princes, seeing the promises of the Empire, are eager to ensure its flowering. This leads them in endless intrigues against evil plotters, fierce battle with lunar pirates and tense encounters with the Night Folks. Meanwhile the goals of the Dreamers are shrouded in age-old mysteries, they often end up fighting each other. Threats, Conflicts, Villains Reveling in the conflict between the Empire and its neighbors, evil powers are adding fuel to the flames, while others are willing to propose unholy pacts to the desperate. The Eternal Princes’ divine status makes them targets of countless plots, to subjugate, corrupt, or destroy them. Should these children fall under the sway of evil, nightmares would blossom upon the world. With the destruction of the City of Souls, the passage between the Red Moon and Yas is left uncontrolled, and lunar pirates now have easy access to the skies of Yas. And furthermore, if the ever more numerous Dreamers are pawns on a chessboard, who are the players? Nature of magic Magic comes from dreams. While arcane magic requires a state of daydream to be accessed, divine magic is granted by plane of dreams denizens, known as Spirits or Gods. Magic is a primal force, feared and dangerous. Rains of light, swarms of flying rocks, rifts opening suddenly in silence are common examples of magical manifestations encountered, especially in the Lands of Night. But should the telluric lines be broken, the planet itself would suffer the fate of the City of Souls. A powerful and dangerous thing to deal with, practice of magic is strictly controlled in the Empire, but unregulated in the Lands of Night. What’s new? What’s different? For millennia, the world knew an eternal night, all the light from the sun being channeled to power the City of Souls. Only through magic was life able to flourish on the darkened lands. Long ago prophesized, the New Dawn struck peoples with awe and wonder, but also with anxiety and dismay, when it finally happened. Now while humankind is rising after eons of terrors, other civilizations are waning in the light, seeking refuge underground or in deep forests. Ordered civilization and wild nature battle as the Empire claims lands from the Night Folks for its own development, and both side will suffer bitter loss if cunning heroes don’t succeed to establish a new balance between Law and Chaos. Meanwhile the fallen lords of the City of Souls, although stranded in the deeply buried Tellurian ruins, secretly continue their destructive conflicts against each other by manipulating people through dreams; for good or for ill. Many other players will join the game, coming from the wrecked surface of the Red Moon, the arcane circles of the Empire of the Sun or the frozen depth. The winners will define the future of the world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Merged WotC setting search winners/losers thread
Top