Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Merged WotC setting search winners/losers thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daniel Knight" data-source="post: 341171" data-attributes="member: 1113"><p><strong>B R A K A S H A</strong></p><p></p><p><strong><em>A world of thick and steamy jungles, where the very land trodden lives and breathes.</em></strong></p><p></p><p><strong>Who are the heroes?</strong></p><p>The heroes of Brakasha are bred for survival. Coming from all walks (and sometimes flights) of life, they fight for what they believe in an effort to bring about change in their unforgiving world. They are dreamers with a desire rooted deep within their chests to explore the far reaches of the globe. They are defenders of the populace, idealists, and seekers of treasure. In every sense of the word, they are heroes.</p><p></p><p><strong>What do they do?</strong></p><p>Depending on their origins, our heroes use their unique knowledge and training to industriously achieve their goals. For example, a dwarven fighter from one of the larger soil cities may have very little understanding of the dangerous environments beyond the city walls, yet might hold his own against the corrupt local guard with his knowledge of the sewer system winding its way through the tree roots beneath. Or a paladin of Thrix the Wyrm, while having very little knowledge of the cities, would instead help those in need trekking through the mid levels of the jungles. </p><p></p><p><strong>Threats, Conflicts, Villains</strong></p><p>Other then the constant threat of the deadly and vicious creatures living in the leafy folds of Brakasha’s heart, the heroes must also beware of the many treacherous environments that consume the landscape. From the depths of the steam filled canyons of Groomph, to the heights of the treetop city-states on the floating Trishka Islands – there are plenty of environments to cause the heroes harm. Inhabiting many of the areas of danger, are of course, the villains. People and creatures of such disposition to make even the most hardened heroes skin crawl, they fight hard and they fight dirty. Whether they’re a master gem-thief based in one of the frost cities of the north, or a beast summoner of the Trench Caverns there are certainly many adversaries for the heroes to lock horns with.</p><p></p><p><strong>Nature of magic</strong></p><p>There are no gods on Brakasha in the traditional sense, with divine magic instead springing forth from the thousands of spirits populating it. They may inhabit a cluster of trees, a tranquil lake, or even a town in which a priest lives, harbouring their own desires, motives, ethos, and rituals associated with their worship. Also worshiped are beings that have reached a godlike status like that of the Pharaohs, becoming every bit as much a “god” as we are used to. These divine vessels can originate from the player races such as humans or elves, but can also evolve from beasts such as giant lizards or great cats desiring nothing but to feed. Arcane magic oozes from the life force spewed from the world itself. With so many creatures living in close proximity to one another under so much vegetation, it should come as no surprise that there is an abundant amount of excess energy. The harnessing of this flow can be performed by anyone who is willing to undertake the difficult and often life altering rituals. Wizards, Sorcerers and Psions are viewed with some level of awe, as they are ostensibly capable of doing anything.</p><p></p><p><strong>What's new? What's different?</strong></p><p>Mapping the way between the tree cities are huge wooden roads suspended far above the ground lit with Star Gems at night. Meanwhile far below rest the ruins of many unexplored regions littered with ancient ruins, untamed creatures, and plenty of danger. There’s something for everyone. Let’s face it… it’s a jungle out there!</p></blockquote><p></p>
[QUOTE="Daniel Knight, post: 341171, member: 1113"] [b]B R A K A S H A[/b] [b][i]A world of thick and steamy jungles, where the very land trodden lives and breathes.[/i][/b][i][/i] [b]Who are the heroes?[/b] The heroes of Brakasha are bred for survival. Coming from all walks (and sometimes flights) of life, they fight for what they believe in an effort to bring about change in their unforgiving world. They are dreamers with a desire rooted deep within their chests to explore the far reaches of the globe. They are defenders of the populace, idealists, and seekers of treasure. In every sense of the word, they are heroes. [b]What do they do?[/b] Depending on their origins, our heroes use their unique knowledge and training to industriously achieve their goals. For example, a dwarven fighter from one of the larger soil cities may have very little understanding of the dangerous environments beyond the city walls, yet might hold his own against the corrupt local guard with his knowledge of the sewer system winding its way through the tree roots beneath. Or a paladin of Thrix the Wyrm, while having very little knowledge of the cities, would instead help those in need trekking through the mid levels of the jungles. [b]Threats, Conflicts, Villains[/b] Other then the constant threat of the deadly and vicious creatures living in the leafy folds of Brakasha’s heart, the heroes must also beware of the many treacherous environments that consume the landscape. From the depths of the steam filled canyons of Groomph, to the heights of the treetop city-states on the floating Trishka Islands – there are plenty of environments to cause the heroes harm. Inhabiting many of the areas of danger, are of course, the villains. People and creatures of such disposition to make even the most hardened heroes skin crawl, they fight hard and they fight dirty. Whether they’re a master gem-thief based in one of the frost cities of the north, or a beast summoner of the Trench Caverns there are certainly many adversaries for the heroes to lock horns with. [b]Nature of magic[/b] There are no gods on Brakasha in the traditional sense, with divine magic instead springing forth from the thousands of spirits populating it. They may inhabit a cluster of trees, a tranquil lake, or even a town in which a priest lives, harbouring their own desires, motives, ethos, and rituals associated with their worship. Also worshiped are beings that have reached a godlike status like that of the Pharaohs, becoming every bit as much a “god” as we are used to. These divine vessels can originate from the player races such as humans or elves, but can also evolve from beasts such as giant lizards or great cats desiring nothing but to feed. Arcane magic oozes from the life force spewed from the world itself. With so many creatures living in close proximity to one another under so much vegetation, it should come as no surprise that there is an abundant amount of excess energy. The harnessing of this flow can be performed by anyone who is willing to undertake the difficult and often life altering rituals. Wizards, Sorcerers and Psions are viewed with some level of awe, as they are ostensibly capable of doing anything. [b]What's new? What's different?[/b] Mapping the way between the tree cities are huge wooden roads suspended far above the ground lit with Star Gems at night. Meanwhile far below rest the ruins of many unexplored regions littered with ancient ruins, untamed creatures, and plenty of danger. There’s something for everyone. Let’s face it… it’s a jungle out there! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Merged WotC setting search winners/losers thread
Top