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<blockquote data-quote="Thirsty" data-source="post: 341375" data-attributes="member: 5695"><p><strong>Asgoth</strong></p><p></p><p>The World of Asgoth</p><p></p><p>Core Ethos: Asgoth is a world rich in magic, but wracked by the close proximity of the five elemental planes, including the plane of shadow.</p><p></p><p>Who the Heroes of Asgoth are: Celaban al-Bismar (m h NG Clr15 of Athabar, Expt7). Celaban is the high cleric of Athabar, god of the heavens and as such a member of the Council of High Clerists in Sulamin. </p><p></p><p>Lady Triste Firehaire (f h CG Wiz13, Incantrix9). Triste Firehaire was born under the moon of Phlaem (the fire moon) to a poor family. She left as a young woman when she was apprenticed but often returns to her small village and family. She has flame red hair and fair skin. Her face is marred by a scar that runs from just above her right eye to her jaw, skirting around the side of her face. She is a relatively small woman, but her size belies her great magical strength. </p><p></p><p>Justicar Keris Halden (m halfelf LG Paladin12 of St Fesra, Ranger1, Consecrated Harrier4). Keris is the best thief hunter in Asgoth. He is a charismatic man who wears the white rose of Justice with pride. Keris’ elven heritage is noticeably present in his fine features. While he is a cultured and refined gentleman at first glance, closer inspection reveals the wiry frame of a battle tested warrior.</p><p></p><p>What the Heroes of Asgoth do: Celaban al-Bismar has many responsibilities as a member of the Council of High Clerists. The Council rules the Empire of Sulamin, a military theocracy. As well as his responsibilities on the Council, he spends much of his time in personal research, studying the events leading to the Great Convocation. He hopes that by understanding the convocations he can shelter the general populace from its effects.</p><p></p><p>Triste Firehaire gained her highly visible scar when she was forced to flee from the Lichlord Shasul. Since that time she has devoted most of her time researching Shasul and foiling his many plots. She is cordial towards the Council of High Clerists, but at times resents what she calls their ‘meddling’. Triste is preparing for the Great Convocation, hoping to be able to mitigate some of its effects.</p><p></p><p>Keris values logic and reasoned action above all else. He works for the Council of High Clerists in Sulamin through his knightly order, the Justicars of St Fesra. He is currently tracking Astar, a mysterious member of the Shaedim who is rumored to be trying to bridge the gap between the planes before the Convocation.</p><p></p><p>Threats, Conflicts and Villains of Asgoth: </p><p></p><p>The Great Convocation – this is a celestial alignment of the five moons of Asgoth, each with its portal to an elemental plane. At this time the world is plagued by rampant wildfires, massive storms with gale force winds and widespread seismic activity. This is a time of foul demons, crafty devils and the wandering dead. Fortunately the Great Convocation occurs only once every 400 years. Lesser convocations occur with greater frequency but much lessened effect.</p><p></p><p>The Lichlord Shasul al-Abdmar – Once a great human leader and archmage, the lichlord turned to the foul arts of necromancy to extend his life so that he could continue to rule his people. For centuries he ruled well but the unnaturally long lifespan and his taint of undeath maddened Shasul, turning him against the people he once ruled.</p><p></p><p>Shaedim – A cult of demon worshipers, the Shaedim revel in the Great Convocation, summoning devils and demons alike in exchange for a chance at immortality. The Shaedim are generally wealthy, well connected people. It is rumored that the Shaedim are trying to breach the gaps between the planes without waiting for a convocation (greater or lesser) of the moons.</p><p></p><p>The Nature of Magic: Magic is a natural force made up of the five elements. A skilled mage taps into the elemental planes and mixes small amounts of each to power the spell. In addition to specializing in one of the eight schools of magic, on Asgoth it is possible to specialize in one of the five elements. These specialists gain advantages when their moon is waxing but equally gain disadvantages as their moon wanes.</p><p></p><p>Divine magic is powered by the same source but is channeled through the New gods, demigods, saints and heretics of Asgoth. The world’s sun provides a source of positive energy used in healing magic, turning attempts and the like. The Old gods are representations of the sun and 5 moons.</p><p></p><p>Whats Different about Asgoth: The close proximity of the elemental planes affects everyday life. Violent weather and periods of calm can be readily predicted from the phases of the moons. Magic users can use the proximity of the elemental planes to increase the effectiveness of their spells and to help smooth the production of magical items.</p></blockquote><p></p>
[QUOTE="Thirsty, post: 341375, member: 5695"] [b]Asgoth[/b] The World of Asgoth Core Ethos: Asgoth is a world rich in magic, but wracked by the close proximity of the five elemental planes, including the plane of shadow. Who the Heroes of Asgoth are: Celaban al-Bismar (m h NG Clr15 of Athabar, Expt7). Celaban is the high cleric of Athabar, god of the heavens and as such a member of the Council of High Clerists in Sulamin. Lady Triste Firehaire (f h CG Wiz13, Incantrix9). Triste Firehaire was born under the moon of Phlaem (the fire moon) to a poor family. She left as a young woman when she was apprenticed but often returns to her small village and family. She has flame red hair and fair skin. Her face is marred by a scar that runs from just above her right eye to her jaw, skirting around the side of her face. She is a relatively small woman, but her size belies her great magical strength. Justicar Keris Halden (m halfelf LG Paladin12 of St Fesra, Ranger1, Consecrated Harrier4). Keris is the best thief hunter in Asgoth. He is a charismatic man who wears the white rose of Justice with pride. Keris’ elven heritage is noticeably present in his fine features. While he is a cultured and refined gentleman at first glance, closer inspection reveals the wiry frame of a battle tested warrior. What the Heroes of Asgoth do: Celaban al-Bismar has many responsibilities as a member of the Council of High Clerists. The Council rules the Empire of Sulamin, a military theocracy. As well as his responsibilities on the Council, he spends much of his time in personal research, studying the events leading to the Great Convocation. He hopes that by understanding the convocations he can shelter the general populace from its effects. Triste Firehaire gained her highly visible scar when she was forced to flee from the Lichlord Shasul. Since that time she has devoted most of her time researching Shasul and foiling his many plots. She is cordial towards the Council of High Clerists, but at times resents what she calls their ‘meddling’. Triste is preparing for the Great Convocation, hoping to be able to mitigate some of its effects. Keris values logic and reasoned action above all else. He works for the Council of High Clerists in Sulamin through his knightly order, the Justicars of St Fesra. He is currently tracking Astar, a mysterious member of the Shaedim who is rumored to be trying to bridge the gap between the planes before the Convocation. Threats, Conflicts and Villains of Asgoth: The Great Convocation – this is a celestial alignment of the five moons of Asgoth, each with its portal to an elemental plane. At this time the world is plagued by rampant wildfires, massive storms with gale force winds and widespread seismic activity. This is a time of foul demons, crafty devils and the wandering dead. Fortunately the Great Convocation occurs only once every 400 years. Lesser convocations occur with greater frequency but much lessened effect. The Lichlord Shasul al-Abdmar – Once a great human leader and archmage, the lichlord turned to the foul arts of necromancy to extend his life so that he could continue to rule his people. For centuries he ruled well but the unnaturally long lifespan and his taint of undeath maddened Shasul, turning him against the people he once ruled. Shaedim – A cult of demon worshipers, the Shaedim revel in the Great Convocation, summoning devils and demons alike in exchange for a chance at immortality. The Shaedim are generally wealthy, well connected people. It is rumored that the Shaedim are trying to breach the gaps between the planes without waiting for a convocation (greater or lesser) of the moons. The Nature of Magic: Magic is a natural force made up of the five elements. A skilled mage taps into the elemental planes and mixes small amounts of each to power the spell. In addition to specializing in one of the eight schools of magic, on Asgoth it is possible to specialize in one of the five elements. These specialists gain advantages when their moon is waxing but equally gain disadvantages as their moon wanes. Divine magic is powered by the same source but is channeled through the New gods, demigods, saints and heretics of Asgoth. The world’s sun provides a source of positive energy used in healing magic, turning attempts and the like. The Old gods are representations of the sun and 5 moons. Whats Different about Asgoth: The close proximity of the elemental planes affects everyday life. Violent weather and periods of calm can be readily predicted from the phases of the moons. Magic users can use the proximity of the elemental planes to increase the effectiveness of their spells and to help smooth the production of magical items. [/QUOTE]
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