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<blockquote data-quote="Rune" data-source="post: 341481" data-attributes="member: 67"><p>Readers of my story hours will probably recognize this.</p><p></p><p><strong>The Dream</strong></p><p></p><p>The Dream is a medieval fantasy world of high adventure, wherein heroes shape the reality of their world through their actions.</p><p></p><p>The heroes of the Dream come from all walks of life, from the poorest of laborers to the wealthiest of leaders. They inevitably share one characteristic with each other, one spark that separates them from the common folk of the world. The heroes are the individuals who are special, who are more than mere reflections of the Dream. The heroes stand out among a crowd, because they can alter the world around them, while the common people are but a part of the altered world.</p><p></p><p>The heroes of the Dream seek to gain glory, wealth, honor, and enlightenment for themselves. During the course of their careers, the heroes may enmesh themselves in the tangled webs of politics that connect the powers of the world, or they may choose to bring down mighty countries through sheer might. Whatever the goals of the heroes, they will inevitably leave a long trail of alterations in the very landscapes, social attitudes, and even the flow of time throughout the world, as they travel through the Dream.</p><p></p><p>Conflicts are commonplace in the Dream. Differing ideologies, political alliances, and simple villainy conspire to hinder the heroes in their progress. Even within a monotheistic world, religions clash with bitter enmity. Many different interpretations of the deity, the Dreamer, exist. Each carries with it a doxology that is radically opposed to several others. Religions, factions, and rivalries ensure that a healthy dose of political dissention divides the world. Even so, a greater threat exists to the Dream than its conflicting inhabitants can pose. A vile pit of anguish and terror writhes in the center of the continent; this is the Nightmare. From it, terrible monsters enter the world.</p><p></p><p>Magic is a powerful force in the Dream, often triggering shifts in reality. It is abundant and plentiful among the heroes of the world, but it is not wildly available to most of the common people of the Dream. Arcane magic is a bending of the substance of the Dream, a shaping that often triggers a reaction from the Dream. Divine magic is granted specifically by the Dreamer and is, in a sense, more pure. In its slumber, the Dreamer has a tendency to take on certain personalities within the Dream—these take the roles of lesser gods and it is to these that the faithful pray, often claiming that their patron is the only true reflection of the Dreamer. The casting of divine magic has a tendency to attract the attention of these personalities, not infrequently at the caster’s peril.</p><p></p><p>The Dream is a world in which the heroes live and die within the confines of a single, massive dream. The setting does not suppose that the heroes can enter or exit the Dream at will; the heroes’ entire world is bound in the Dream. Certain elements within the world are frequently changing and the heroes’ actions may directly result in some of these changes. The landscape, the seasons, the common inhabitants, and the rate of temporal flow are all subject to distortion. Major changes are completely within the domain of the Dreamer, but minor shifts occur with every birth (or rebirth), with every death, and with many actions of importance.</p><p></p><p>Cameron Morgan</p></blockquote><p></p>
[QUOTE="Rune, post: 341481, member: 67"] Readers of my story hours will probably recognize this. [b]The Dream[/b] The Dream is a medieval fantasy world of high adventure, wherein heroes shape the reality of their world through their actions. The heroes of the Dream come from all walks of life, from the poorest of laborers to the wealthiest of leaders. They inevitably share one characteristic with each other, one spark that separates them from the common folk of the world. The heroes are the individuals who are special, who are more than mere reflections of the Dream. The heroes stand out among a crowd, because they can alter the world around them, while the common people are but a part of the altered world. The heroes of the Dream seek to gain glory, wealth, honor, and enlightenment for themselves. During the course of their careers, the heroes may enmesh themselves in the tangled webs of politics that connect the powers of the world, or they may choose to bring down mighty countries through sheer might. Whatever the goals of the heroes, they will inevitably leave a long trail of alterations in the very landscapes, social attitudes, and even the flow of time throughout the world, as they travel through the Dream. Conflicts are commonplace in the Dream. Differing ideologies, political alliances, and simple villainy conspire to hinder the heroes in their progress. Even within a monotheistic world, religions clash with bitter enmity. Many different interpretations of the deity, the Dreamer, exist. Each carries with it a doxology that is radically opposed to several others. Religions, factions, and rivalries ensure that a healthy dose of political dissention divides the world. Even so, a greater threat exists to the Dream than its conflicting inhabitants can pose. A vile pit of anguish and terror writhes in the center of the continent; this is the Nightmare. From it, terrible monsters enter the world. Magic is a powerful force in the Dream, often triggering shifts in reality. It is abundant and plentiful among the heroes of the world, but it is not wildly available to most of the common people of the Dream. Arcane magic is a bending of the substance of the Dream, a shaping that often triggers a reaction from the Dream. Divine magic is granted specifically by the Dreamer and is, in a sense, more pure. In its slumber, the Dreamer has a tendency to take on certain personalities within the Dream—these take the roles of lesser gods and it is to these that the faithful pray, often claiming that their patron is the only true reflection of the Dreamer. The casting of divine magic has a tendency to attract the attention of these personalities, not infrequently at the caster’s peril. The Dream is a world in which the heroes live and die within the confines of a single, massive dream. The setting does not suppose that the heroes can enter or exit the Dream at will; the heroes’ entire world is bound in the Dream. Certain elements within the world are frequently changing and the heroes’ actions may directly result in some of these changes. The landscape, the seasons, the common inhabitants, and the rate of temporal flow are all subject to distortion. Major changes are completely within the domain of the Dreamer, but minor shifts occur with every birth (or rebirth), with every death, and with many actions of importance. Cameron Morgan [/QUOTE]
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