Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Merged WotC setting search winners/losers thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gregweller" data-source="post: 341496" data-attributes="member: 879"><p>Well, here's one more setting that didn't make it. But I have to say, it was a lot of fun for my wife and I to work on this. Of course, I wouldn't be disinclined to talk to any publisher that happens to see this and like what they see! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1. Entia is a world in flux where heroes and villains are pitted against one another in a battle to control the ever-shifting landscape. </p><p></p><p>2. Heroes are those that are awakened to the fluctuations around them. Unlike the normal population that is unaware that the Old Forest did not exist until yesterday, the heroes are in tune with the shifting of the world. They are awakened in varying ways--through lore study, monastic training, prophetic dreams, devastating loss or any number of life changing events </p><p></p><p>3. Heroes seek to bring balance and stability to the world by understanding the changes around them. Fighters tend to have some scholarly training—a Fighter/Loremaster is not that uncommon. Wizards and Clerics test the boundaries of reality through Alchemical and Emotive magic. Monks balance the scales with their uncompromising beliefs and the help of their fists.</p><p></p><p>4. Entia is in danger of becoming so unstable that it could no longer support life. However, several groups rely on a shifting world for their livelihood or to further their political or spiritual goals. There are merchant cartels that constantly plunder the Shimmerlands for new delights to bring back to the jaded upper classes. Powerful Alchemists seek to control the chaos for their own gain, and Heresiarchs twist and turn the very spells of the Gods for their own inscrutable ends. </p><p></p><p>5. There are three basic kinds of magic. The first kind is the typical fantasy magic that most people will be familiar with—spells like ‘feather fall’ or ‘magic missile’. The second kind of magic, Alchemical magic, is the focus of a lot of the uniqueness of the world. Finally there is Emotive magic, which is this world’s Clerical magic. This magic is based on the emotions. The spells are not substantially different than those in the Core Rules, but they have a different flavor. They are based on the personification of emotions as deities, rather than the more naturalistic domains in a traditional mythos. Wizardly/Alchemical magic tends to be chaotic. Clerical/Emotive magic tends to be ordered. However, there are Heresiarchs who are attempting to bring chaos into the realm of Emotive magic. Depending on the locale, the power of magic can vary greatly.</p><p></p><p>6. Several ancient, many-layered cities dominate the world of Entia. In all cases, the cities that most people see are only the tip of an urban iceberg. As you descend into the depths it is as if you go back through time. If Troy had 7 layers, these cities have many more. It appears that all of the cities are part of one very ancient unimaginably large metropolis. For example, the Library of Saq, 6 levels down from the surface, appears to form its own layer that stretches under Entia’s entire surface.</p><p></p><p> Outside the city, the land is in a constant state of flux. This might be the case for one or more reasons. One view is that it is caused by different power groups who are manipulating reality itself for their own ends: Alchemists hired by powerful trading cartels use the Shimmerlands as a breeding ground for treasures, both living and artistic to take back to the decadent rulers of the city of Isald. Others posit that a whole sister world occupies the same space as Entia and that this other world is bleeding into her. There is yet another explanation--that this ever shifting land is the result of the machinations of an ancient cabal of Alchemists and Philosophers whose goal was to create a world made to their specifications.</p><p></p><p>Emotive magic, the chaotic nature of the landscape and the ability to create radically different realities but still have a reasoned basis for their existence are all unique elements of this world.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Greg Weller</p><p>Heather Roberts</p></blockquote><p></p>
[QUOTE="gregweller, post: 341496, member: 879"] Well, here's one more setting that didn't make it. But I have to say, it was a lot of fun for my wife and I to work on this. Of course, I wouldn't be disinclined to talk to any publisher that happens to see this and like what they see! :) 1. Entia is a world in flux where heroes and villains are pitted against one another in a battle to control the ever-shifting landscape. 2. Heroes are those that are awakened to the fluctuations around them. Unlike the normal population that is unaware that the Old Forest did not exist until yesterday, the heroes are in tune with the shifting of the world. They are awakened in varying ways--through lore study, monastic training, prophetic dreams, devastating loss or any number of life changing events 3. Heroes seek to bring balance and stability to the world by understanding the changes around them. Fighters tend to have some scholarly training—a Fighter/Loremaster is not that uncommon. Wizards and Clerics test the boundaries of reality through Alchemical and Emotive magic. Monks balance the scales with their uncompromising beliefs and the help of their fists. 4. Entia is in danger of becoming so unstable that it could no longer support life. However, several groups rely on a shifting world for their livelihood or to further their political or spiritual goals. There are merchant cartels that constantly plunder the Shimmerlands for new delights to bring back to the jaded upper classes. Powerful Alchemists seek to control the chaos for their own gain, and Heresiarchs twist and turn the very spells of the Gods for their own inscrutable ends. 5. There are three basic kinds of magic. The first kind is the typical fantasy magic that most people will be familiar with—spells like ‘feather fall’ or ‘magic missile’. The second kind of magic, Alchemical magic, is the focus of a lot of the uniqueness of the world. Finally there is Emotive magic, which is this world’s Clerical magic. This magic is based on the emotions. The spells are not substantially different than those in the Core Rules, but they have a different flavor. They are based on the personification of emotions as deities, rather than the more naturalistic domains in a traditional mythos. Wizardly/Alchemical magic tends to be chaotic. Clerical/Emotive magic tends to be ordered. However, there are Heresiarchs who are attempting to bring chaos into the realm of Emotive magic. Depending on the locale, the power of magic can vary greatly. 6. Several ancient, many-layered cities dominate the world of Entia. In all cases, the cities that most people see are only the tip of an urban iceberg. As you descend into the depths it is as if you go back through time. If Troy had 7 layers, these cities have many more. It appears that all of the cities are part of one very ancient unimaginably large metropolis. For example, the Library of Saq, 6 levels down from the surface, appears to form its own layer that stretches under Entia’s entire surface. Outside the city, the land is in a constant state of flux. This might be the case for one or more reasons. One view is that it is caused by different power groups who are manipulating reality itself for their own ends: Alchemists hired by powerful trading cartels use the Shimmerlands as a breeding ground for treasures, both living and artistic to take back to the decadent rulers of the city of Isald. Others posit that a whole sister world occupies the same space as Entia and that this other world is bleeding into her. There is yet another explanation--that this ever shifting land is the result of the machinations of an ancient cabal of Alchemists and Philosophers whose goal was to create a world made to their specifications. Emotive magic, the chaotic nature of the landscape and the ability to create radically different realities but still have a reasoned basis for their existence are all unique elements of this world. Greg Weller Heather Roberts [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Merged WotC setting search winners/losers thread
Top