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Merged WotC setting search winners/losers thread
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<blockquote data-quote="Undead Pete" data-source="post: 341534" data-attributes="member: 5215"><p>Here's my entry. Feel free to send me offers </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>____________________________________________</p><p></p><p></p><p><span style="color: orange"> <span style="font-size: 12px"> <strong>The Dominion of Urdan</strong></span></span> </p><p></p><p><strong>1. Core Ethos Sentence</strong> – The Dominion is a world torn asunder by a god’s insanity, where heroes and villains are determined by the time of their birth, and numinous storms raze the countryside.</p><p></p><p><strong>2. Who are the Heroes?</strong> – The majority of heroes are the chosen few whose births coincide with the “cusps” of the hours (see #6), named Cuspriders and Cuspwalkers. A large council of wizards and sorcerors known as the Storm Wardens serve as guardians against encroaching evil. Other heroes are simply ordinary individuals caught up in extraordinary circumstances, making a stand despite overwhelming odds.</p><p></p><p><strong>3. What do they do?</strong> – The heroes are in a constant battle to hold back the Dominion and other threats. Besides attempting to control the magical energies of the storms, the Storm Wardens are also the self-appointed keepers of the known Conduits, artifacts which allow the gods to possess mortals’ bodies and appear as avatars. Not all the Conduits have been discovered. As can be expected, many different parties constantly search for them.</p><p></p><p><strong>4. Threats, Conflicts, Villains</strong> </p><ol> <li data-xf-list-type="ol"> <em>Urdan, The Insane God</em> – Originally a strong and benevolent deity, the god of the sun was driven insane through machinations of his jealous bride, Magdala, and a number of her children. Urdan’s personality was divided into two diametrically opposed facets. One is a merciless genocidal tyrant. The other is the hollow remnant of his former glory. As a result, the church of Urdan has split into two factions. In the centuries since the division, the tyrannical camp has come to dominate over 50% of the world’s landmass. Only the Great Breach (see #5), an immense canyon created by the god of the earth, holds them back from complete supremacy. <br /> </li> <li data-xf-list-type="ol"> <em>The Beloved</em> – Disciples of Stannesh, the god of disease, these creatures’ sole purpose is to spread pestilence throughout the world. They are assumed to be to blame for the Yellow Rot, a plague killing all manner of hoofed beast. <br /> </li> <li data-xf-list-type="ol"> <em>The Swarm Queen</em> – Recently reincarnated as a legendary awakened monstrous mantis, this priestess of Hhussk, the god of insects and fanaticism, is rapidly spreading her legions of mantis warriors. The Daqi (see #6) regard her as an abomination of nature and are at the front ranks of the conflict.[/list=1] <br /> <br /> <strong>5. Nature of Magic</strong> – Prior to Urdan’s affliction, magic was a constant, unending source that flowed through the earth, distributed evenly throughout the realm. Alas, in order to stem the Dominion, Vareth, god of Earth and Protection, ripped the land in two, creating the Great Breach, a profound chasm, across the center of the lands. Now, arcane energies surge from this gulf, creating storms that create and destroy wherever they land (see The Warped below). This also has created a discrepancy in the magical distribution. Some regions are weak while others are overflowing with magic. There have even been reports of null zones and areas where chaos reigns. The Storm Wardens (see #2) attempt to control and harness the energies in the storms.<br /> <br /> <strong>6. What’s new? What’s different?</strong><ol> <li data-xf-list-type="ol"> <em>The Hours</em> – Each of the 25 hours of the day is “ruled” by one of the major gods, with Urdan as the exception (see #4). Due to his power and dual nature, he rules 2 hours. The hour of one’s birth determines one’s patron god. This god will influence the individual’s life, whether she chooses to revere the god or not. Special interest is given to the Cuspriders and Cuspwalkers (see #2), born in the second between the hours. Such individuals are blessed (or doomed, depending on one’s perspective) to serve both gods. They alone have no choice. Cuspriders are destined to be warriors and rogues. Cuspwalkers are destined to be priests and mages. Their twin natures can be complementary, or in conflict, depending on the duo of gods. Imagine the power of a Cusprider who travels the path between the god of warriors and the god of dragons, or the discord one must face if you are a Cuspwalker of the goddess of disease and the god of beauty. <br /> </li> <li data-xf-list-type="ol"> <em>The Daqi</em> – These creatures are a race of nomadic humanoids with a unique affinity for insects and arachnids. At an early age, each Daqi forms a symbiotic relationship with a swarm, similar to that of a wizard and her familiar. As they grow together, the insects give the Daqi a variety of benefits, dependent on the type of insects. The Daqi are divided into a hierarchy of castes, based upon the insect that has chosen them. Some are benign and some are foul, but only the Daqi know the complete truth.<br /> </li> <li data-xf-list-type="ol"> <em>The Warped</em> - Those who live in the Dominion know to seek shelter when storms appear on the horizon. Individuals caught in the fury of the thunderstorms released from the Great Breach rarely escape unscathed. The unbridled magic changes them. Most of the time, the differences are minor, but every so often individuals feel the full wrath of these energies. These people are called the Warped.[/list=1]</li> </ol></li> </ol></blockquote><p></p>
[QUOTE="Undead Pete, post: 341534, member: 5215"] Here's my entry. Feel free to send me offers ;) ____________________________________________ [COLOR=orange] [SIZE=3] [B]The Dominion of Urdan[/B][/SIZE][/COLOR] [B]1. Core Ethos Sentence[/B] – The Dominion is a world torn asunder by a god’s insanity, where heroes and villains are determined by the time of their birth, and numinous storms raze the countryside. [B]2. Who are the Heroes?[/B] – The majority of heroes are the chosen few whose births coincide with the “cusps” of the hours (see #6), named Cuspriders and Cuspwalkers. A large council of wizards and sorcerors known as the Storm Wardens serve as guardians against encroaching evil. Other heroes are simply ordinary individuals caught up in extraordinary circumstances, making a stand despite overwhelming odds. [B]3. What do they do?[/B] – The heroes are in a constant battle to hold back the Dominion and other threats. Besides attempting to control the magical energies of the storms, the Storm Wardens are also the self-appointed keepers of the known Conduits, artifacts which allow the gods to possess mortals’ bodies and appear as avatars. Not all the Conduits have been discovered. As can be expected, many different parties constantly search for them. [B]4. Threats, Conflicts, Villains[/B] [list=1] [*] [I]Urdan, The Insane God[/I] – Originally a strong and benevolent deity, the god of the sun was driven insane through machinations of his jealous bride, Magdala, and a number of her children. Urdan’s personality was divided into two diametrically opposed facets. One is a merciless genocidal tyrant. The other is the hollow remnant of his former glory. As a result, the church of Urdan has split into two factions. In the centuries since the division, the tyrannical camp has come to dominate over 50% of the world’s landmass. Only the Great Breach (see #5), an immense canyon created by the god of the earth, holds them back from complete supremacy. [*] [I]The Beloved[/I] – Disciples of Stannesh, the god of disease, these creatures’ sole purpose is to spread pestilence throughout the world. They are assumed to be to blame for the Yellow Rot, a plague killing all manner of hoofed beast. [*] [I]The Swarm Queen[/I] – Recently reincarnated as a legendary awakened monstrous mantis, this priestess of Hhussk, the god of insects and fanaticism, is rapidly spreading her legions of mantis warriors. The Daqi (see #6) regard her as an abomination of nature and are at the front ranks of the conflict.[/list=1] [B]5. Nature of Magic[/B] – Prior to Urdan’s affliction, magic was a constant, unending source that flowed through the earth, distributed evenly throughout the realm. Alas, in order to stem the Dominion, Vareth, god of Earth and Protection, ripped the land in two, creating the Great Breach, a profound chasm, across the center of the lands. Now, arcane energies surge from this gulf, creating storms that create and destroy wherever they land (see The Warped below). This also has created a discrepancy in the magical distribution. Some regions are weak while others are overflowing with magic. There have even been reports of null zones and areas where chaos reigns. The Storm Wardens (see #2) attempt to control and harness the energies in the storms. [B]6. What’s new? What’s different?[/B] [list=1] [*] [I]The Hours[/I] – Each of the 25 hours of the day is “ruled” by one of the major gods, with Urdan as the exception (see #4). Due to his power and dual nature, he rules 2 hours. The hour of one’s birth determines one’s patron god. This god will influence the individual’s life, whether she chooses to revere the god or not. Special interest is given to the Cuspriders and Cuspwalkers (see #2), born in the second between the hours. Such individuals are blessed (or doomed, depending on one’s perspective) to serve both gods. They alone have no choice. Cuspriders are destined to be warriors and rogues. Cuspwalkers are destined to be priests and mages. Their twin natures can be complementary, or in conflict, depending on the duo of gods. Imagine the power of a Cusprider who travels the path between the god of warriors and the god of dragons, or the discord one must face if you are a Cuspwalker of the goddess of disease and the god of beauty. [*] [I]The Daqi[/I] – These creatures are a race of nomadic humanoids with a unique affinity for insects and arachnids. At an early age, each Daqi forms a symbiotic relationship with a swarm, similar to that of a wizard and her familiar. As they grow together, the insects give the Daqi a variety of benefits, dependent on the type of insects. The Daqi are divided into a hierarchy of castes, based upon the insect that has chosen them. Some are benign and some are foul, but only the Daqi know the complete truth. [*] [I]The Warped[/I] - Those who live in the Dominion know to seek shelter when storms appear on the horizon. Individuals caught in the fury of the thunderstorms released from the Great Breach rarely escape unscathed. The unbridled magic changes them. Most of the time, the differences are minor, but every so often individuals feel the full wrath of these energies. These people are called the Warped.[/list=1][/list][/list] [/QUOTE]
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