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<blockquote data-quote="mythusmage" data-source="post: 341546" data-attributes="member: 571"><p><strong>Thought I'd Join the Rush <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></strong></p><p></p><p>Ki</p><p></p><p>1. Adventure, intrigue, mystery across the world of The Wolf Folk Sea.</p><p></p><p>2. Ordinary people doing extraordinary things.</p><p></p><p>3. Explore, battle, seek treasure and glory. Find new lands and new peoples. Discover the secrets of long lost civilizations. </p><p></p><p>4. The greedy, the venal, the vile. Monsters raiding isolated homesteads, those who would save the world from itself, Fools calling fiends from the depths of perdition. Illithids and their Mind Flayer children.</p><p></p><p>5. The manipulation of arcane forces to alter the world to the user’s benefit. It is common, used to heat homes, light city streets, and ward pets from parasites. It can rip souls from their bodies and restore sanity to the lost. A boon, a bane, a rare wonder, and an everyday part of life.</p><p></p><p>6. Life is more complicated. Goblins can be heroes, Dwarfs villains. One can be born a therianthrope, but not become one through a bite. One Mind Flayer can be a trusted friend (even if he does over charge on dry goods), another could be plotting to remake the world into a copy of his ancestors’ home. </p><p></p><p>Goblins join with Elves to battle fanatical Dwarfs. Humans plot and scheme over a decision to join an Orcish kingdom, while the romantic and foolish seek the lost cities of the Wolf Folk Empire. All the while Illithids plot and plan for the day when the universe itself will be remade and they shall reign supreme.</p><p></p><p>Ruins inhabited by creatures out of nightmare, cathedrals of ancient trees, old treasures found in a child’s toybox, songs sung beneath a vaulted sky by gnolls as they tend their fields.</p><p></p><p>Ki is a place where heroes babysit dragons, rescue kobolds from their gnome kidnappers, and plot the downfall of tyrant kings. A world where adventurers can fight sahaugin pirates on the Wolf Folk Sea one time, then recover a hobgoblin boy’s kite the next. Ki is a world of dreamers, the despairing, the foolish, and the driven. Ki is a world in need of heroes, and a world that insists on the best.</p><p>Welcome to Ki. Welcome to the world of <em>Tales of the Wolf Folk Sea.</em></p><p></p><p>(Available for weddings, birthday parties, and bar mitzvahs. Two million dollar refundable damage deposit. Not responsible for guests eaten, <em>Dominated</em>, <em>Charmed</em>, <em>Polymorphed</em>, stomped on, <em>Confused</em>, <em>Feeble Minded</em>, kidnapped/abducted, <em>Reincarnated</em>, poisoned, turned into stone or any other substance, or otherwise altered in any way, shape, or form. The dragons do not hold yard sales.</p><p></p><p>(A Rahotep World Maker presentation. [Necromancer Games message board in-joke].)</p></blockquote><p></p>
[QUOTE="mythusmage, post: 341546, member: 571"] [b]Thought I'd Join the Rush :D[/b] Ki 1. Adventure, intrigue, mystery across the world of The Wolf Folk Sea. 2. Ordinary people doing extraordinary things. 3. Explore, battle, seek treasure and glory. Find new lands and new peoples. Discover the secrets of long lost civilizations. 4. The greedy, the venal, the vile. Monsters raiding isolated homesteads, those who would save the world from itself, Fools calling fiends from the depths of perdition. Illithids and their Mind Flayer children. 5. The manipulation of arcane forces to alter the world to the user’s benefit. It is common, used to heat homes, light city streets, and ward pets from parasites. It can rip souls from their bodies and restore sanity to the lost. A boon, a bane, a rare wonder, and an everyday part of life. 6. Life is more complicated. Goblins can be heroes, Dwarfs villains. One can be born a therianthrope, but not become one through a bite. One Mind Flayer can be a trusted friend (even if he does over charge on dry goods), another could be plotting to remake the world into a copy of his ancestors’ home. Goblins join with Elves to battle fanatical Dwarfs. Humans plot and scheme over a decision to join an Orcish kingdom, while the romantic and foolish seek the lost cities of the Wolf Folk Empire. All the while Illithids plot and plan for the day when the universe itself will be remade and they shall reign supreme. Ruins inhabited by creatures out of nightmare, cathedrals of ancient trees, old treasures found in a child’s toybox, songs sung beneath a vaulted sky by gnolls as they tend their fields. Ki is a place where heroes babysit dragons, rescue kobolds from their gnome kidnappers, and plot the downfall of tyrant kings. A world where adventurers can fight sahaugin pirates on the Wolf Folk Sea one time, then recover a hobgoblin boy’s kite the next. Ki is a world of dreamers, the despairing, the foolish, and the driven. Ki is a world in need of heroes, and a world that insists on the best. Welcome to Ki. Welcome to the world of [i]Tales of the Wolf Folk Sea.[/i] (Available for weddings, birthday parties, and bar mitzvahs. Two million dollar refundable damage deposit. Not responsible for guests eaten, [i]Dominated[/i], [i]Charmed[/i], [i]Polymorphed[/i], stomped on, [i]Confused[/i], [i]Feeble Minded[/i], kidnapped/abducted, [i]Reincarnated[/i], poisoned, turned into stone or any other substance, or otherwise altered in any way, shape, or form. The dragons do not hold yard sales. (A Rahotep World Maker presentation. [Necromancer Games message board in-joke].) [/QUOTE]
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