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Merged WotC setting search winners/losers thread
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<blockquote data-quote="EarthsShadow" data-source="post: 341654" data-attributes="member: 3531"><p><strong>shame on me for this...</strong></p><p></p><p>but I can't find my proposal that I saved. Oops...but I can give a rehash of it here as a summarization and I could possibly retype it as I have updated it since I sent in the proposal, but here is the best I can do.</p><p></p><p>Earths Shadow</p><p></p><p>1. CORE Ethos: Heroes brave a forgotten land, struggling to survive and discover the hidden secrets of the savage lands and rediscover the lost legacy of the ancients.</p><p></p><p>2. Who are the heroes?</p><p>Azar Ek'thalis - High Elf Mage, the leader of Avalon and one of the many instructors in the University of Magic in Avalon City. He is the oldest living person to date, with no memories of what happened before the Darkening just over three centuries ago.</p><p></p><p>Kulshan of the Grim - Ork Mercenary Captain, in charge of the longest surviving mercenary group that braves the savage lands and fights on the front against the rising Chaos that threatens the lands.</p><p></p><p>Yawk Hemlin - Miomim Artificer and Monk-Priest of the Star Circle, he has developed a secret school for rediscovering the past, finding lost artifacts of the Ancients and figuring out how the world ended up the way it did.</p><p></p><p>3. What do they do?</p><p>Along with the above, heroes of Earths Shadow are born into a world threatened by the abomination of Chaos, and combat it anyway they can. Heroes survive, learn about the past, find lost Artifacts in the ruins of the Old. They travel far and wide searching out the secrets of the past, attempting to piece together the last vestiges of the Ancient Glories of the previous Age, and that of the Ancients.</p><p></p><p>4. Threats, Villians, and Conflicts?</p><p>Beyond your normal threats from savage beasts and magical monsters, the greatest threat to the planet is the Legion of Chaos Beasts that are showing up in greater numbers, and their hidden masters, The Nightlords. Unknown to the heroes, deep in a mountain lies a open portal to the Realm of Chaos, opened just over three centuries ago. It has taken three centuries for the energies of Chaos to truly seeth forth, and now it has found a fresh planet to infest and conquer. The Nightlords are the epitemy of evil and chaos, their single goal is to conquer all life and subject it to eternal anguish under its iron heel. </p><p></p><p>5. The Nature of Magic:</p><p>Magic runs through the very fabric of the planet itself. It's energies flow through everything, creating life and causing death. It keeps the circle of life flowing, as all magic radiates from the natural elements of earth: Air, Earth, Fire, and Water. Any with the potential to tap into this mystical energy and weave the Fabric is capable of becoming a Mage, but its not easy. Only the most devout is capable of harnessing the mysterious energies of the Fabric. Some, however, choose to master the anti-element, Void, the most dangerous form of magic. </p><p></p><p>Magic is also prevalent in the lost legacies of the past, found in rare artifacts discovered by explorers. One can attune these artifacts to himself, weaving a link with the artifact and unlock the power within, harnessing it to his whim. It is also known that there is no known modern way to recreate these artifacts of power, the knowledge lost to history.</p><p></p><p>6. What's new? What's Different?</p><p>The unique factor of this setting is that this is the future of our planet, our earth. Our time we live in is the time of the Ancients, which ended in the 23rd Century when scientists tried playing God and accidentally opened a dimensional hole in the fabric of space that enveloped the planet and sent it to an alternate dimension. During this time, the world suffered catastrophic natural disasters, destroying lands, countries, and even whole continents. It also revealed Antlantis, hidden from observation and revealing that it never sank, as we were led to believe. Then the world woke up, humans weren't alone, and for a thousand years the world recreated itself. Magic became a reality. Something happened after a thousand years, and everyone's minds were blanked, and the world went dark again. Now, the last remnants are surviving on a world lost to history, under the shadows of a ancient legacy of vast civilizations that ruled over the planet. This is a world of mystery, survival and the ultimate rediscovery of the lost past, which looms over the populace like a great, dark shadow.</p><p></p><p>---------------------------------------------------------------------------------</p><p></p><p>And believe it or not, under 10 pt font, all this fits on one page. Unfortunately, the setting I sent in isn't exactly like this, but very very similar. What do you all think?</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 341654, member: 3531"] [b]shame on me for this...[/b] but I can't find my proposal that I saved. Oops...but I can give a rehash of it here as a summarization and I could possibly retype it as I have updated it since I sent in the proposal, but here is the best I can do. Earths Shadow 1. CORE Ethos: Heroes brave a forgotten land, struggling to survive and discover the hidden secrets of the savage lands and rediscover the lost legacy of the ancients. 2. Who are the heroes? Azar Ek'thalis - High Elf Mage, the leader of Avalon and one of the many instructors in the University of Magic in Avalon City. He is the oldest living person to date, with no memories of what happened before the Darkening just over three centuries ago. Kulshan of the Grim - Ork Mercenary Captain, in charge of the longest surviving mercenary group that braves the savage lands and fights on the front against the rising Chaos that threatens the lands. Yawk Hemlin - Miomim Artificer and Monk-Priest of the Star Circle, he has developed a secret school for rediscovering the past, finding lost artifacts of the Ancients and figuring out how the world ended up the way it did. 3. What do they do? Along with the above, heroes of Earths Shadow are born into a world threatened by the abomination of Chaos, and combat it anyway they can. Heroes survive, learn about the past, find lost Artifacts in the ruins of the Old. They travel far and wide searching out the secrets of the past, attempting to piece together the last vestiges of the Ancient Glories of the previous Age, and that of the Ancients. 4. Threats, Villians, and Conflicts? Beyond your normal threats from savage beasts and magical monsters, the greatest threat to the planet is the Legion of Chaos Beasts that are showing up in greater numbers, and their hidden masters, The Nightlords. Unknown to the heroes, deep in a mountain lies a open portal to the Realm of Chaos, opened just over three centuries ago. It has taken three centuries for the energies of Chaos to truly seeth forth, and now it has found a fresh planet to infest and conquer. The Nightlords are the epitemy of evil and chaos, their single goal is to conquer all life and subject it to eternal anguish under its iron heel. 5. The Nature of Magic: Magic runs through the very fabric of the planet itself. It's energies flow through everything, creating life and causing death. It keeps the circle of life flowing, as all magic radiates from the natural elements of earth: Air, Earth, Fire, and Water. Any with the potential to tap into this mystical energy and weave the Fabric is capable of becoming a Mage, but its not easy. Only the most devout is capable of harnessing the mysterious energies of the Fabric. Some, however, choose to master the anti-element, Void, the most dangerous form of magic. Magic is also prevalent in the lost legacies of the past, found in rare artifacts discovered by explorers. One can attune these artifacts to himself, weaving a link with the artifact and unlock the power within, harnessing it to his whim. It is also known that there is no known modern way to recreate these artifacts of power, the knowledge lost to history. 6. What's new? What's Different? The unique factor of this setting is that this is the future of our planet, our earth. Our time we live in is the time of the Ancients, which ended in the 23rd Century when scientists tried playing God and accidentally opened a dimensional hole in the fabric of space that enveloped the planet and sent it to an alternate dimension. During this time, the world suffered catastrophic natural disasters, destroying lands, countries, and even whole continents. It also revealed Antlantis, hidden from observation and revealing that it never sank, as we were led to believe. Then the world woke up, humans weren't alone, and for a thousand years the world recreated itself. Magic became a reality. Something happened after a thousand years, and everyone's minds were blanked, and the world went dark again. Now, the last remnants are surviving on a world lost to history, under the shadows of a ancient legacy of vast civilizations that ruled over the planet. This is a world of mystery, survival and the ultimate rediscovery of the lost past, which looms over the populace like a great, dark shadow. --------------------------------------------------------------------------------- And believe it or not, under 10 pt font, all this fits on one page. Unfortunately, the setting I sent in isn't exactly like this, but very very similar. What do you all think? [/QUOTE]
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