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Merged WotC setting search winners/losers thread
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<blockquote data-quote="Agnostic Paladin" data-source="post: 341925" data-attributes="member: 575"><p>Man, going back and reading this again, I'm really not surprised I didn't get picked. Some pretty distressing writing here...</p><p></p><p>Aerith</p><p></p><p>1: Aerith is a world where warlords and politicians vie for power and influence, drawing heroes and villains alike into their schemes. In the process, adventurers may discover hidden empires, continents new and old, and the one-time rulers of the planet.</p><p></p><p>2: While the various old human and halfling kingdoms of central Aerith produce many a knight errant and bored wizard, and the independent towns of the northwest provide all the rugged wilderness warriors that a group may need, there are many other sorts of heroes to be found battling villains and monsters across the continent. With barbarian orcs from the frozen north, ascetic gnome monks from the east, disillusioned lizardfolk hunters far from their swamps to the south, tattooed and pierced elves from beyond the western mountains, and armor-clad berserker dwarves wandering far and wide, there’s usually at least a few interesting visitors in any given community.</p><p></p><p>3: Many of these characters spend most of their often short lives fighting and plotting in the name of one power group or another. There are a few that take little interest in which warlord gains control over which village though; they seek instead to discover the secrets of Aerith.</p><p></p><p>4: While the nations of Aerith, new and old, good and evil, fight over territory and resources, an ancient dark elven empire, long believed destroyed, is looking toward Aerith as a potential slave supply. Across the oceans, on the other side of the world, the only kingdoms that haven’t fallen completely into dark age barbarism are those that have fallen under the control of ancient vampire lords or hungry demon-controlling illithids. And hidden throughout the world are the one-time masters of the planet – the True Dragons.</p><p></p><p>5: As all the big-city magic academies teach in the first week, “magic simply is, and as wizards, we shouldn’t try too hard to figure out why it works”. There are a few people on Aerith who know the truth; magic works because the people believe it does. And since most people on Aerith believe that magic requires extensive training, devout prayer, or rare natural ability, those who can wield it are rare indeed.</p><p></p><p>6: Aerith is a world of secrets. Some secrets are for the characters to discover, and others are for the players. The biggest secret is one for the players to discover: Aerith is what Earth might have been if magic had existed. With a variety of intelligent races, all with access to magic, science and technology were never conceived of, and the world became a much more crowded place. And once players have figured out the nature of Aerith, the history of the world and the Dragons that once controlled it, and perhaps even the nature of magic, they will find that their characters still have much to learn about the world.</p></blockquote><p></p>
[QUOTE="Agnostic Paladin, post: 341925, member: 575"] Man, going back and reading this again, I'm really not surprised I didn't get picked. Some pretty distressing writing here... Aerith 1: Aerith is a world where warlords and politicians vie for power and influence, drawing heroes and villains alike into their schemes. In the process, adventurers may discover hidden empires, continents new and old, and the one-time rulers of the planet. 2: While the various old human and halfling kingdoms of central Aerith produce many a knight errant and bored wizard, and the independent towns of the northwest provide all the rugged wilderness warriors that a group may need, there are many other sorts of heroes to be found battling villains and monsters across the continent. With barbarian orcs from the frozen north, ascetic gnome monks from the east, disillusioned lizardfolk hunters far from their swamps to the south, tattooed and pierced elves from beyond the western mountains, and armor-clad berserker dwarves wandering far and wide, there’s usually at least a few interesting visitors in any given community. 3: Many of these characters spend most of their often short lives fighting and plotting in the name of one power group or another. There are a few that take little interest in which warlord gains control over which village though; they seek instead to discover the secrets of Aerith. 4: While the nations of Aerith, new and old, good and evil, fight over territory and resources, an ancient dark elven empire, long believed destroyed, is looking toward Aerith as a potential slave supply. Across the oceans, on the other side of the world, the only kingdoms that haven’t fallen completely into dark age barbarism are those that have fallen under the control of ancient vampire lords or hungry demon-controlling illithids. And hidden throughout the world are the one-time masters of the planet – the True Dragons. 5: As all the big-city magic academies teach in the first week, “magic simply is, and as wizards, we shouldn’t try too hard to figure out why it works”. There are a few people on Aerith who know the truth; magic works because the people believe it does. And since most people on Aerith believe that magic requires extensive training, devout prayer, or rare natural ability, those who can wield it are rare indeed. 6: Aerith is a world of secrets. Some secrets are for the characters to discover, and others are for the players. The biggest secret is one for the players to discover: Aerith is what Earth might have been if magic had existed. With a variety of intelligent races, all with access to magic, science and technology were never conceived of, and the world became a much more crowded place. And once players have figured out the nature of Aerith, the history of the world and the Dragons that once controlled it, and perhaps even the nature of magic, they will find that their characters still have much to learn about the world. [/QUOTE]
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