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Merged WotC setting search winners/losers thread
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<blockquote data-quote="edbonny" data-source="post: 342235" data-attributes="member: 1119"><p><strong>Primeval....</strong></p><p></p><p>Yet another entry... high hopes dashed <snif, snif></p><p></p><p>Primeval</p><p>1 – Core Ethos Statement: A verdant world of natural savagery and sorcery where the age-old dominion of nature is threatened by the dawn of civilization.</p><p></p><p>2 – Who are the heroes? Each hero respects and reveres all life as evidenced by a personal code of tolerance and honor. This code is shaped and defined by the hero’s society and culture.</p><p></p><p>3 – What do they do? Thrust into the conflicts of the world, heroes strive by sword, spell and wit to do what is good and right all the while coming to realize that in a changing world what is new may not necessarily be evil. </p><p></p><p>4 – Threats. Conflicts. Villains. </p><p>• Primeval’s conflicts focus on three central themes: the old ways versus the new, wilderness versus civilization, and nature versus the divine.</p><p>• Ceaseless struggles for territory and resources pit forest kingdoms and nomadic tribes against each other and against Primeval’s fledgling city-states.</p><p>• The independent city-states, replete with the trappings of urban life, are a new feature on the Primeval landscape. These powerhouses of arcane, technological, religious, political and social innovation serve as engines of dynamic change and are the cause of anxiety among their woodland neighbors.</p><p>• A deity has recently come to Primeval, becoming this world’s first and only deity. Her followers challenge the godless servants of nature for the soul of Primeval.</p><p>• Primeval is under the watchful stewardship of an ancient druidic order and their ranger-knights who work to maintain a balance in nature. The fractious druids are in disarray over the encroaching cities and their inexplicable deity.</p><p>• The villains of Primeval seethe with unbridled ambition, fear, loathing, rapaciousness, and other destructive qualities. They seize opportunities, connive, and manipulate events to suit their whims regardless of the cost. </p><p>• Survival is a battle fought daily where throngs of wilderness predators hunt travelers and threaten settled areas.</p><p></p><p>5 – Nature of Magic: Primeval’s abundance of life energy forms the foundation for all natural magic and was the sole source of magical energy for eons. This hegemony ended recently with the arrival of a deity from whom all divine and arcane magic flows. Magic on Primeval has a ubiquitous presence and its wielders vary by race, culture and profession.</p><p></p><p>6 – What’s new? What’s different?</p><p>• Primeval is a world swollen with a fantastic life force that not only powers magic but also infuses every living thing. This force, called ‘lifefire,’ empowers flora and fauna in countless ways great and small. </p><p>• Behold a majestic, wilderness world of lush forests, innumerable lakes, swamps and rivers – all populated with a dizzying diversity of living creatures. Oceans and deserts are notably absent. The planet’s few barren areas are found on the fringes and have slowly begun to spread.</p><p>• Primeval hosts a variety of wild and unique prehistoric beasts, monstrous plants, horrific insects and fey-blooded creatures. There are also strange nations of plant-men, insect-men and animal-men that rival the forest kingdoms of elves and humans in number, ability and achievement. The traditional fantasy races are fascinatingly redefined: savage drow nomads, cannibalistic dwarves, winged gnomes, fierce myconid warriors, and hairless, horned elves. </p><p>• The Circle of Life: A belief among the forest kingdoms holds that all life has equal value, and that all life and death processes are to be equally respected. Reincarnation of the dead, a central tenet of this philosophy, is a common practice.</p><p>• A Monotheistic World: Where once there were no gods, one now rules alone and unopposed. Her sudden appearance has shocked the world and her presence forever changes the meaning of worship, life and death.</p><p>• Arcane magic is in its infancy, and arcane research in the city-states begins to yield unprecedented results. Primeval has never encountered undead, outsiders, aberrations and constructs… but soon it will.</p><p></p><p>- Ed Bonny</p></blockquote><p></p>
[QUOTE="edbonny, post: 342235, member: 1119"] [b]Primeval....[/b] Yet another entry... high hopes dashed <snif, snif> Primeval 1 – Core Ethos Statement: A verdant world of natural savagery and sorcery where the age-old dominion of nature is threatened by the dawn of civilization. 2 – Who are the heroes? Each hero respects and reveres all life as evidenced by a personal code of tolerance and honor. This code is shaped and defined by the hero’s society and culture. 3 – What do they do? Thrust into the conflicts of the world, heroes strive by sword, spell and wit to do what is good and right all the while coming to realize that in a changing world what is new may not necessarily be evil. 4 – Threats. Conflicts. Villains. • Primeval’s conflicts focus on three central themes: the old ways versus the new, wilderness versus civilization, and nature versus the divine. • Ceaseless struggles for territory and resources pit forest kingdoms and nomadic tribes against each other and against Primeval’s fledgling city-states. • The independent city-states, replete with the trappings of urban life, are a new feature on the Primeval landscape. These powerhouses of arcane, technological, religious, political and social innovation serve as engines of dynamic change and are the cause of anxiety among their woodland neighbors. • A deity has recently come to Primeval, becoming this world’s first and only deity. Her followers challenge the godless servants of nature for the soul of Primeval. • Primeval is under the watchful stewardship of an ancient druidic order and their ranger-knights who work to maintain a balance in nature. The fractious druids are in disarray over the encroaching cities and their inexplicable deity. • The villains of Primeval seethe with unbridled ambition, fear, loathing, rapaciousness, and other destructive qualities. They seize opportunities, connive, and manipulate events to suit their whims regardless of the cost. • Survival is a battle fought daily where throngs of wilderness predators hunt travelers and threaten settled areas. 5 – Nature of Magic: Primeval’s abundance of life energy forms the foundation for all natural magic and was the sole source of magical energy for eons. This hegemony ended recently with the arrival of a deity from whom all divine and arcane magic flows. Magic on Primeval has a ubiquitous presence and its wielders vary by race, culture and profession. 6 – What’s new? What’s different? • Primeval is a world swollen with a fantastic life force that not only powers magic but also infuses every living thing. This force, called ‘lifefire,’ empowers flora and fauna in countless ways great and small. • Behold a majestic, wilderness world of lush forests, innumerable lakes, swamps and rivers – all populated with a dizzying diversity of living creatures. Oceans and deserts are notably absent. The planet’s few barren areas are found on the fringes and have slowly begun to spread. • Primeval hosts a variety of wild and unique prehistoric beasts, monstrous plants, horrific insects and fey-blooded creatures. There are also strange nations of plant-men, insect-men and animal-men that rival the forest kingdoms of elves and humans in number, ability and achievement. The traditional fantasy races are fascinatingly redefined: savage drow nomads, cannibalistic dwarves, winged gnomes, fierce myconid warriors, and hairless, horned elves. • The Circle of Life: A belief among the forest kingdoms holds that all life has equal value, and that all life and death processes are to be equally respected. Reincarnation of the dead, a central tenet of this philosophy, is a common practice. • A Monotheistic World: Where once there were no gods, one now rules alone and unopposed. Her sudden appearance has shocked the world and her presence forever changes the meaning of worship, life and death. • Arcane magic is in its infancy, and arcane research in the city-states begins to yield unprecedented results. Primeval has never encountered undead, outsiders, aberrations and constructs… but soon it will. - Ed Bonny [/QUOTE]
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