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Merged WotC setting search winners/losers thread
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<blockquote data-quote="Corinth" data-source="post: 342284" data-attributes="member: 497"><p>Here's mine. I threw this together in an afternoon specifically for the search.</p><p></p><ol> <li data-xf-list-type="ol">Core Ethos Sentence: Pangea is a world at the beginning of history, where the heroes are enlisted by the God of Light to fight a total war against the villains that seek to subjugate the world forever to the will of the God of Darkness.</li> <li data-xf-list-type="ol">Who Are The Heroes?: The heroes are the lords of the mortal races, their vassals and those that descend from them. They are the heroes because they are the only ones who have the means, motive and opportunity to do so; everyone else lacks one or more of these things because they’re needed elsewhere to perform vital tasks.</li> <li data-xf-list-type="ol">What Do They Do?: The heroes explore the world, make contact with foreign peoples, protect their peoples from all who endanger them and execute the will of their masters. They create order out of chaos, literally or otherwise.</li> <li data-xf-list-type="ol">Threats, Conflicts, Villains: The threat to the world comes from one half of a pair of gods, one who—because of weak character—was denied of his inheritance. He seeks revenge upon the other god and—through him—the creator who made this so; he does this through direct action as well as through minions, recruited and created alike.</li> <li data-xf-list-type="ol">Nature of Magic: Divine magic stems from a connection between a divine being and a mortal in a relationship that is often personal and intimate; there is neither formal worship nor organized religion. Arcane magic is the realization of a gift imparted by the creator, one where a mortal may impose his will upon the world directly by the sheer force of personality. Magic use is in its infancy; more complex systems, such as the wizardry of the <em>Player’s Handbook</em>, does not exist yet.</li> <li data-xf-list-type="ol">What’s New/Different?: This is a world that is, for all practical purposes, a clean slate. The kingdoms, monsters, artifacts, epic tales of long ago don’t exist yet; the heroes must carve out the realms, slay the monsters, create the artifacts and record the tales themselves. It’s The Silmarillion, not The Lord of the Rings; it’s the Rig Veda of Hindu myth, the Antediluvian Age of Judeo-Christian myth, the founding of the Old Republic of the Star Wars saga and the War in Heaven (in whatever form you prefer). The heroes, great and small, work to impose order upon chaos.</li> </ol><p></p><p>I do not claim originality, but rather I claim that it's never been tried as a commericial entity. Had I made it to the next round, I'd go on to emphasize the blank slate nature of the setting and how to exploit it for commercial purposes such as having different continuities for different parts of the product- thus creating more than one brand to nurture and develop.</p></blockquote><p></p>
[QUOTE="Corinth, post: 342284, member: 497"] Here's mine. I threw this together in an afternoon specifically for the search. [list=1] [*]Core Ethos Sentence: Pangea is a world at the beginning of history, where the heroes are enlisted by the God of Light to fight a total war against the villains that seek to subjugate the world forever to the will of the God of Darkness. [*]Who Are The Heroes?: The heroes are the lords of the mortal races, their vassals and those that descend from them. They are the heroes because they are the only ones who have the means, motive and opportunity to do so; everyone else lacks one or more of these things because they’re needed elsewhere to perform vital tasks. [*]What Do They Do?: The heroes explore the world, make contact with foreign peoples, protect their peoples from all who endanger them and execute the will of their masters. They create order out of chaos, literally or otherwise. [*]Threats, Conflicts, Villains: The threat to the world comes from one half of a pair of gods, one who—because of weak character—was denied of his inheritance. He seeks revenge upon the other god and—through him—the creator who made this so; he does this through direct action as well as through minions, recruited and created alike. [*]Nature of Magic: Divine magic stems from a connection between a divine being and a mortal in a relationship that is often personal and intimate; there is neither formal worship nor organized religion. Arcane magic is the realization of a gift imparted by the creator, one where a mortal may impose his will upon the world directly by the sheer force of personality. Magic use is in its infancy; more complex systems, such as the wizardry of the [i]Player’s Handbook[/i], does not exist yet. [*]What’s New/Different?: This is a world that is, for all practical purposes, a clean slate. The kingdoms, monsters, artifacts, epic tales of long ago don’t exist yet; the heroes must carve out the realms, slay the monsters, create the artifacts and record the tales themselves. It’s The Silmarillion, not The Lord of the Rings; it’s the Rig Veda of Hindu myth, the Antediluvian Age of Judeo-Christian myth, the founding of the Old Republic of the Star Wars saga and the War in Heaven (in whatever form you prefer). The heroes, great and small, work to impose order upon chaos. [/list] I do not claim originality, but rather I claim that it's never been tried as a commericial entity. Had I made it to the next round, I'd go on to emphasize the blank slate nature of the setting and how to exploit it for commercial purposes such as having different continuities for different parts of the product- thus creating more than one brand to nurture and develop. [/QUOTE]
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