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<blockquote data-quote="Hypersmurf" data-source="post: 342658" data-attributes="member: 1656"><p><strong><em>Luna Fidelis</em></strong></p><p></p><p><strong>1. Core Ethos Sentence</strong></p><p><em>Luna Fidelis</em> is a world of restless spirits, where death is but an inconvenience for the strong-willed.</p><p></p><p><strong>2. Who are the heroes?</strong></p><p>There are those who have strong ties between body and soul, who do not fear losing their identity to a Revenant, and who seek to make the world safer for those less fortunate.</p><p></p><p>There are those who have been greatly wronged, who have seen their loved ones become strangers, and who seek revenge.</p><p></p><p>And there are those whose calling to combat evil is powerful enough to transcend death, who Return to continue the fight in the borrowed bodies of allies sympathetic to their cause.</p><p></p><p><strong>3. What do they do?</strong></p><p>Great evil endures. But its power to harm is limited by the resources it can gather, and the consolidation of those resources can take years. Decades. Centuries.</p><p></p><p>Great heroes oppose great evil. Killing a Revenant’s body, or forcing its spirit to flee; scattering its followers; destroying its power base; in these ways, great heroes frustrate the plans and ambitions of the worst of the Returned evildoers.</p><p></p><p>Lesser evils abound, and it is the unfortunate nature of man that most spirits are ultimately selfish. There is always need for a hero to free the possessed of their uninvited guests.</p><p></p><p>By their own code, those who Return to aid in the struggle against evil must tread lightly upon their hosts, preferring to advise rather than control. Life is addictive, and it is all too easy for them to become what they despise.</p><p></p><p><strong>4. Threats, Conflicts, Villains</strong></p><p>The strongest spirits of evil men and women throughout history have returned countless times, stealing the bodies of unfortunates with loosely-bound souls. Too often, the Return of such an individual heralds dark times.</p><p></p><p>Such events are comparatively rare, however. The common man is less concerned with evil overlords than with the possibility that he or one of his folk might be possessed by a “garden-variety” spirit; one of the frightening number of strong-willed, selfish deceased floating about.</p><p></p><p><strong>5. Nature of magic</strong></p><p>Magic is intimately tied to the free spirits that exist everywhere - generally those too weak or too principled to Return. </p><p></p><p>Spellcasters have one or more affiliate (or captive) souls ‘in tow’, whose spiritual energies power their workings, and who may lend their advice and experience when called upon. </p><p></p><p>Items are imbued with magic by binding a spirit, temporarily or permanently. For minor items, this is a simple process. The more powerful the item, the stronger the spirit required, and the greater the sense of identity it retains. Pleas, bargains, coercion, or force may be required to bind a strong soul into an item.</p><p></p><p><strong>6. What’s new? What’s different?</strong></p><p><em>Luna Fidelis</em> is named for the Faithful Moon, which hangs forever fixed above the city Temm. The same archmage who froze the moon in place thousands of years ago weakened the bonds between the Prime Material Plane and the Outer Planes. Without the proper guidance, the souls of the deceased are now unable to find their final resting place, and linger instead in the realm of the living. The problems occur when they try to come back...</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 342658, member: 1656"] [b][i]Luna Fidelis[/i][/b] [b]1. Core Ethos Sentence[/b] [i]Luna Fidelis[/i] is a world of restless spirits, where death is but an inconvenience for the strong-willed. [b]2. Who are the heroes?[/b] There are those who have strong ties between body and soul, who do not fear losing their identity to a Revenant, and who seek to make the world safer for those less fortunate. There are those who have been greatly wronged, who have seen their loved ones become strangers, and who seek revenge. And there are those whose calling to combat evil is powerful enough to transcend death, who Return to continue the fight in the borrowed bodies of allies sympathetic to their cause. [b]3. What do they do?[/b] Great evil endures. But its power to harm is limited by the resources it can gather, and the consolidation of those resources can take years. Decades. Centuries. Great heroes oppose great evil. Killing a Revenant’s body, or forcing its spirit to flee; scattering its followers; destroying its power base; in these ways, great heroes frustrate the plans and ambitions of the worst of the Returned evildoers. Lesser evils abound, and it is the unfortunate nature of man that most spirits are ultimately selfish. There is always need for a hero to free the possessed of their uninvited guests. By their own code, those who Return to aid in the struggle against evil must tread lightly upon their hosts, preferring to advise rather than control. Life is addictive, and it is all too easy for them to become what they despise. [b]4. Threats, Conflicts, Villains[/b] The strongest spirits of evil men and women throughout history have returned countless times, stealing the bodies of unfortunates with loosely-bound souls. Too often, the Return of such an individual heralds dark times. Such events are comparatively rare, however. The common man is less concerned with evil overlords than with the possibility that he or one of his folk might be possessed by a “garden-variety” spirit; one of the frightening number of strong-willed, selfish deceased floating about. [b]5. Nature of magic[/b] Magic is intimately tied to the free spirits that exist everywhere - generally those too weak or too principled to Return. Spellcasters have one or more affiliate (or captive) souls ‘in tow’, whose spiritual energies power their workings, and who may lend their advice and experience when called upon. Items are imbued with magic by binding a spirit, temporarily or permanently. For minor items, this is a simple process. The more powerful the item, the stronger the spirit required, and the greater the sense of identity it retains. Pleas, bargains, coercion, or force may be required to bind a strong soul into an item. [b]6. What’s new? What’s different?[/b] [i]Luna Fidelis[/i] is named for the Faithful Moon, which hangs forever fixed above the city Temm. The same archmage who froze the moon in place thousands of years ago weakened the bonds between the Prime Material Plane and the Outer Planes. Without the proper guidance, the souls of the deceased are now unable to find their final resting place, and linger instead in the realm of the living. The problems occur when they try to come back... -Hyp. [/QUOTE]
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