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Merged WotC setting search winners/losers thread
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<blockquote data-quote="Arcane" data-source="post: 342663" data-attributes="member: 7184"><p>Lots of great idea's, actually Maraxle's inner sea idea was somewhat similar to my Ash Sea as seen in the proposal below. Can't imagine how hard it must have been for the judges.</p><p></p><p>Here's mine(which looks pitifully inadequate now) - </p><p></p><p><b>ACHEROS</b></p><p></p><p><b>Core Ethos</b></p><p></p><p>ACHEROS is a world of dark fantasy where political intrigue and religious conflict, amongst the god’s and their followers, is rife.</p><p></p><p><b>Who are the Heroes?</b></p><p></p><p>The heroes of ACHEROS are those people who become involved in the shaping of the religious conflicts that plague this world. </p><p></p><p><b>What do they do?</b></p><p></p><p>The heroes of this world are mostly interested in the advancement of their diety. Some of these heroes will go to horrific lengths to achieve the goals of their deities, including forsaking the cultures they were raised within.</p><p></p><p><b>Threats, Conflicts and Villains.</b></p><p></p><p>The main threat in this world comes from the constant warring between religious factions and the political maneuvering that surrounds them. One of the god’s in particular, Dyeron, has intentions that surpass all previous atrocities. His avatar and representative on ACHEROS, Arien Angelbane, is the tool that will further Dyeron’s goals… but Arien has secrets of his own.</p><p></p><p><b>Nature of Magic</b></p><p></p><p>Magic is rife in ACHEROS. Mostly clerical in nature there are also several unique spell crafters within the other races of ACHEROS.</p><p></p><p>- The Ashrunn, nomadic tribes of the Ash Sea, have several unique magical properties, the most important being the development of a Hive Mind. </p><p>- The Damu, flightless birdmen, are well versed in the art’s of illusion and are often considered the great entertainers of ACHEROS. </p><p>- The Dwarven race has developed a deep affinity with the Earth and is able to bend much of nature to its cause. </p><p>- The savage Elven Tribes have their own magic-users who are extremely chaotic in nature, unable to control the raw energies they harness. </p><p>- The Human’s of ACHEROS mostly find their magical potential through the clerical orders and boon’s from their chosen god.</p><p></p><p><b>What’s new? What’s different?</b></p><p></p><p>ACHEROS has several key points that set it apart from previous settings.</p><p>- Some interesting and new races alongside new takes on old favourites.</p><p>- An intriguing social and political setting that provides many avenues for differing types of adventure.</p><p>- Some unique geographical features that will provide access to exciting new types of exploration and adventuring.</p></blockquote><p></p>
[QUOTE="Arcane, post: 342663, member: 7184"] Lots of great idea's, actually Maraxle's inner sea idea was somewhat similar to my Ash Sea as seen in the proposal below. Can't imagine how hard it must have been for the judges. Here's mine(which looks pitifully inadequate now) - <b>ACHEROS</b> <b>Core Ethos</b> ACHEROS is a world of dark fantasy where political intrigue and religious conflict, amongst the god’s and their followers, is rife. <b>Who are the Heroes?</b> The heroes of ACHEROS are those people who become involved in the shaping of the religious conflicts that plague this world. <b>What do they do?</b> The heroes of this world are mostly interested in the advancement of their diety. Some of these heroes will go to horrific lengths to achieve the goals of their deities, including forsaking the cultures they were raised within. <b>Threats, Conflicts and Villains.</b> The main threat in this world comes from the constant warring between religious factions and the political maneuvering that surrounds them. One of the god’s in particular, Dyeron, has intentions that surpass all previous atrocities. His avatar and representative on ACHEROS, Arien Angelbane, is the tool that will further Dyeron’s goals… but Arien has secrets of his own. <b>Nature of Magic</b> Magic is rife in ACHEROS. Mostly clerical in nature there are also several unique spell crafters within the other races of ACHEROS. - The Ashrunn, nomadic tribes of the Ash Sea, have several unique magical properties, the most important being the development of a Hive Mind. - The Damu, flightless birdmen, are well versed in the art’s of illusion and are often considered the great entertainers of ACHEROS. - The Dwarven race has developed a deep affinity with the Earth and is able to bend much of nature to its cause. - The savage Elven Tribes have their own magic-users who are extremely chaotic in nature, unable to control the raw energies they harness. - The Human’s of ACHEROS mostly find their magical potential through the clerical orders and boon’s from their chosen god. <b>What’s new? What’s different?</b> ACHEROS has several key points that set it apart from previous settings. - Some interesting and new races alongside new takes on old favourites. - An intriguing social and political setting that provides many avenues for differing types of adventure. - Some unique geographical features that will provide access to exciting new types of exploration and adventuring. [/QUOTE]
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