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<blockquote data-quote="Dormian" data-source="post: 342846" data-attributes="member: 7188"><p>1. Warstone is a world where the varying races have formed an alliance that uses a Council of the combined Races that tries to alleviate the political turmoil’s of the world.</p><p></p><p>2. The heroes of Warstone come from the varying races that make up the Council. The heroes either work for the advancement of their race, the desires of the Council, their own needs or the needs of their comrades. A hero can be the kobold diplomat who negotiated a peaceful settlement to an impending war or the human wizard who destroyed the dragon that was attacking the goblin homesteads.</p><p></p><p>3. Beyond the normal goals of the individual (Wealth, Power, & Fame) the heroes’ objective is to alleviate the turmoil that keeps the Council’s uneasy balance of power from dissolving. The means by which the hero accomplishes these goals is through good old fashion heroics, subterfuge, deceit, diplomacy, and sometimes warfare.</p><p></p><p>4. Based on the mindset of the individual; Villains come from every walk of race and alignment. The single largest threat to the campaign would be the collapse of the Council as that all races evil and good have found some level of prosperity under the joined rule. The necromancer trying to crush all living creatures that won’t bow to his rule and the fanatical paladin Hell bent to destroy all evil are equally dangerous to the Council.</p><p></p><p>5. The gods grant all magic. When a spell is invoked the accompanying God is called upon, the proper offering is made and the power is released. Not all spell casters are clerics but to cast a spell the proper invocation is required which includes calling upon the God that holds reign over the spell’s domain. A spell caster calling on several different gods to invoke the desired spells is the norm. All races and individuals with the desire to cast magic can do so.</p><p></p><p>6. The Council is made up of humans, demi-humans, and most of the humanoid races (orcs, goblins, kobolds, etc.) not all races belong to the Council i.e. Drow. The Council while allowing the Races to govern themselves in their homelands sets down the rules in which the Campaign is governed as a whole. Since the Council was formed some of the races have adapted quickly to the joined rule. Orcs have found a purpose for their existence and uphold the laws of the Council with a savage honor. Other races have also found their niche in the system. Races that normally could not adventure together are now battling foes side by side. This setting while providing the normal fantasy campaign background and adventures also provides a rich and in-depth political backdrop in which a campaign could be played for years.</p></blockquote><p></p>
[QUOTE="Dormian, post: 342846, member: 7188"] 1. Warstone is a world where the varying races have formed an alliance that uses a Council of the combined Races that tries to alleviate the political turmoil’s of the world. 2. The heroes of Warstone come from the varying races that make up the Council. The heroes either work for the advancement of their race, the desires of the Council, their own needs or the needs of their comrades. A hero can be the kobold diplomat who negotiated a peaceful settlement to an impending war or the human wizard who destroyed the dragon that was attacking the goblin homesteads. 3. Beyond the normal goals of the individual (Wealth, Power, & Fame) the heroes’ objective is to alleviate the turmoil that keeps the Council’s uneasy balance of power from dissolving. The means by which the hero accomplishes these goals is through good old fashion heroics, subterfuge, deceit, diplomacy, and sometimes warfare. 4. Based on the mindset of the individual; Villains come from every walk of race and alignment. The single largest threat to the campaign would be the collapse of the Council as that all races evil and good have found some level of prosperity under the joined rule. The necromancer trying to crush all living creatures that won’t bow to his rule and the fanatical paladin Hell bent to destroy all evil are equally dangerous to the Council. 5. The gods grant all magic. When a spell is invoked the accompanying God is called upon, the proper offering is made and the power is released. Not all spell casters are clerics but to cast a spell the proper invocation is required which includes calling upon the God that holds reign over the spell’s domain. A spell caster calling on several different gods to invoke the desired spells is the norm. All races and individuals with the desire to cast magic can do so. 6. The Council is made up of humans, demi-humans, and most of the humanoid races (orcs, goblins, kobolds, etc.) not all races belong to the Council i.e. Drow. The Council while allowing the Races to govern themselves in their homelands sets down the rules in which the Campaign is governed as a whole. Since the Council was formed some of the races have adapted quickly to the joined rule. Orcs have found a purpose for their existence and uphold the laws of the Council with a savage honor. Other races have also found their niche in the system. Races that normally could not adventure together are now battling foes side by side. This setting while providing the normal fantasy campaign background and adventures also provides a rich and in-depth political backdrop in which a campaign could be played for years. [/QUOTE]
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