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<blockquote data-quote="anarchy" data-source="post: 343012" data-attributes="member: 7194"><p><strong>Random Encounters (not a dating service)</strong></p><p></p><p>Hello. I've had great fun coming here the last couple of months and am now making my first post. Here is my setting:</p><p></p><p><span style="font-family: 'courier new'">The Monsters are loose...</span> </p><p></p><p><span style="font-size: 12px">Random Encounters</span> </p><p></p><p></p><p>1. Core Ethos Sentence. </p><p></p><p>I propose a world of sword-and-sorcery adventure where heroes battle monsters--lots of monsters--with anything they can.</p><p></p><p>2. Who are the heroes?</p><p></p><p>The initial heroes are adventurers in the purest gaming sense. The realm has been stable for a long time and there are few frontiers left. Monsters start breaking their ancient bonds deep in the earth, revealing catacombs filled with treasure and strange artifacts. Some look at these incursions as an opportunity and a welcome change from a world that has become too tame.</p><p></p><p>With this threat comes professional monster hunters and protectors as well as historians, archeologists and--as always--more adventurers. There are even those who feel the monsters should be protected: creature conservationists.</p><p></p><p>3. What do they do?</p><p></p><p>The first objectives are survival and protection and monster hunters are hired and town-guards established. The cause of the incursions must be sought, and the larger backstory revealed.</p><p></p><p>4. Threats, Conflicts, Villains.</p><p></p><p>Monster attacks are the main threat to the realm, giving a new sense to the term “random encounters.” Most of the monsters are animalistic, but more intelligent, evil monsters and even villainous races could be revealed as well. With the wealth and magical artifacts available in the catacombs, the balance of power will change and people will naturally come into conflict with each other.</p><p></p><p>5. Nature of magic. </p><p></p><p>There are lots of wizards, though few of them have faced threats before and are unprepared to deal with the influx of monsters. Forgotten spells may sometimes be uncovered in the catacombs, as well as ancient artifacts and magic weapons and equipment.</p><p></p><p>6. What’s new? What’s different?</p><p></p><p>This premise allows for everything old to feel new again. The existing setting is a well-explored world with lots of infrastructure and culturally distinct political unions, which holds many stories. Add to this the monsters and the catacombs containing relics from a more savage age and the potential exists to tell nearly any story germane to a medieval fantasy setting.</p></blockquote><p></p>
[QUOTE="anarchy, post: 343012, member: 7194"] [b]Random Encounters (not a dating service)[/b] Hello. I've had great fun coming here the last couple of months and am now making my first post. Here is my setting: [FONT=courier new]The Monsters are loose...[/FONT] [SIZE=3]Random Encounters[/SIZE] 1. Core Ethos Sentence. I propose a world of sword-and-sorcery adventure where heroes battle monsters--lots of monsters--with anything they can. 2. Who are the heroes? The initial heroes are adventurers in the purest gaming sense. The realm has been stable for a long time and there are few frontiers left. Monsters start breaking their ancient bonds deep in the earth, revealing catacombs filled with treasure and strange artifacts. Some look at these incursions as an opportunity and a welcome change from a world that has become too tame. With this threat comes professional monster hunters and protectors as well as historians, archeologists and--as always--more adventurers. There are even those who feel the monsters should be protected: creature conservationists. 3. What do they do? The first objectives are survival and protection and monster hunters are hired and town-guards established. The cause of the incursions must be sought, and the larger backstory revealed. 4. Threats, Conflicts, Villains. Monster attacks are the main threat to the realm, giving a new sense to the term “random encounters.” Most of the monsters are animalistic, but more intelligent, evil monsters and even villainous races could be revealed as well. With the wealth and magical artifacts available in the catacombs, the balance of power will change and people will naturally come into conflict with each other. 5. Nature of magic. There are lots of wizards, though few of them have faced threats before and are unprepared to deal with the influx of monsters. Forgotten spells may sometimes be uncovered in the catacombs, as well as ancient artifacts and magic weapons and equipment. 6. What’s new? What’s different? This premise allows for everything old to feel new again. The existing setting is a well-explored world with lots of infrastructure and culturally distinct political unions, which holds many stories. Add to this the monsters and the catacombs containing relics from a more savage age and the potential exists to tell nearly any story germane to a medieval fantasy setting. [/QUOTE]
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