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<blockquote data-quote="Chromnos" data-source="post: 345143" data-attributes="member: 5696"><p>One face among the thousands-</p><p></p><p>Oesha was developed to support the writing of my novel- Luthiel's Song. Sending it in as a campaign setting was a lark. The benifit of this was that it introduced me to this online community- of which I am happy to be a part.</p><p></p><p>After seven years of hard work, the development of an elven runic system, the splintering of the first novel into three and the development of a world when all I set out to write, at first, was a short story, it has become more of a labor of love than of anything else- My Jungian toybox.</p><p></p><p>I'm sure the many among you who have written and developed campaigns for personal or shared enjoyment would understand my sentimentality.</p><p></p><p>I'd be happy to hear any feedback you would be willing to pose.</p><p></p><p>-C</p><p></p><p>Copyright 2002, Robert Fanney</p><p></p><p>Core Ethos Sentence</p><p>Oesha is an eldritch world, with an epic fantasy theme, where the characters confront terrible monsters born of their own nightmares and wield power sprung from the seed of their dreams.</p><p></p><p>Who are the heroes</p><p>Luthiel is an elf from the Winnonowe (pronounced WIN-NON-NOH), a forestland surrounding the dark and ancient Vale of Mists. Love and compassion for her friends and family motivate her. When hard choices come to those who cannot bear them, she lifts the burden with smiles. Good intentions being what they are, she finds herself facing near certain death as she journeys to the ancient stronghold of the Vyrl—the perilous Vale of Mists.</p><p> </p><p>Vanye is a Blade Dancer who has taken the oath of loneliness. Separated from his past by a duty he chose long ago, he must forever walk the razor’s edge between the light-filled, living world of Oesha and the dreadful world of Gorothoth. </p><p></p><p>Eros, stripped of his soul by a Reaver, must bargain with the dying Dragon Faehorne to secure his place in this world and the next. </p><p></p><p>Melkion, the dragon son of Faehorne, is charged with the terrible task of saving his father—which means manipulating those he cares for most. </p><p></p><p>Finn O’Malley is the ancient guardian from another age, a powerful wizard who keeps Oesha’s deepest secrets and guides the heroes with a sometimes firm, sometimes gentle, hand.</p><p></p><p>What the Heroes Do</p><p>Luthiel journeys to the Vale of Mists in the place of her sister. Normally a death sentence, Luthiel's journey takes her through the Cave of Painted Shadows and to the Vyrl themselves who, seeking to divest themselves of a lethal addiction, gift Luthiel with the power of three ancient and divine Magics: the Sensing, the Eversong, and the Dreaming. With these new-found powers, Luthiel comes to learn that Oesha is under dire threat. A piece of the dark moon, Gorothoth, has broken off and is falling on Oesha. Luthiel must rally the other heroes and gain support from the provincial and prejudiced humans to face the falling darkness.</p><p></p><p>The Nature of Magic</p><p>The magic of Oesha is the direct result of dreams. All creatures who dream have an effect on the magic of Oesha. An example of this is the fabled Cave of Painted Shadows. Those who enter are confronted with two dreams- the dream of death and the dream of change. For most, it is enough to inspire terrible nightmares, wretched fears. The fear, in turn, awakens to life on the chill surface of the black moon Gorothoth where it searches endlessly for the Lilani that will bring it to Oesha. There are three types of people who can use magic: those who confront their dreams and understand them, those whose dreams are touched by the divine, and those who unlock their secrets through discipline and study. Respectively, the forms of magic are Minos (the magic of the self– known as sorcerory), Mythos (divine magic), and Logos (the magic of forms, known as wizardry). </p><p></p><p>Threats, Conflicts, Villians</p><p>The dark moon Gorothoth is a constant threat. It is a visible scar to the heavens during both day and nighttime. In the day, it stains the blue sky with a black smear, at night it blots out starlight where it passes. To look on it for too long, some say, is to tempt madness. From Gorothoth comes abomination. Abomination comes in the form of Reavers, Lin-Reaver, Morlok and those they corrupt such as the Widdershiel, and Deadwalkers. There are also trolls from the angry red moon called Cauthras and their lesser kin, goblins. Dragons populate Oesha as well, but they are rare and powerful, like a hurricane and volcano in one. Sith of the Dark Forest range the land seeking sacrifices of blood and silver to offer up to their feral Lord Chromnos, whose name must not be spoken. And finally, there is Zalos who was the first to trade his heart for what gifts the Dark moon would grant him. For this reason, he is also known as the betrayer. All the abominations of Gorothoth fall under his growing dominion.</p><p></p><p>What's New, What's Different?</p><p>The world of Oesha is a place like no other. It is a place where elven kingdoms are estranged and separated from their human kindred and where mystical swordsmasters known as Blade-Dancers protect where armies have failed. Eight moons and two suns populate its sky at high summer, during deep winter only the dark orb of Gorothoth is visible. Oesha's forests are filled with the gentle light of flir-bugs and the ruins of the Vyrl's ancient empire dot the land. Mystical pools called Lilani periodically become alive with magic, allowing transport across Oesha and to and from her moons. Oesha is a world of epic tension, forever in the throes of conflict, which springs from the horrors and hopes of dreaming hearts.</p></blockquote><p></p>
[QUOTE="Chromnos, post: 345143, member: 5696"] One face among the thousands- Oesha was developed to support the writing of my novel- Luthiel's Song. Sending it in as a campaign setting was a lark. The benifit of this was that it introduced me to this online community- of which I am happy to be a part. After seven years of hard work, the development of an elven runic system, the splintering of the first novel into three and the development of a world when all I set out to write, at first, was a short story, it has become more of a labor of love than of anything else- My Jungian toybox. I'm sure the many among you who have written and developed campaigns for personal or shared enjoyment would understand my sentimentality. I'd be happy to hear any feedback you would be willing to pose. -C Copyright 2002, Robert Fanney Core Ethos Sentence Oesha is an eldritch world, with an epic fantasy theme, where the characters confront terrible monsters born of their own nightmares and wield power sprung from the seed of their dreams. Who are the heroes Luthiel is an elf from the Winnonowe (pronounced WIN-NON-NOH), a forestland surrounding the dark and ancient Vale of Mists. Love and compassion for her friends and family motivate her. When hard choices come to those who cannot bear them, she lifts the burden with smiles. Good intentions being what they are, she finds herself facing near certain death as she journeys to the ancient stronghold of the Vyrl—the perilous Vale of Mists. Vanye is a Blade Dancer who has taken the oath of loneliness. Separated from his past by a duty he chose long ago, he must forever walk the razor’s edge between the light-filled, living world of Oesha and the dreadful world of Gorothoth. Eros, stripped of his soul by a Reaver, must bargain with the dying Dragon Faehorne to secure his place in this world and the next. Melkion, the dragon son of Faehorne, is charged with the terrible task of saving his father—which means manipulating those he cares for most. Finn O’Malley is the ancient guardian from another age, a powerful wizard who keeps Oesha’s deepest secrets and guides the heroes with a sometimes firm, sometimes gentle, hand. What the Heroes Do Luthiel journeys to the Vale of Mists in the place of her sister. Normally a death sentence, Luthiel's journey takes her through the Cave of Painted Shadows and to the Vyrl themselves who, seeking to divest themselves of a lethal addiction, gift Luthiel with the power of three ancient and divine Magics: the Sensing, the Eversong, and the Dreaming. With these new-found powers, Luthiel comes to learn that Oesha is under dire threat. A piece of the dark moon, Gorothoth, has broken off and is falling on Oesha. Luthiel must rally the other heroes and gain support from the provincial and prejudiced humans to face the falling darkness. The Nature of Magic The magic of Oesha is the direct result of dreams. All creatures who dream have an effect on the magic of Oesha. An example of this is the fabled Cave of Painted Shadows. Those who enter are confronted with two dreams- the dream of death and the dream of change. For most, it is enough to inspire terrible nightmares, wretched fears. The fear, in turn, awakens to life on the chill surface of the black moon Gorothoth where it searches endlessly for the Lilani that will bring it to Oesha. There are three types of people who can use magic: those who confront their dreams and understand them, those whose dreams are touched by the divine, and those who unlock their secrets through discipline and study. Respectively, the forms of magic are Minos (the magic of the self– known as sorcerory), Mythos (divine magic), and Logos (the magic of forms, known as wizardry). Threats, Conflicts, Villians The dark moon Gorothoth is a constant threat. It is a visible scar to the heavens during both day and nighttime. In the day, it stains the blue sky with a black smear, at night it blots out starlight where it passes. To look on it for too long, some say, is to tempt madness. From Gorothoth comes abomination. Abomination comes in the form of Reavers, Lin-Reaver, Morlok and those they corrupt such as the Widdershiel, and Deadwalkers. There are also trolls from the angry red moon called Cauthras and their lesser kin, goblins. Dragons populate Oesha as well, but they are rare and powerful, like a hurricane and volcano in one. Sith of the Dark Forest range the land seeking sacrifices of blood and silver to offer up to their feral Lord Chromnos, whose name must not be spoken. And finally, there is Zalos who was the first to trade his heart for what gifts the Dark moon would grant him. For this reason, he is also known as the betrayer. All the abominations of Gorothoth fall under his growing dominion. What's New, What's Different? The world of Oesha is a place like no other. It is a place where elven kingdoms are estranged and separated from their human kindred and where mystical swordsmasters known as Blade-Dancers protect where armies have failed. Eight moons and two suns populate its sky at high summer, during deep winter only the dark orb of Gorothoth is visible. Oesha's forests are filled with the gentle light of flir-bugs and the ruins of the Vyrl's ancient empire dot the land. Mystical pools called Lilani periodically become alive with magic, allowing transport across Oesha and to and from her moons. Oesha is a world of epic tension, forever in the throes of conflict, which springs from the horrors and hopes of dreaming hearts. [/QUOTE]
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