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Merged WotC setting search winners/losers thread
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<blockquote data-quote="arcseed" data-source="post: 353897" data-attributes="member: 3281"><p>mine:</p><p></p><p> <strong>Dawn-Time</strong></p><p></p><p>1. <strong>Core Ethos:</strong> Dawn-Time is a superheroic legendary fantasy world, where archetypical heroes and villains fight for the future of a newly formed world.</p><p></p><p>2. <strong>Who are the heroes?</strong> In the recent past, a group of heroes came together to free the world from a great evil that enslaved the peoples of the world in the first days. These heroes defined a set of “Paths”, heroic archetypes later generations of heroes feel drawn to follow. As the world becomes more complex, and further Paths are needed, new heroes appear to define those Paths. Many of the “named” heroes will be direct descendants of the original heroes.</p><p></p><p>3. <strong>What do they do?</strong> Each hero’s goals and methods depend on his particular Path. A follower of the Knight path, for example, uses force of arms to protect innocents, while a Blade fights for the sake of fighting, and will tend to seek a companion from one of the other paths and make the other’s goal his own. Similarly, a Magus concentrates his energies on studying dark magics to defeat the forces of evil, while a Sage dabbles in all the magical arts in order to improve the lives of the people around him. A major source of dramatic tension in character development and roleplay is the conflict between the heroes’ wants and needs as people and the demands of their archetypical Paths.</p><p></p><p>4. <strong>Threats, Conflicts, Villains:</strong> In counterpoint to the heroic Paths, a number of villainous Paths were defined in the initial conflict, and people continue to be drawn to these paths. The Destroyer, a dark god seeking to undo the Creator’s work, inspires these villains. </p><p></p><p>5. <strong>Nature of magic:</strong> Magic is the primal energy of creation. Since the world is newly formed, magical energy is abundant, and even those with no particular talent may harness it. A warrior, for example, may find the arms he used to perform a particularly heroic feat have become enchanted, or a skilled and dedicated craftsman may find certain masterpieces displaying magical power. Followers of Paths dedicated to the Creator or the Destroyer may also draw magical power directly from their god. </p><p></p><p>6. <strong>What’s different?</strong> Dawn-Time has a larger-than-life, epic flavor—the characters are walking in legends, and they know it. The Path system is the primary source of this feel, although a less scientific flavor to magic, a serious threat from a clearly defined evil, and a still-forming, dynamic world also contribute. Following a Path makes the characters aware of their heroic virtues, and explicitly ties them to something larger than themselves. At its core, Dawn-Time is about the struggle between fundamental forces and ideals, as personified in the heroes and villains.</p></blockquote><p></p>
[QUOTE="arcseed, post: 353897, member: 3281"] mine: [b]Dawn-Time[/b] 1. [b]Core Ethos:[/b] Dawn-Time is a superheroic legendary fantasy world, where archetypical heroes and villains fight for the future of a newly formed world. 2. [b]Who are the heroes?[/b] In the recent past, a group of heroes came together to free the world from a great evil that enslaved the peoples of the world in the first days. These heroes defined a set of “Paths”, heroic archetypes later generations of heroes feel drawn to follow. As the world becomes more complex, and further Paths are needed, new heroes appear to define those Paths. Many of the “named” heroes will be direct descendants of the original heroes. 3. [b]What do they do?[/b] Each hero’s goals and methods depend on his particular Path. A follower of the Knight path, for example, uses force of arms to protect innocents, while a Blade fights for the sake of fighting, and will tend to seek a companion from one of the other paths and make the other’s goal his own. Similarly, a Magus concentrates his energies on studying dark magics to defeat the forces of evil, while a Sage dabbles in all the magical arts in order to improve the lives of the people around him. A major source of dramatic tension in character development and roleplay is the conflict between the heroes’ wants and needs as people and the demands of their archetypical Paths. 4. [b]Threats, Conflicts, Villains:[/b] In counterpoint to the heroic Paths, a number of villainous Paths were defined in the initial conflict, and people continue to be drawn to these paths. The Destroyer, a dark god seeking to undo the Creator’s work, inspires these villains. 5. [b]Nature of magic:[/b] Magic is the primal energy of creation. Since the world is newly formed, magical energy is abundant, and even those with no particular talent may harness it. A warrior, for example, may find the arms he used to perform a particularly heroic feat have become enchanted, or a skilled and dedicated craftsman may find certain masterpieces displaying magical power. Followers of Paths dedicated to the Creator or the Destroyer may also draw magical power directly from their god. 6. [b]What’s different?[/b] Dawn-Time has a larger-than-life, epic flavor—the characters are walking in legends, and they know it. The Path system is the primary source of this feel, although a less scientific flavor to magic, a serious threat from a clearly defined evil, and a still-forming, dynamic world also contribute. Following a Path makes the characters aware of their heroic virtues, and explicitly ties them to something larger than themselves. At its core, Dawn-Time is about the struggle between fundamental forces and ideals, as personified in the heroes and villains. [/QUOTE]
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