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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Merging AU's spell system
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<blockquote data-quote="ender_wiggin" data-source="post: 2089673" data-attributes="member: 21629"><p>AU's spell system presents some obvious balance and cohesion problems when trying to use it in a world you are already playing in. You can switch completely to AU, ignore AU completely, or find some middle ground, which I'm trying to do.</p><p></p><p>If there's a thread on this already (probable but not definate), please guide me to it.</p><p></p><p>Otherwise, I would like to discuss how to <em>integrate</em> AU's rather ingenious and refreshing spell system into a stable and working DnD 3.5 system.</p><p></p><p>Some points to begin with:</p><p></p><p>--> I would like to keep the wizard and sorceror classes (probably ignoring Magistar and Mageblade for now). I really like the contrast of formulaic vs. spontaneously spellcasting.</p><p></p><p>--> I would like to keep the differences between Divine and Arcane spells. I am willing to merge <em>all</em> divine lists and merge <em>all</em> arcane lists, but there must be certain exceptions (most notably the exclusive druid/ranger/greenbond spells).</p><p></p><p>--> I would like to use AU's "ready spell" feature. Having traditional wizard spell slots is getting tedious, and discourages on-the-fly tactics and increases general frustration. However, if you look at the magister's high-end "spells readied at a time" table, he can memorize about 70 or 80 spells total. This makes him extremely powerful -- he is essentially a sorceror with the known-spell list of a wizard. Of course, this isn't <em>exactly</em> the case, but what I would like to see is a stricter "spells readied" chart, perhaps half the number of known spells a sorc. would have.</p></blockquote><p></p>
[QUOTE="ender_wiggin, post: 2089673, member: 21629"] AU's spell system presents some obvious balance and cohesion problems when trying to use it in a world you are already playing in. You can switch completely to AU, ignore AU completely, or find some middle ground, which I'm trying to do. If there's a thread on this already (probable but not definate), please guide me to it. Otherwise, I would like to discuss how to [i]integrate[/i] AU's rather ingenious and refreshing spell system into a stable and working DnD 3.5 system. Some points to begin with: --> I would like to keep the wizard and sorceror classes (probably ignoring Magistar and Mageblade for now). I really like the contrast of formulaic vs. spontaneously spellcasting. --> I would like to keep the differences between Divine and Arcane spells. I am willing to merge [i]all[/i] divine lists and merge [i]all[/i] arcane lists, but there must be certain exceptions (most notably the exclusive druid/ranger/greenbond spells). --> I would like to use AU's "ready spell" feature. Having traditional wizard spell slots is getting tedious, and discourages on-the-fly tactics and increases general frustration. However, if you look at the magister's high-end "spells readied at a time" table, he can memorize about 70 or 80 spells total. This makes him extremely powerful -- he is essentially a sorceror with the known-spell list of a wizard. Of course, this isn't [i]exactly[/i] the case, but what I would like to see is a stricter "spells readied" chart, perhaps half the number of known spells a sorc. would have. [/QUOTE]
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Merging AU's spell system
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