Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Merging Called Shots into Critical Hits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Exen Trik" data-source="post: 3584858" data-attributes="member: 34942"><p>Lots of great ideas here I'm glad you all like the concept. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I would want this to be as simple as possible, so I worked on a simple multiplier/type cost mechanic. Just a rough draft, let me know if you like how this works:</p><p></p><p></p><p>Before you confirm a critical, you can choose to reduce your multiplier by x1, x2, or x3, to a minimum of x1. You can choose from a list of effects according to the damage type of the weapon, or attempt to cause an effect of a different damage type at a -4 penalty on the confirmation roll. </p><p></p><p>And an example effect: </p><p></p><p>SLASHING</p><p></p><p>Arm Strike: Attacks any one of the targets arms (or other limbs of similar function) in order to render it ineffective</p><p>x1 Disable: Target cannot use limb for 1 round</p><p>x2 Wound: Target cannot use limb until healed</p><p>x3 Sever: Target loses limb, can only be recovered by use of Regenerate, Wish or Miracle</p><p></p><p></p><p>I also wanted to have a way for greater critical effects to be possible with lower multiplier weapons such as swords, but I'm not sure how to balance it. It's about the same as increasing critical multipliers, but that doesn't come up in the core rules. I imagine you could have a feat that would increase the multiplier of a damage type, perhaps at a penalty to the confirmation roll. Or perhaps just increase the effect if you roll a natural 20 to confirm?</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 3584858, member: 34942"] Lots of great ideas here I'm glad you all like the concept. :) I would want this to be as simple as possible, so I worked on a simple multiplier/type cost mechanic. Just a rough draft, let me know if you like how this works: Before you confirm a critical, you can choose to reduce your multiplier by x1, x2, or x3, to a minimum of x1. You can choose from a list of effects according to the damage type of the weapon, or attempt to cause an effect of a different damage type at a -4 penalty on the confirmation roll. And an example effect: SLASHING Arm Strike: Attacks any one of the targets arms (or other limbs of similar function) in order to render it ineffective x1 Disable: Target cannot use limb for 1 round x2 Wound: Target cannot use limb until healed x3 Sever: Target loses limb, can only be recovered by use of Regenerate, Wish or Miracle I also wanted to have a way for greater critical effects to be possible with lower multiplier weapons such as swords, but I'm not sure how to balance it. It's about the same as increasing critical multipliers, but that doesn't come up in the core rules. I imagine you could have a feat that would increase the multiplier of a damage type, perhaps at a penalty to the confirmation roll. Or perhaps just increase the effect if you roll a natural 20 to confirm? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Merging Called Shots into Critical Hits
Top