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General Tabletop Discussion
*Pathfinder & Starfinder
Merging Called Shots into Critical Hits
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<blockquote data-quote="Klaus" data-source="post: 3587210" data-attributes="member: 607"><p>Special Combat Option:</p><p></p><p>Called Shot:</p><p>As a full-round action, make a single attack against an opponent. It must be a melee attack, or a ranged attack up to a distance of 30 ft. You may reduce your attack bonus by a number no greater than your base attack bonus. You add half this humber to the threat range of your weapon. If you score a critical threat, you add half of the number to your roll to confirm the critical.</p><p></p><p>If you roll a natural 20, you automatically confirm the critical hit, but you roll a confirmation roll anyway. If this confirmation roll is equal or greater than the target's AC, it is affected as though you surpassed its Massive Damage Threshold, regardless of the actual damage dealt by the critical hit.</p></blockquote><p></p>
[QUOTE="Klaus, post: 3587210, member: 607"] Special Combat Option: Called Shot: As a full-round action, make a single attack against an opponent. It must be a melee attack, or a ranged attack up to a distance of 30 ft. You may reduce your attack bonus by a number no greater than your base attack bonus. You add half this humber to the threat range of your weapon. If you score a critical threat, you add half of the number to your roll to confirm the critical. If you roll a natural 20, you automatically confirm the critical hit, but you roll a confirmation roll anyway. If this confirmation roll is equal or greater than the target's AC, it is affected as though you surpassed its Massive Damage Threshold, regardless of the actual damage dealt by the critical hit. [/QUOTE]
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Merging Called Shots into Critical Hits
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